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fightingController.php
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143 lines (125 loc) · 5.27 KB
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<?php
use Hero as Player;
use Monster as Opponent;
use Skill as Skill;
class Fighting {
public $skills;
public function __construct(Array $properties=array()) {
$this->skills = new Skill;
}
public function setAtrributes($atribute){
$arrayAttr = [];
foreach ($atribute as $key => $value) {
if (is_object($value)) {
$value = rand($value->min, $value->max);
}
$arrayAttr = array_merge($arrayAttr, [$key => $value]);
}
return $arrayAttr;
}
public function calculateChance($luck){
// if (rand(1,100) <= $luck)
if (rand(0, $luck) >= rand(0, 100))
return true; // echo "misss success";
return false; // echo "no miss";
}
public function setArraySkill($value){
return (object) [
'skill_chance' => $this->calculateChance($value->skill_chance),
'skill_name' => $value->name,
'skill_multiplier' => $value->number_strikes,
// 'skill_type' => $value->subject_type
];
}
public function skillsStrike($skills){
$strikes = null;
$defence = null;
$strikesMax = [];
$defenceMax = [];
foreach(['attack', 'defence'] as $setType){
foreach($skills as $value){
if($value->skill_type == $setType){
if($setType == 'attack'){
$newchance = rand(0, $value->skill_chance);
array_push($strikesMax, $newchance);
if($strikesMax && max($strikesMax) <= $newchance){
$strikes = $this->setArraySkill($value);
}
}else{
$newchance = rand(0, $value->skill_chance);
array_push($defenceMax, $newchance);
if($defenceMax && max($defenceMax) <= $newchance){
$defence = $this->setArraySkill($value);
}
}
}
}
}
return [$strikes, $defence];
}
public function fight($playerOne, $playerTwo, $turn, $turn_count){
$player1 = ($turn == 1? $playerTwo: $playerOne);
$player2 = ($turn == 1? $playerOne: $playerTwo);
$skillsListP1 = $this->skills->relation($player1->id, strtolower(get_class($player1)));
$skillsListP2 = $this->skills->relation($player2->id, strtolower(get_class($player2)));
$skillsSetP1 = $this->skillsStrike($skillsListP1);
$skillsSetP2 = $this->skillsStrike($skillsListP2);
$attackSkillP1 = $skillsSetP1[1];
$defenceSkillP2 = $skillsSetP2[0];
// echo 'In defence '.$player1->name;
// var_dump($attackSkillP1);
// echo 'The attacker '.$player2->name;
// var_dump($defenceSkillP2);
if($attackSkillP1 && $attackSkillP1->skill_chance){
$newDefence = ((float) $player1->defence / (float) $attackSkillP1->skill_multiplier);
$log = "$player1->name activate defence skill '$attackSkillP1->skill_name', defence up to $newDefence <br>";
}else{
$newDefence = $player1->defence;
$log = "";
}
$damage = (float) abs($player2->strength - $newDefence);
if ($player1->health <= 0 || $player2->health <= 0){
return null;
}
if(!$this->calculateChance($player1->luck)){
if($defenceSkillP2 && $defenceSkillP2->skill_chance){
$newDamage = ($damage * $defenceSkillP2->skill_multiplier);
$player1->health = $player1->health - $newDamage;
$log = "$log $player2->name used skill $defenceSkillP2->skill_name on $player1->name, $newDamage damage. Health remaining ".($player1->health >= 0? $player1->health : 0)." <br>";
}else{
$player1->health = $player1->health - $damage;
$log = "$log $player2->name hit $player1->name, $damage damage. Health remaining ".($player1->health >= 0? $player1->health : 0)." <br>";
}
if ($player1->health <= 0){
$player1->health = 0;
$log = $log."<br> $player1->name is dead!!";
}
}else{
$log = "$log $player2->name miss to hit $player1->name, 0 damage. Health remaining $player1->health <br>";
}
$_SESSION['turns_remaining']--;
if( $turn_count <= 0 ){
$log = "No more turns, reached the limit of 20";
$player1->health = 0;
$player2->health = 0;
}
return array($log, $player1, $player2);
}
public function checkTurn($playerOne, $playerTwo){
$p1Chance = $this->calculateChance($playerOne->luck);
$p2Chance =$this->calculateChance($playerTwo->luck);
if ($playerOne->speed > $playerTwo->speed){
return true;
}else if($playerOne->speed == $playerTwo->speed){
if($p1Chance && !$p2Chance){
return true;
}else if (!$p1Chance && $p2Chance){
return false;
}else if ($p1Chance == $p2Chance){
return ($playerOne->luck > $playerTwo->luck? true : false);
}
}else {
return false;
}
}
}