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example.py
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883 lines (825 loc) · 45.2 KB
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import torch
import polysplat
import os
import sys
import json
import time
SMEM_TOPK_GAUSSIANS = 1365
class Scene:
def __init__(self, device):
self.device = device
self.num_vertex = 0
self.position = None
self.shs = None
self.opacity = None
self.cov3d = None
def loadPly(self, scene_path):
self.num_vertex, self.position, self.shs, self.opacity, self.cov3d = polysplat.ops.loadPly(
scene_path)
print("num_vertex = %d" % self.num_vertex)
# 58*4byte
self.position = self.position.to(self.device) # 3
self.shs = self.shs.to(self.device) # 48
self.shs_half = self.shs.half() # FP16 SH for reduced memory bandwidth
self.opacity = self.opacity.to(self.device) # 1
self.cov3d = self.cov3d.to(self.device) # 6
class Camera:
def __init__(self, camera_json):
self.id = camera_json['id']
self.img_name = camera_json['img_name']
self.width = camera_json['width']
self.height = camera_json['height']
self.position = torch.tensor(camera_json['position'])
self.rotation = torch.tensor(camera_json['rotation'])
self.focal_x = camera_json['fx']
self.focal_y = camera_json['fy']
self.zFar = 100.0
self.zNear = 0.01
# 静态分配内存光栅化器
class Rasterizer:
AUTO_RENDER_CANDIDATES = (
(16, 16, "default"),
(32, 16, "split"),
)
ADAPTIVE_TRUCK_TILE_THRESHOLD = 16384
# 构造函数中分配内存
def __init__(self, scene, MAX_NUM_RENDERED, MAX_NUM_TILES, enable_es=True):
# 24 bytes
self.gaussian_keys_unsorted = torch.zeros(MAX_NUM_RENDERED, device=scene.device, dtype=torch.int64)
self.gaussian_values_unsorted = torch.zeros(MAX_NUM_RENDERED, device=scene.device, dtype=torch.int32)
self.gaussian_keys_sorted = torch.zeros(MAX_NUM_RENDERED, device=scene.device, dtype=torch.int64)
self.gaussian_values_sorted = torch.zeros(MAX_NUM_RENDERED, device=scene.device, dtype=torch.int32)
self.MAX_NUM_RENDERED = MAX_NUM_RENDERED
self.SORT_BUFFER_SIZE = polysplat.ops.get_sort_buffer_size(MAX_NUM_RENDERED)
self.list_sorting_space = torch.zeros(self.SORT_BUFFER_SIZE, device=scene.device, dtype=torch.int8)
self.curr_offset = torch.zeros(1, device=scene.device, dtype=torch.int32)
# --- Early Sorting (ES) adaptive state + buffers ---
# When enable_es=True, allocate the metadata/scratch buffers used by the ES
# 2-pass preprocess path. These are only touched when `forward(..., use_es=True)`
# (or auto mode decides to use ES); when ES is not used, the baseline path
# is bit-identical to before this integration.
self.enable_es = enable_es
self._es_last_M = None # previous frame's num_rendered (for adaptive dispatch)
# Thresholds are env-overridable so benching / tuning is painless.
self._es_threshold_M = int(os.environ.get("POLYSPLAT_ES_THRESHOLD_M", "5000000"))
self._es_threshold_N_firstcall = int(os.environ.get("POLYSPLAT_ES_THRESHOLD_N", "3000000"))
# Two-pass overhead scales with P (Pass-A + depth sort + scan + Pass-B all
# touch every Gaussian). Tile-key sort downgrade saves bandwidth on M.
# So two-pass only wins when M is large in *both* absolute and ratio-to-P
# terms. ratio_thresh = 0.7 was hand-set; cold-start P guard prevents
# firstcall mis-fire on city-scale scenes (P > 30M with no M history yet).
self._es_ratio_thresh = float(os.environ.get("POLYSPLAT_ES_RATIO_THRESH", "0.7"))
self._es_firstcall_huge_P_guard = int(os.environ.get("POLYSPLAT_ES_FIRSTCALL_HUGE_P", "30000000"))
# B3' ablation: force two-pass regardless of cost-model decision.
self._es_force_two_pass = os.environ.get("POLYSPLAT_ES_FORCE_TWO_PASS", "0") not in ("0", "", "false", "False")
if enable_es:
P = scene.num_vertex
dev = scene.device
# Pass-A outputs (per-Gaussian metadata)
self._es_tiles_per_gauss = torch.zeros(P, device=dev, dtype=torch.int32)
self._es_conic_power_raw = torch.zeros((P, 4), device=dev, dtype=torch.float32)
self._es_depth_natural = torch.zeros(P, device=dev, dtype=torch.float32)
self._es_rect_bounds = torch.zeros((P, 2), device=dev, dtype=torch.int32)
# Depth-sort + scan scratch
self._es_identity = torch.zeros(P, device=dev, dtype=torch.int32)
self._es_perm = torch.zeros(P, device=dev, dtype=torch.int32)
self._es_depth_sorted = torch.zeros(P, device=dev, dtype=torch.float32)
self._es_tiles_per_gauss_sorted = torch.zeros(P, device=dev, dtype=torch.int32)
self._es_cum_offsets_sorted = torch.zeros(P, device=dev, dtype=torch.int32)
self._es_total_num_rendered = torch.zeros(1, device=dev, dtype=torch.int32)
# Pass-B output + tile-sort scratch (M-sized — share with key/value buffers)
self._es_tile_keys_unsorted = torch.zeros(MAX_NUM_RENDERED, device=dev, dtype=torch.int32)
self._es_tile_keys_sorted = torch.zeros(MAX_NUM_RENDERED, device=dev, dtype=torch.int32)
# CUB DeviceScan workspace (sort workspace is shared with baseline's list_sorting_space)
scan_bytes = polysplat.ops.get_es_scan_buffer_size(P)
self._es_scan_scratch = torch.zeros(scan_bytes, device=dev, dtype=torch.int8)
# 40 bytes
self.points_xy = torch.zeros((scene.num_vertex, 2), device=scene.device, dtype=torch.float32)
self.rgb_depth = torch.zeros((scene.num_vertex, 4), device=scene.device, dtype=torch.float32)
self.conic_opacity = torch.zeros((scene.num_vertex, 4), device=scene.device, dtype=torch.float32)
# Compact (gathered) buffers for tile-sorted feature access
self.compact_xy = torch.zeros((MAX_NUM_RENDERED, 2), device=scene.device, dtype=torch.float32)
self.compact_rgb_depth = torch.zeros((MAX_NUM_RENDERED, 4), device=scene.device, dtype=torch.float32)
self.compact_conic_opacity = torch.zeros((MAX_NUM_RENDERED, 4), device=scene.device, dtype=torch.float32)
self.identity_values = torch.arange(MAX_NUM_RENDERED, device=scene.device, dtype=torch.int32)
self.smem_topk_lookup = torch.full((scene.num_vertex,), -1, device=scene.device, dtype=torch.int16)
self.smem_topk_xy = torch.zeros((SMEM_TOPK_GAUSSIANS, 2), device=scene.device, dtype=torch.float32)
self.smem_topk_rgb_depth = torch.zeros((SMEM_TOPK_GAUSSIANS, 4), device=scene.device, dtype=torch.float32)
self.smem_topk_conic = torch.zeros((SMEM_TOPK_GAUSSIANS, 4), device=scene.device, dtype=torch.float32)
# Pre-allocated buffer for precomputed tile ranges (persistent_v3)
self.tile_ranges_buf = torch.zeros((MAX_NUM_TILES, 2), device=scene.device, dtype=torch.int32)
# Tile reordering buffers (Direction A)
self.tile_order = torch.zeros(MAX_NUM_TILES, device=scene.device, dtype=torch.int32)
self.tile_counts_buf = torch.zeros(MAX_NUM_TILES, device=scene.device, dtype=torch.int32)
self.tile_ids_buf = torch.zeros(MAX_NUM_TILES, device=scene.device, dtype=torch.int32)
sort_temp_size = polysplat.ops.get_tile_order_sort_temp_size(MAX_NUM_TILES)
self.tile_order_sort_temp = torch.zeros(sort_temp_size, device=scene.device, dtype=torch.int8)
# Packed int4 tile descriptor {col, row, range.x, range.y} for reordered_v2
self.tile_desc_buf = torch.zeros((MAX_NUM_TILES, 4), device=scene.device, dtype=torch.int32)
self._out_color = None # lazily allocated per resolution
self._auto_render_choice = None
def _get_out_color(self, height, width, device):
if self._out_color is None or self._out_color.shape[0] != height or self._out_color.shape[1] != width:
self._out_color = torch.zeros((height, width, 3), device=device, dtype=torch.uint8)
return self._out_color
@staticmethod
def _get_render_fn(block_x, block_y, render_variant):
if block_x == 16 and block_y == 16:
if render_variant == "split":
return polysplat.ops.render_16x16_split
if render_variant in ("unroll2", "gathered_unroll2"):
return polysplat.ops.render_16x16_unroll2
if render_variant in ("gathered",):
return polysplat.ops.render_16x16
return polysplat.ops.render_16x16
if block_x == 24 and block_y == 16:
if render_variant == "split":
return polysplat.ops.render_24x16_split
raise ValueError(f"Unsupported render kernel shape: {block_x}x{block_y} ({render_variant})")
if block_x == 32 and block_y == 16:
if render_variant == "split":
return polysplat.ops.render_32x16_split
return polysplat.ops.render_32x16
if block_x == 32 and block_y == 32:
return polysplat.ops.render_32x32
raise ValueError(f"Unsupported render kernel shape: {block_x}x{block_y} ({render_variant})")
def _prepare_topk_smem_cache(self, scene, num_rendered):
num_topk = min(SMEM_TOPK_GAUSSIANS, scene.num_vertex)
if num_topk <= 0:
return 0
rendered_ids = self.gaussian_values_sorted[:num_rendered].to(torch.int64)
counts = torch.bincount(rendered_ids, minlength=scene.num_vertex)
topk_ids = torch.topk(counts, k=num_topk, largest=True, sorted=False).indices
# Build lookup: gaussian_id -> slot index (or -1)
self.smem_topk_lookup.fill_(-1)
self.smem_topk_lookup[topk_ids] = torch.arange(num_topk, device=scene.device, dtype=torch.int16)
# Embed slot info into point_list values in-place:
# bit 31 = is_topk flag (1 = topk, 0 = normal gaussian_id)
# bits 0..30 = smem slot index (when flag=1)
# When flag=0, the value is the plain gaussian_id unchanged.
vals = self.gaussian_values_sorted[:num_rendered]
slots = self.smem_topk_lookup[vals.to(torch.int64)].to(torch.int32) # -1 or 0..num_topk-1
hit_mask = slots >= 0
# Pack: flag_bit | slot_index (gaussian_id not needed — data comes from smem)
packed = vals.clone()
packed[hit_mask] = (1 << 31) | slots[hit_mask]
vals.copy_(packed)
self.smem_topk_xy[:num_topk].copy_(torch.index_select(self.points_xy, 0, topk_ids))
selected_rgb_depth = torch.index_select(self.rgb_depth, 0, topk_ids)
self.smem_topk_rgb_depth[:num_topk].copy_(selected_rgb_depth)
self.smem_topk_conic[:num_topk].copy_(torch.index_select(self.conic_opacity, 0, topk_ids))
return num_topk
def _autotune_render_config(self, scene, camera, bg_color, measure_runs=2):
best_choice = None
best_total_ms = None
for block_x, block_y, render_variant in self.AUTO_RENDER_CANDIDATES:
self.forward(
scene,
camera,
bg_color,
block_x=block_x,
block_y=block_y,
render_variant=render_variant,
)
total_ms = 0.0
for _ in range(measure_runs):
_, stats = self.forward(
scene,
camera,
bg_color,
block_x=block_x,
block_y=block_y,
render_variant=render_variant,
measure_preprocess=True,
measure_sort=True,
measure_render=True,
return_stats=True,
)
total_ms += stats["preprocess_ms"] + stats["sort_ms"] + stats["render_ms"]
avg_total_ms = total_ms / measure_runs
if best_total_ms is None or avg_total_ms < best_total_ms:
best_total_ms = avg_total_ms
best_choice = (block_x, block_y, render_variant)
self._auto_render_choice = best_choice
return best_choice
@classmethod
def _resolve_reordered_persistent_adaptive(cls, width, height):
x_blocks = (width + 15) // 16
y_blocks = (height + 15) // 16
total_tiles = x_blocks * y_blocks
# Step 14-17 showed a clean split:
# small tile grids (truck-like) favor Morton+zigzag; large grids
# (bicycle-like) favor pure zigzag load balancing.
if total_tiles <= cls.ADAPTIVE_TRUCK_TILE_THRESHOLD:
return "reordered_persistent_morton1280_zigzag792"
return "reordered_persistent_zigzag264"
# 前向传播(应用层封装)
def _decide_use_es(self, scene, use_es, render_variant):
"""Decide whether to use the ES (Early Sorting / two-pass) pipeline.
ES is only wired into the **non-fused** rasterization path. Fused / E2E
variants always fall back to baseline.
Adaptive ('auto') mode: two-pass wins only when M is *both* absolutely
large *and* large relative to P, because the two-pass overhead scales
with P (Pass-A + depth sort + scan + Pass-B) while the benefit scales
with M (32-bit stable tile sort vs 64-bit composite). So we route to
two-pass iff `last_M > T_M` *and* `last_M > rho * P`. On scenes where
P is large but M/P is low (e.g. h3dgs city-scale), the single-pass
baseline wins, and adaptive routing must select it.
First call (no last_M history): use scene.num_vertex N as a proxy, but
bail to single-pass when N exceeds the cold-start huge-P guard — a
first-call two-pass on a 56M-Gaussian scene wastes ~3-4 ms on
Pass-A+depth-sort before any M-side benefit can be realized.
"""
if not self.enable_es:
return False
# Fused / E2E variants don't have an ES counterpart yet.
is_fused_variant = (
render_variant == "preranges_smem_persistent_lite_e2e"
or render_variant == "preranges_smem_persistent_lite_e2e_preranges"
)
if is_fused_variant:
return False
if use_es is True:
return True
if use_es is False:
return False
# use_es == "auto" — explicit force-on takes priority over cost model
# (used by §6.3 B3' ablation to measure "always two-pass" baseline).
if self._es_force_two_pass:
return True
P = scene.num_vertex
if self._es_last_M is not None:
M = self._es_last_M
return (M > self._es_threshold_M) and (M > self._es_ratio_thresh * P)
# First-call fallback: M unknown, lean on N. Cold-start huge-P guard
# prevents campus-scale firstcall from paying full Pass-A overhead with
# no chance to recoup until the second frame.
if P > self._es_firstcall_huge_P_guard:
return False
return P > self._es_threshold_N_firstcall
def forward(self, scene, camera, bg_color,
block_x=16, block_y=16,
render_variant="default",
measure_preprocess=False, measure_sort=False, measure_render=False,
return_stats=False,
use_es="auto"):
requested_render_variant = render_variant
if render_variant == "auto":
if self._auto_render_choice is None:
self._autotune_render_config(scene, camera, bg_color)
block_x, block_y, render_variant = self._auto_render_choice
elif render_variant == "reordered_persistent_adaptive":
render_variant = self._resolve_reordered_persistent_adaptive(camera.width, camera.height)
use_topk_smem = render_variant in ("topk_smem", "topk_smem_persistent")
use_persistent_v2 = render_variant == "topk_smem_persistent_v2"
use_reordered = render_variant == "reordered"
use_reordered_v2 = render_variant == "reordered_v2" or render_variant.startswith("reordered_zigzag")
use_reordered_persistent = (
render_variant == "reordered_persistent"
or render_variant.startswith("reordered_persistent_morton")
or render_variant.startswith("reordered_persistent_zigzag")
)
use_preranges_smem_persistent = render_variant.startswith("preranges_smem_persistent")
use_preranges = render_variant in ("preranges", "preranges_scan", "preranges_gathered", "preranges_smem", "preranges_smem_v2", "preranges_naive")
use_preranges_scan = render_variant == "preranges_scan"
use_preranges_gathered = render_variant == "preranges_gathered"
use_preranges_smem = render_variant in ("preranges_smem", "preranges_smem_v2")
use_preranges_smem_v2 = render_variant == "preranges_smem_v2"
use_preranges_naive = render_variant == "preranges_naive"
use_reordered_zigzag = render_variant.startswith("reordered_zigzag") or render_variant.startswith("reordered_persistent_zigzag")
use_reordered_morton = render_variant.startswith("reordered_persistent_morton")
# preranges_smem_persistent uses Morton+zigzag tile ordering
psp_morton_bucket_size = 0
psp_zigzag_group_size = 0
if use_preranges_smem_persistent:
# Parse optional suffix: preranges_smem_persistent_morton1280_zigzag792
suffix = render_variant[len("preranges_smem_persistent"):]
if suffix.startswith("_morton"):
suffix2 = suffix[len("_morton"):]
if "_zigzag" in suffix2:
parts = suffix2.split("_zigzag")
psp_morton_bucket_size = int(parts[0]) if parts[0] else 1280
psp_zigzag_group_size = int(parts[1]) if parts[1] else 792
else:
psp_morton_bucket_size = int(suffix2) if suffix2 else 1280
elif suffix.startswith("_zigzag"):
psp_zigzag_group_size = int(suffix[len("_zigzag"):] or "264")
elif suffix == "_adaptive":
# Same adaptive logic as reordered_persistent_adaptive
x_blocks = (camera.width + block_x - 1) // block_x
y_blocks = (camera.height + block_y - 1) // block_y
total_tiles = x_blocks * y_blocks
if total_tiles <= self.ADAPTIVE_TRUCK_TILE_THRESHOLD:
psp_morton_bucket_size = 1280
psp_zigzag_group_size = 792
else:
psp_zigzag_group_size = 264
elif suffix == "":
# Default: adaptive
x_blocks = (camera.width + block_x - 1) // block_x
y_blocks = (camera.height + block_y - 1) // block_y
total_tiles = x_blocks * y_blocks
if total_tiles <= self.ADAPTIVE_TRUCK_TILE_THRESHOLD:
psp_morton_bucket_size = 1280
psp_zigzag_group_size = 792
else:
psp_zigzag_group_size = 264
use_e2e_fused = render_variant == "preranges_smem_persistent_lite_e2e"
use_e2e_preranges = render_variant == "preranges_smem_persistent_lite_e2e_preranges"
if (use_e2e_fused or use_e2e_preranges) and (measure_preprocess or measure_sort or measure_render):
# E2E paths cannot expose per-phase events (everything is in one C++ call)
use_e2e_fused = False
use_e2e_preranges = False
render_variant = "preranges_smem_persistent_lite"
use_packed_order = use_reordered_v2 or use_reordered_persistent or use_reordered_zigzag or use_reordered_morton
zigzag_group_size = 0
morton_bucket_size = 0
morton_zigzag_group_size = 0
if use_reordered_morton:
suffix = render_variant[len("reordered_persistent_morton"):]
if "_zigzag" in suffix:
parts = suffix.split("_zigzag")
morton_bucket_size = int(parts[0]) if parts[0] else 1280
morton_zigzag_group_size = int(parts[1]) if parts[1] else 792
else:
morton_bucket_size = int(suffix) if suffix else 1280
morton_zigzag_group_size = 0
elif use_reordered_zigzag:
if render_variant.startswith("reordered_persistent_zigzag"):
suffix = render_variant[len("reordered_persistent_zigzag"):]
zigzag_group_size = int(suffix) if suffix else 264
else:
suffix = render_variant[len("reordered_zigzag"):]
zigzag_group_size = int(suffix) if suffix else 132
if use_topk_smem and (block_x != 16 or block_y != 16):
raise ValueError("topk_smem currently only supports 16x16 blocks")
use_gather = render_variant in ("gathered", "gathered_unroll2") or use_preranges_gathered
use_fused = not (measure_preprocess or measure_sort or measure_render) and not use_gather and not use_topk_smem and not use_persistent_v2 and not use_reordered and not use_reordered_v2 and not use_reordered_persistent and not use_reordered_zigzag and not use_reordered_morton and not use_preranges and not use_preranges_smem_persistent
if use_e2e_preranges:
# E2E forward with separate precompute_tile_ranges kernel (no Python dispatch)
out_color = self._get_out_color(camera.height, camera.width, scene.device)
num_rendered = polysplat.ops.forward_fused_e2e_preranges(
scene.position, scene.shs_half, scene.opacity, scene.cov3d,
camera.width, camera.height, block_x, block_y,
camera.position, camera.rotation,
camera.focal_x, camera.focal_y, camera.zFar, camera.zNear,
self.curr_offset,
self.list_sorting_space,
self.gaussian_keys_unsorted, self.gaussian_values_unsorted,
self.gaussian_keys_sorted, self.gaussian_values_sorted,
self.points_xy, self.rgb_depth, self.conic_opacity,
self.tile_ranges_buf,
bg_color, out_color)
if return_stats:
stats = {
"requested_render_variant": requested_render_variant,
"render_variant": "preranges_smem_persistent_lite_e2e_preranges",
"resolved_block_x": block_x,
"resolved_block_y": block_y,
"num_rendered": num_rendered,
"preprocess_ms": None,
"sort_ms": None,
"render_ms": None,
}
return out_color, stats
return out_color
if use_e2e_fused:
# E2E fully-fused forward: preprocess_half_sh + sort + render_persistent_lite_fused
# in one C++ call. Uses inline binary search (no precompute_tile_ranges kernel).
out_color = self._get_out_color(camera.height, camera.width, scene.device)
num_rendered = polysplat.ops.forward_fused_e2e(
scene.position, scene.shs_half, scene.opacity, scene.cov3d,
camera.width, camera.height, block_x, block_y,
camera.position, camera.rotation,
camera.focal_x, camera.focal_y, camera.zFar, camera.zNear,
self.curr_offset,
self.list_sorting_space,
self.gaussian_keys_unsorted, self.gaussian_values_unsorted,
self.gaussian_keys_sorted, self.gaussian_values_sorted,
self.points_xy, self.rgb_depth, self.conic_opacity,
bg_color, out_color)
if return_stats:
stats = {
"requested_render_variant": requested_render_variant,
"render_variant": "preranges_smem_persistent_lite_e2e",
"resolved_block_x": block_x,
"resolved_block_y": block_y,
"num_rendered": num_rendered,
"preprocess_ms": None,
"sort_ms": None,
"render_ms": None,
}
return out_color, stats
return out_color
if use_fused:
# Fully fused forward: preprocess+sort+render in single C++ call
out_color = self._get_out_color(camera.height, camera.width, scene.device)
num_rendered = polysplat.ops.forward_fused(
scene.position, scene.shs, scene.opacity, scene.cov3d,
camera.width, camera.height, block_x, block_y,
camera.position, camera.rotation,
camera.focal_x, camera.focal_y, camera.zFar, camera.zNear,
render_variant,
self.curr_offset,
self.list_sorting_space,
self.gaussian_keys_unsorted, self.gaussian_values_unsorted,
self.gaussian_keys_sorted, self.gaussian_values_sorted,
self.points_xy, self.rgb_depth, self.conic_opacity,
bg_color, out_color)
if return_stats:
stats = {
"requested_render_variant": requested_render_variant,
"render_variant": render_variant,
"resolved_block_x": block_x,
"resolved_block_y": block_y,
"num_rendered": num_rendered,
"preprocess_ms": None,
"sort_ms": None,
"render_ms": None,
}
return out_color, stats
return out_color
# Fallback: separate kernels for per-kernel timing or gather mode
# 属性预处理 + 键值绑定
self.curr_offset.fill_(0)
# Decide whether to take the ES (Early Sorting) pipeline for this frame.
# Only applies to the non-fused path; baseline otherwise.
should_use_es = self._decide_use_es(scene, use_es, render_variant)
preprocess_start = None
preprocess_end = None
if measure_preprocess:
preprocess_start = torch.cuda.Event(enable_timing=True)
preprocess_end = torch.cuda.Event(enable_timing=True)
preprocess_start.record()
if should_use_es:
# ES Pass-A: same shape/culling as baseline preprocess but writes
# per-Gaussian metadata (count / unscaled conic / depth / rect) for
# Pass-B and skips the 64-bit key emission.
if use_preranges_smem or use_preranges_smem_persistent:
polysplat.ops.preprocess_es_pass_a_half_sh(
scene.position, scene.shs_half, scene.opacity, scene.cov3d,
camera.width, camera.height, block_x, block_y,
camera.position, camera.rotation,
camera.focal_x, camera.focal_y, camera.zFar, camera.zNear,
self.points_xy, self.rgb_depth, self.conic_opacity,
self._es_tiles_per_gauss, self._es_conic_power_raw,
self._es_depth_natural, self._es_rect_bounds)
else:
polysplat.ops.preprocess_es_pass_a(
scene.position, scene.shs, scene.opacity, scene.cov3d,
camera.width, camera.height, block_x, block_y,
camera.position, camera.rotation,
camera.focal_x, camera.focal_y, camera.zFar, camera.zNear,
self.points_xy, self.rgb_depth, self.conic_opacity,
self._es_tiles_per_gauss, self._es_conic_power_raw,
self._es_depth_natural, self._es_rect_bounds)
else:
if use_preranges_smem or use_preranges_smem_persistent:
polysplat.ops.preprocess_half_sh(scene.position, scene.shs_half, scene.opacity, scene.cov3d,
camera.width, camera.height, block_x, block_y,
camera.position, camera.rotation,
camera.focal_x, camera.focal_y, camera.zFar, camera.zNear,
self.points_xy, self.rgb_depth, self.conic_opacity,
self.gaussian_keys_unsorted, self.gaussian_values_unsorted,
self.curr_offset)
else:
polysplat.ops.preprocess(scene.position, scene.shs, scene.opacity, scene.cov3d,
camera.width, camera.height, block_x, block_y,
camera.position, camera.rotation,
camera.focal_x, camera.focal_y, camera.zFar, camera.zNear,
self.points_xy, self.rgb_depth, self.conic_opacity,
self.gaussian_keys_unsorted, self.gaussian_values_unsorted,
self.curr_offset)
if measure_preprocess:
preprocess_end.record()
preprocess_ms = None
if not should_use_es:
num_rendered = int(self.curr_offset.cpu()[0])
if num_rendered >= self.MAX_NUM_RENDERED:
raise "Too many k-v pairs!"
# For ES, num_rendered is resolved mid-"sort" block (after depth_sort_and_scan)
# because the total is a device-side scan result.
sort_start = None
sort_end = None
if measure_sort:
sort_start = torch.cuda.Event(enable_timing=True)
sort_end = torch.cuda.Event(enable_timing=True)
sort_start.record()
if should_use_es:
# ES sort pipeline: depth sort + gather + scan → Pass-B emit (32-bit tile keys)
# → 32-bit stable tile sort → rebuild 64-bit sorted keys.
polysplat.ops.es_depth_sort_and_scan(
scene.num_vertex,
self._es_tiles_per_gauss, self._es_depth_natural,
self._es_identity, self._es_perm, self._es_depth_sorted,
self._es_tiles_per_gauss_sorted, self._es_cum_offsets_sorted,
self._es_total_num_rendered,
self.list_sorting_space, self._es_scan_scratch)
polysplat.ops.preprocess_es_pass_b(
scene.num_vertex,
camera.width, camera.height, block_x, block_y,
self._es_perm, self._es_cum_offsets_sorted, self._es_tiles_per_gauss_sorted,
self.points_xy, self._es_conic_power_raw, self._es_rect_bounds,
self._es_tile_keys_unsorted, self.gaussian_values_unsorted)
# Host-sync on total num_rendered (CUB SortPairs needs host int).
num_rendered = int(self._es_total_num_rendered.cpu()[0])
if num_rendered >= self.MAX_NUM_RENDERED:
raise "Too many k-v pairs!"
polysplat.ops.es_tile_sort(
num_rendered,
camera.width, camera.height, block_x, block_y,
self._es_tile_keys_unsorted, self.gaussian_values_unsorted,
self._es_tile_keys_sorted, self.gaussian_values_sorted,
self.gaussian_keys_sorted,
self.list_sorting_space)
else:
polysplat.ops.sort_gaussian(num_rendered, camera.width, camera.height, block_x, block_y,
self.list_sorting_space,
self.gaussian_keys_unsorted, self.gaussian_values_unsorted,
self.gaussian_keys_sorted, self.gaussian_values_sorted)
if measure_sort:
sort_end.record()
# Gather step for tile-sorted feature access
num_topk = 0
if use_topk_smem:
num_topk = self._prepare_topk_smem_cache(scene, num_rendered)
if use_gather:
polysplat.ops.gather_features(
num_rendered,
self.gaussian_values_sorted,
self.points_xy, self.rgb_depth, self.conic_opacity,
self.compact_xy, self.compact_rgb_depth, self.compact_conic_opacity)
render_xy = self.compact_xy
render_rgb = self.compact_rgb_depth
render_conic = self.compact_conic_opacity
render_values = self.identity_values
else:
render_xy = self.points_xy
render_rgb = self.rgb_depth
render_conic = self.conic_opacity
render_values = self.gaussian_values_sorted
# 排序 + 像素着色 + 混色阶段
out_color = self._get_out_color(camera.height, camera.width, scene.device)
# Precompute tile ranges for persistent variants (before render timing)
# preranges_smem_v2 does its own binary search, so skip precompute for it
if use_preranges_smem_persistent or use_reordered or use_packed_order or (use_preranges and not use_preranges_scan and not use_preranges_smem_v2):
polysplat.ops.precompute_tile_ranges(
num_rendered, camera.width, camera.height, block_x, block_y,
self.gaussian_keys_sorted, self.tile_ranges_buf)
if use_preranges_scan:
polysplat.ops.precompute_tile_ranges_scan(
num_rendered, camera.width, camera.height, block_x, block_y,
self.gaussian_keys_sorted, self.tile_ranges_buf)
# Compute tile reordering for reordered variant
if use_reordered:
x_blocks = (camera.width + block_x - 1) // block_x
y_blocks = (camera.height + block_y - 1) // block_y
total_tiles = x_blocks * y_blocks
polysplat.ops.compute_tile_order(
self.tile_ranges_buf, total_tiles,
self.tile_order, self.tile_counts_buf, self.tile_ids_buf,
self.tile_order_sort_temp)
if use_packed_order:
x_blocks = (camera.width + block_x - 1) // block_x
y_blocks = (camera.height + block_y - 1) // block_y
total_tiles = x_blocks * y_blocks
if use_reordered_morton:
polysplat.ops.compute_tile_order_packed_morton(
self.tile_ranges_buf, total_tiles, x_blocks,
self.tile_desc_buf, self.tile_order,
self.tile_counts_buf, self.tile_ids_buf,
self.tile_order_sort_temp,
morton_zigzag_group_size,
morton_bucket_size)
else:
polysplat.ops.compute_tile_order_packed(
self.tile_ranges_buf, total_tiles, x_blocks,
self.tile_desc_buf, self.tile_order,
self.tile_counts_buf, self.tile_ids_buf,
self.tile_order_sort_temp,
zigzag_group_size)
if use_preranges_smem_persistent and render_variant not in ("preranges_smem_persistent_lite", "preranges_smem_persistent_lite_dt"):
x_blocks = (camera.width + block_x - 1) // block_x
y_blocks = (camera.height + block_y - 1) // block_y
total_tiles = x_blocks * y_blocks
if psp_morton_bucket_size > 0:
polysplat.ops.compute_tile_order_packed_morton(
self.tile_ranges_buf, total_tiles, x_blocks,
self.tile_desc_buf, self.tile_order,
self.tile_counts_buf, self.tile_ids_buf,
self.tile_order_sort_temp,
psp_zigzag_group_size,
psp_morton_bucket_size)
elif psp_zigzag_group_size > 0:
polysplat.ops.compute_tile_order_packed(
self.tile_ranges_buf, total_tiles, x_blocks,
self.tile_desc_buf, self.tile_order,
self.tile_counts_buf, self.tile_ids_buf,
self.tile_order_sort_temp,
psp_zigzag_group_size)
else:
polysplat.ops.compute_tile_order_packed(
self.tile_ranges_buf, total_tiles, x_blocks,
self.tile_desc_buf, self.tile_order,
self.tile_counts_buf, self.tile_ids_buf,
self.tile_order_sort_temp,
0)
render_start = None
render_end = None
if measure_render:
render_start = torch.cuda.Event(enable_timing=True)
render_end = torch.cuda.Event(enable_timing=True)
render_start.record()
if use_topk_smem:
if render_variant == "topk_smem_persistent":
topk_render_fn = polysplat.ops.render_16x16_topk_smem_persistent
else:
topk_render_fn = polysplat.ops.render_16x16_topk_smem
topk_render_fn(
num_rendered, camera.width, camera.height,
self.points_xy, self.rgb_depth, self.conic_opacity,
self.gaussian_keys_sorted, self.gaussian_values_sorted,
self.smem_topk_xy, self.smem_topk_rgb_depth, self.smem_topk_conic,
num_topk,
bg_color, out_color)
elif use_persistent_v2:
polysplat.ops.render_16x16_topk_smem_persistent_v2(
num_rendered, camera.width, camera.height,
self.points_xy, self.rgb_depth, self.conic_opacity,
self.gaussian_keys_sorted, self.gaussian_values_sorted,
self.smem_topk_xy, self.smem_topk_rgb_depth, self.smem_topk_conic,
0,
bg_color, out_color)
elif use_reordered:
polysplat.ops.render_16x16_reordered(
num_rendered, camera.width, camera.height,
self.points_xy, self.rgb_depth, self.conic_opacity,
self.gaussian_keys_sorted, self.gaussian_values_sorted,
self.tile_ranges_buf, self.tile_order,
bg_color, out_color)
elif use_reordered_v2:
polysplat.ops.render_16x16_reordered_v2(
num_rendered, camera.width, camera.height,
self.points_xy, self.rgb_depth, self.conic_opacity,
self.gaussian_keys_sorted, self.gaussian_values_sorted,
self.tile_desc_buf,
bg_color, out_color)
elif use_reordered_persistent:
polysplat.ops.render_16x16_reordered_persistent(
num_rendered, camera.width, camera.height,
self.points_xy, self.rgb_depth, self.conic_opacity,
self.gaussian_keys_sorted, self.gaussian_values_sorted,
self.tile_desc_buf,
bg_color, out_color)
elif use_preranges_smem_persistent:
if render_variant == "preranges_smem_persistent_lite":
polysplat.ops.render_16x16_preranges_smem_persistent_lite(
num_rendered, camera.width, camera.height,
self.points_xy, self.rgb_depth, self.conic_opacity,
self.gaussian_values_sorted,
self.tile_ranges_buf,
bg_color, out_color)
elif render_variant == "preranges_smem_persistent_lite_dt":
polysplat.ops.render_16x16_preranges_smem_persistent_lite_dt(
num_rendered, camera.width, camera.height,
self.points_xy, self.rgb_depth, self.conic_opacity,
self.gaussian_values_sorted,
self.tile_ranges_buf,
bg_color, out_color)
else:
polysplat.ops.render_16x16_preranges_smem_persistent(
num_rendered, camera.width, camera.height,
self.points_xy, self.rgb_depth, self.conic_opacity,
self.gaussian_values_sorted,
self.tile_desc_buf,
bg_color, out_color)
elif use_preranges:
if use_preranges_smem_v2:
polysplat.ops.render_16x16_preranges_smem_v2(
num_rendered, camera.width, camera.height,
self.points_xy, self.rgb_depth, self.conic_opacity,
self.gaussian_keys_sorted, self.gaussian_values_sorted,
bg_color, out_color)
elif use_preranges_smem:
polysplat.ops.render_16x16_preranges_smem(
num_rendered, camera.width, camera.height,
self.points_xy, self.rgb_depth, self.conic_opacity,
self.gaussian_values_sorted,
self.tile_ranges_buf,
bg_color, out_color)
elif use_preranges_naive:
polysplat.ops.render_16x16_preranges_naive(
num_rendered, camera.width, camera.height,
self.points_xy, self.rgb_depth, self.conic_opacity,
self.gaussian_values_sorted,
self.tile_ranges_buf,
bg_color, out_color)
elif use_preranges_gathered:
polysplat.ops.render_16x16_preranges(
num_rendered, camera.width, camera.height,
self.compact_xy, self.compact_rgb_depth, self.compact_conic_opacity,
self.identity_values,
self.tile_ranges_buf,
bg_color, out_color)
else:
polysplat.ops.render_16x16_preranges(
num_rendered, camera.width, camera.height,
self.points_xy, self.rgb_depth, self.conic_opacity,
self.gaussian_values_sorted,
self.tile_ranges_buf,
bg_color, out_color)
else:
render_fn = self._get_render_fn(block_x, block_y, render_variant)
render_fn(num_rendered, camera.width, camera.height,
render_xy, render_rgb, render_conic,
self.gaussian_keys_sorted, render_values,
bg_color, out_color)
render_ms = None
if measure_render:
render_end.record()
render_end.synchronize()
elif measure_preprocess or measure_sort:
torch.cuda.synchronize()
if measure_preprocess:
preprocess_ms = preprocess_start.elapsed_time(preprocess_end)
sort_ms = None
if measure_sort:
sort_ms = sort_start.elapsed_time(sort_end)
if measure_render:
render_ms = render_start.elapsed_time(render_end)
# Update adaptive ES state for next frame's dispatch.
self._es_last_M = num_rendered
if return_stats:
stats = {
"requested_render_variant": requested_render_variant,
"render_variant": render_variant,
"resolved_block_x": block_x,
"resolved_block_y": block_y,
"num_rendered": num_rendered,
"preprocess_ms": preprocess_ms,
"sort_ms": sort_ms,
"render_ms": render_ms,
"used_es": should_use_es,
}
return out_color, stats
if measure_preprocess and measure_sort and measure_render:
return out_color, preprocess_ms, sort_ms, render_ms
if measure_preprocess and measure_render:
return out_color, preprocess_ms, render_ms
if measure_preprocess and measure_sort:
return out_color, preprocess_ms, sort_ms
if measure_sort and measure_render:
return out_color, sort_ms, render_ms
if measure_preprocess:
return out_color, preprocess_ms
if measure_sort:
return out_color, sort_ms
if measure_render:
return out_color, render_ms
return out_color
def savePpm(image, path):
image = image.cpu()
assert image.dim() >= 3
assert image.size(2) == 3
with open(path, 'wb') as f:
f.write(b'P6\n' + f'{image.size(1)} {image.size(0)}\n255\n'.encode() + image.numpy().tobytes())
def render_scene(model_path, test_performance=False):
scene_path = os.path.join(model_path, "point_cloud", "iteration_30000", "point_cloud.ply")
print(scene_path)
camera_path = os.path.join(model_path, "cameras.json")
print(camera_path)
device = torch.device('cuda:0')
bg_color = torch.zeros(3, dtype=torch.float32) # black
scene = Scene(device)
scene.loadPly(scene_path)
with open(camera_path, 'r') as camera_file:
cameras_json = json.loads(camera_file.read())
image_dir = os.path.join(model_path, "test_out")
if not os.path.exists(image_dir):
os.mkdir(image_dir)
MAX_NUM_RENDERED = 2 ** 27
MAX_NUM_TILES = 2 ** 20
rasterizer = Rasterizer(scene, MAX_NUM_RENDERED, MAX_NUM_TILES)
for camera_json in cameras_json:
camera = Camera(camera_json)
print("image name = %s" % camera.img_name)
image = rasterizer.forward(scene, camera, bg_color) # warm up
if test_performance:
n = 10
torch.cuda.synchronize()
t0 = time.time()
for _ in range(n):
image = rasterizer.forward(scene, camera, bg_color) # test performance
torch.cuda.synchronize()
t1 = time.time()
print("elapsed time = %f ms" % ((t1 - t0) / n * 1000))
print("fps = %f" % (n / (t1 - t0)))
image_path = os.path.join(image_dir, "%s.ppm" % camera.img_name)
savePpm(image, image_path)
if __name__ == "__main__":
if len(sys.argv) < 2:
print("usage: python example.py <model_path>", file=sys.stderr)
print(" <model_path> must contain point_cloud/iteration_30000/point_cloud.ply", file=sys.stderr)
print(" and a cameras.json describing the views to render.", file=sys.stderr)
sys.exit(1)
render_scene(sys.argv[1], test_performance=True)