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docs and libraries update (#5)
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CMakeLists.txt

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cmake_minimum_required(VERSION 3.30)
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project(glslstruct VERSION 1.4.7 LANGUAGES CXX)
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project(glslstruct VERSION 1.4.8 LANGUAGES CXX)
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# variable for building shared library
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option(GLSL_STRUCT_BUILD_TESTS "Build glsl struct tests" ${PROJECT_IS_TOP_LEVEL})
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option(GLSL_STRUCT_INSTALL "Enables installation of this project" ${PROJECT_IS_TOP_LEVEL})
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option(GLSL_STRUCT_INSTALL_TEST "This is only to test if installation of glslstruct works" OFF)
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option(GLSL_STRUCT_MSTD_EXTERNAL "Uses users own mstd library (tested and compatible with: 1.5.5)" OFF)
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option(GLSL_STRUCT_MSTD_EXTERNAL "Uses users own mstd library (tested and compatible with: 1.5.6)" OFF)
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option(GLSL_STRUCT_GLM_EXTERNAL "Uses users own glm library (tested and compatible with: 1.0.3)" OFF)
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option(GLSL_STRUCT_PCRE2CPP_EXTERNAL "Uses users own pcre2cpp library (tested and compatible with: 1.2.9)" OFF)
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option(GLSL_STRUCT_PCRE2CPP_EXTERNAL "Uses users own pcre2cpp library (tested and compatible with: 1.3.0)" OFF)
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option(GLSL_STRUCT_ENABLE_CXX20 "Enables C++20 features" OFF)
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option(GLSL_STRUCT_DISABLE_ASSERT_ON_RELEASE "Disables assert on release builds" OFF)

Doxyfile

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# could be handy for archiving the generated documentation or if some version
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# control system is used.
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PROJECT_NUMBER = 1.4.7
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PROJECT_NUMBER = 1.4.8
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# Using the PROJECT_BRIEF tag one can provide an optional one line description
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# for a project that appears at the top of each page and should give viewers a

README.md

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| Cmake option Name | Description | Default |
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|:--------------------------------|:--------------------------------------------------------------------|:-------:|
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| `GLSL_STRUCT_MSTD_EXTERNAL` | Uses users own mstd library (tested and compatible with: 1.5.5) | OFF |
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| `GLSL_STRUCT_MSTD_EXTERNAL` | Uses users own mstd library (tested and compatible with: 1.5.6) | OFF |
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| `GLSL_STRUCT_GLM_EXTERNAL` | Uses users own glm library (tested and compatible with: 1.0.3) | OFF |
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| `GLSL_STRUCT_PCRE2CPP_EXTERNAL` | Uses users own pcre2cpp library (tested and compatible with: 1.2.9) | OFF |
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| `GLSL_STRUCT_PCRE2CPP_EXTERNAL` | Uses users own pcre2cpp library (tested and compatible with: 1.3.0) | OFF |
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### Project developing options
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cmake/third_party.cmake

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if(DOWNLOAD_MSTD)
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CPMAddPackage(
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URI "gh:maipa01/mstd#v1.5.5"
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URI "gh:maipa01/mstd#v1.5.6"
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OPTIONS "MSTD_ENABLE_ENUMS_MACROS ON"
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)
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endif()
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if(DOWNLOAD_PCRE2CPP)
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CPMAddPackage(
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URI "gh:maipa01/pcre2cpp#v1.2.9"
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URI "gh:maipa01/pcre2cpp#v1.3.0"
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OPTIONS "PCRE2CPP_USE_EXTERNAL_MSTD ON"
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"PCRE2CPP_DISABLE_UTF16 ON"
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"PCRE2CPP_DISABLE_UTF32 ON"

docs/html/annotated.html

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docs/html/annotated_dup.js

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docs/html/classes.html

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<tbody>
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<tr id="projectrow">
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<td id="projectalign">
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<div id="projectname">GLSL Struct<span id="projectnumber">&#160;1.4.7</span>
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<div id="projectname">GLSL Struct<span id="projectnumber">&#160;1.4.8</span>
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</div>
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<div id="projectbrief">glslstruct</div>
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</td>

docs/html/concepts.html

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<tbody>
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<tr id="projectrow">
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<td id="projectalign">
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<div id="projectname">GLSL Struct<span id="projectnumber">&#160;1.4.7</span>
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<div id="projectname">GLSL Struct<span id="projectnumber">&#160;1.4.8</span>
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</div>
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<div id="projectbrief">glslstruct</div>
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</td>

docs/html/d0/d19/structstd_1_1hash_3_01glslstruct_1_1struct__type_01_4-members.html

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<tbody>
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<tr id="projectrow">
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<div id="projectname">GLSL Struct<span id="projectnumber">&#160;1.4.7</span>
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<div id="projectname">GLSL Struct<span id="projectnumber">&#160;1.4.8</span>
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</div>
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<div id="projectbrief">glslstruct</div>
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</td>

docs/html/d0/d21/classglslstruct_1_1scalar__type-members.html

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<tbody>
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<div id="projectname">GLSL Struct<span id="projectnumber">&#160;1.4.7</span>
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<div id="projectname">GLSL Struct<span id="projectnumber">&#160;1.4.8</span>
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<div id="projectbrief">glslstruct</div>
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