fix X-axis face occlusion#489
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<3 there are so many missing occlusion checks in the factory |
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I can slowly chip away at some the easier ones if you want! I'm also noticing a few inconsistencies between inner and outer occlusion since I'm placing some builds aligned with the 32x32x32 grid. |
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This is a very small issue affecting more detailed builds but the occlusion check is flipped. Other functions use (1 - side) which is correct but not
generateXOuterOpaqueGeometry.Before:

After:
