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Riot-c.lua
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239 lines (225 loc) · 5.7 KB
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Config = {1}
-- 0, just attack the player. 1, total chaos
Config.HostilePeds = 1
Config.RandomWeapons = {
"WEAPON_PISTOL",
"WEAPON_PISTOL_MK2",
"WEAPON_COMBATPISTOL",
"WEAPON_APPISTOL",
"WEAPON_STUNGUN",
"WEAPON_PISTOL50",
"WEAPON_SNSPISTOL",
"WEAPON_SNSPISTOL_MK2",
"WEAPON_HEAVYPISTOL",
"WEAPON_VINTAGEPISTOL",
"WEAPON_FLAREGUN",
"WEAPON_MARKSMANPISTOL",
"WEAPON_REVOLVER",
"WEAPON_REVOLVER_MK2",
"WEAPON_DOUBLEACTION",
"WEAPON_RAYPISTOL",
"WEAPON_CERAMICPISTOL",
"WEAPON_NAVYREVOLVER",
"WEAPON_MICROSMG",
"WEAPON_SMG",
"WEAPON_SMG_MK2",
"WEAPON_ASSAULTSMG",
"WEAPON_COMBATPDW",
"WEAPON_MACHINEPISTOL",
"WEAPON_MINISMG",
"WEAPON_RAYCARBINE",
"WEAPON_PUMPSHOTGUN",
"WEAPON_PUMPSHOTGUN_MK2",
"WEAPON_SAWNOFFSHOTGUN",
"WEAPON_ASSAULTSHOTGUN",
"WEAPON_BULLPUPSHOTGUN",
"WEAPON_MUSKET",
"WEAPON_HEAVYSHOTGUN",
"WEAPON_DBSHOTGUN",
"WEAPON_AUTOSHOTGUN",
"WEAPON_ASSAULTRIFLE",
"WEAPON_ASSAULTRIFLE_MK2",
"WEAPON_CARBINERIFLE",
"WEAPON_CARBINERIFLE_MK2",
"WEAPON_ADVANCEDRIFLE",
"WEAPON_SPECIALCARBINE",
"WEAPON_SPECIALCARBINE_MK2",
"WEAPON_BULLPUPRIFLE",
"WEAPON_BULLPUPRIFLE_MK2",
"WEAPON_COMPACTRIFLE",
"WEAPON_MG",
"WEAPON_COMBATMG",
"WEAPON_COMBATMG_MK2",
"WEAPON_GUSENBERG",
"WEAPON_SNIPERRIFLE",
"WEAPON_HEAVYSNIPER",
"WEAPON_HEAVYSNIPER_MK2",
"WEAPON_MARKSMANRIFLE",
"WEAPON_MARKSMANRIFLE_MK2",
"WEAPON_RPG",
"WEAPON_GRENADELAUNCHER",
"WEAPON_MINIGUN",
"WEAPON_FIREWORK",
"WEAPON_RAILGUN",
"WEAPON_COMPACTLAUNCHER",
"WEAPON_RAYMINIGUN",
"WEAPON_DAGGER",
"WEAPON_BAT",
"WEAPON_BOTTLE",
"WEAPON_CROWBAR",
"WEAPON_FLASHLIGHT",
"WEAPON_GOLFCLUB",
"WEAPON_HAMMER",
"WEAPON_HATCHET",
"WEAPON_KNUCKLE",
"WEAPON_KNIFE",
"WEAPON_MACHETE",
"WEAPON_SWITCHBLADE",
"WEAPON_NIGHTSTICK",
"WEAPON_WRENCH",
"WEAPON_BATTLEAXE",
"WEAPON_POOLCUE",
"WEAPON_STONE_HATCHET",
"WEAPON_BFG9000",
"WEAPON_FLAMETHROWER",
"WEAPON_bow",
}
-- Experiement with Ped density. No impact.
--[[
Config.PedDensity = 1
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
SetPedDensityMultiplierThisFrame(Config.PedDensity)
SetScenarioPedDensityMultiplierThisFrame(Config.PedDensity,Config.PedDensity)
end
end)
]]--
local relationshipTypes = {
"CIVMALE",
"CIVFEMALE",
"SECURITY_GUARD",
"PRIVATE_SECURITY",
"FIREMAN",
"MEDIC",
"GANG_1",
"GANG_2",
"GANG_9",
"GANG_10",
"AMBIENT_GANG_LOST",
"AMBIENT_GANG_MEXICAN",
"AMBIENT_GANG_FAMILY",
"AMBIENT_GANG_BALLAS",
"AMBIENT_GANG_MARABUNTE",
"AMBIENT_GANG_CULT",
"AMBIENT_GANG_SALVA",
"AMBIENT_GANG_WEICHENG",
"AMBIENT_GANG_HILLBILLY",
"DEALER",
"HATES_PLAYER",
"HEN",
"WILD_ANIMAL",
"SHARK",
"COUGAR",
"NO_RELATIONSHIP",
"SPECIAL",
"MISSION2",
"MISSION3",
"MISSION4",
"MISSION5",
"MISSION6",
"MISSION7",
"MISSION8",
"ARMY",
"GUARD_DOG",
"AGGRESSIVE_INVESTIGATE",
"CAT",
}
local RELATIONSHIP_HATE = 5
local RELATIONSHIP_COMPANION = 0
Citizen.CreateThread(function()
print('Starting Ped Loop')
while true do
Citizen.Wait(10)
for _, group in ipairs(relationshipTypes) do
SetRelationshipBetweenGroups(RELATIONSHIP_HATE, GetHashKey(group), GetHashKey('PLAYER'))
if Config.HostilePeds > 0 then
for _, group2 in ipairs(relationshipTypes) do
SetRelationshipBetweenGroups(RELATIONSHIP_HATE, GetHashKey(group), GetHashKey(group2))
SetRelationshipBetweenGroups(RELATIONSHIP_HATE, GetHashKey(group2), GetHashKey(group))
end
end
end
for Ped in EnumeratePeds() do
equipPed(Ped)
end
end
end)
function equipPed(Ped)
-- Not a human, or the player? Ignore it.
if (not IsPedHuman(Ped)) or (GetPedRelationshipGroupDefaultHash(Ped)==GetHashKey('PLAYER') or GetPedRelationshipGroupHash(Ped)==GetHashKey('PLAYER')) or (GetBestPedWeapon(Ped,0)~=GetHashKey("WEAPON_UNARMED")) then
return
end
local randomPedWeapon = Config.RandomWeapons[ math.random( #Config.RandomWeapons ) ]
SetPedCombatAttributes(Ped, 5, true)
SetPedCombatAttributes(Ped, 16, true)
SetPedCombatAttributes(Ped, 46, true)
SetPedCombatAttributes(Ped, 26, true)
SetPedCombatAttributes(Ped, 2, true)
SetPedCombatAttributes(Ped, 1, true)
SetPedCombatAttributes(Ped, 3, false)
SetPedCombatAttributes(Ped, 52, true)
SetPedCombatAttributes(Ped, 0, true)
SetPedCombatAttributes(Ped, 20, true)
SetPedDiesWhenInjured(Ped, true)
SetPedAccuracy(Ped, 80)
GiveWeaponToPed(Ped, GetHashKey(randomPedWeapon), 2800, false, true)
SetPedInfiniteAmmo(Ped, true, randomPedWeapon)
SetPedFleeAttributes(Ped, 0, 0)
SetPedPathAvoidFire(Ped,1)
SetPedPathCanUseLadders(Ped,1)
SetPedPathCanDropFromHeight(Ped,1)
SetPedPathCanUseClimbovers(Ped,1)
SetPedAlertness(Ped,3)
SetPedCombatRange(Ped,2)
SetPedAllowedToDuck(Ped,1)
EnableDispatchService(3, false)
EnableDispatchService(5, false)
if(randomPedWeapon == 0x42BF8A85) then
SetPedFiringPattern(Ped, 0x914E786F) --FIRING_PATTERN_BURST_FIRE_HELI
end
ResetAiWeaponDamageModifier()
SetAiWeaponDamageModifier(0.3) -- 1.0 == Normal Damage.
AddArmourToPed(Ped, 50) --<**is 100 max for npc???**
SetPedArmour(Ped, 50)
end
local entityEnumerator = {
__gc = function(enum)
if enum.destructor and enum.handle then
enum.destructor(enum.handle)
end
enum.destructor = nil
enum.handle = nil
end
}
local function EnumerateEntities(initFunc, moveFunc, disposeFunc)
return coroutine.wrap(function()
local iter, id = initFunc()
if not id or id == 0 then
disposeFunc(iter)
return
end
local enum = {handle = iter, destructor = disposeFunc}
setmetatable(enum, entityEnumerator)
local next = true
repeat
coroutine.yield(id)
next, id = moveFunc(iter)
until not next
enum.destructor, enum.handle = nil, nil
disposeFunc(iter)
end)
end
function EnumeratePeds()
return EnumerateEntities(FindFirstPed, FindNextPed, EndFindPed)
end