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Copy pathDepthTextureUtil.java
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175 lines (154 loc) · 7.73 KB
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package gregtech.client.utils;
import gregtech.api.util.Mods;
import gregtech.common.ConfigHolder;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.texture.TextureUtil;
import net.minecraft.client.shader.Framebuffer;
import net.minecraft.entity.Entity;
import net.minecraft.util.BlockRenderLayer;
import net.minecraftforge.client.event.RenderWorldLastEvent;
import net.minecraftforge.fml.common.gameevent.TickEvent;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL14;
import org.lwjgl.opengl.GL30;
import static org.lwjgl.opengl.GL11.glGetInteger;
/**
* Created with IntelliJ IDEA.
*
* @Author: KilaBash
* @Date: 2021/09/11
* @Description: You'll need it when you need to get deep textures to do more cool things.
* The default FBO is used, unfortunately, sometimes we have to abandon native way to create a new fbo.
* But generally not.
*/
@SideOnly(Side.CLIENT)
public class DepthTextureUtil {
public static int framebufferObject;
public static int framebufferDepthTexture;
private static boolean useDefaultFBO = true;
private static boolean lastBind;
private static int lastWidth, lastHeight;
private static boolean shouldRenderDepthTexture() {
return lastBind && !Mods.ShadersMod.isModLoaded() && ConfigHolder.client.hookDepthTexture &&
OpenGlHelper.isFramebufferEnabled();
}
public static void onPreWorldRender(TickEvent.RenderTickEvent event) {
Minecraft mc = Minecraft.getMinecraft();
if (event.phase == TickEvent.Phase.START && mc.world != null) {
if (shouldRenderDepthTexture()) {
if (useDefaultFBO && GL11.glGetError() != 0) { // if we can't use the vanilla fbo.... okay, why not
// create our own fbo?
useDefaultFBO = false;
if (framebufferDepthTexture != 0) {
disposeDepthTexture();
createDepthTexture();
}
}
if (framebufferDepthTexture == 0) {
createDepthTexture();
} else if (lastWidth != mc.getFramebuffer().framebufferWidth ||
lastHeight != mc.getFramebuffer().framebufferHeight) {
disposeDepthTexture();
createDepthTexture();
}
} else {
disposeDepthTexture();
}
lastBind = false;
}
}
public static void renderWorld(RenderWorldLastEvent event) { // re-render world in our own fbo.
Minecraft mc = Minecraft.getMinecraft();
Entity viewer = mc.getRenderViewEntity();
if (DepthTextureUtil.framebufferDepthTexture != 0 && mc.world != null && viewer != null &&
!DepthTextureUtil.useDefaultFBO) {
int lastFBO = GlStateManager.glGetInteger(GL30.GL_FRAMEBUFFER_BINDING);
OpenGlHelper.glBindFramebuffer(OpenGlHelper.GL_FRAMEBUFFER, framebufferObject);
GlStateManager.clear(GL11.GL_DEPTH_BUFFER_BIT);
GlStateManager.disableTexture2D();
mc.renderGlobal.renderBlockLayer(BlockRenderLayer.SOLID, event.getPartialTicks(), 0, viewer);
mc.renderGlobal.renderBlockLayer(BlockRenderLayer.CUTOUT_MIPPED, event.getPartialTicks(), 0, viewer);
GlStateManager.enableTexture2D();
OpenGlHelper.glBindFramebuffer(OpenGlHelper.GL_FRAMEBUFFER, lastFBO);
}
}
public static void createDepthTexture() {
int lastFBO = glGetInteger(GL30.GL_FRAMEBUFFER_BINDING);
Framebuffer framebuffer = Minecraft.getMinecraft().getFramebuffer();
boolean stencil = framebuffer.isStencilEnabled() && useDefaultFBO;
if (useDefaultFBO) {
framebufferObject = framebuffer.framebufferObject;
} else {
framebufferObject = OpenGlHelper.glGenFramebuffers();
}
framebufferDepthTexture = TextureUtil.glGenTextures(); // gen texture
GlStateManager.bindTexture(framebufferDepthTexture);
GlStateManager.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL11.GL_REPEAT);
GlStateManager.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL11.GL_REPEAT);
GlStateManager.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST);
GlStateManager.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST);
GlStateManager.glTexParameteri(GL11.GL_TEXTURE_2D, GL14.GL_DEPTH_TEXTURE_MODE, GL11.GL_LUMINANCE);
GlStateManager.glTexParameteri(GL11.GL_TEXTURE_2D, GL14.GL_TEXTURE_COMPARE_FUNC, GL11.GL_LEQUAL);
GlStateManager.glTexImage2D(GL11.GL_TEXTURE_2D, 0,
stencil ? GL30.GL_DEPTH24_STENCIL8 : GL14.GL_DEPTH_COMPONENT24,
framebuffer.framebufferTextureWidth,
framebuffer.framebufferTextureHeight, 0,
stencil ? GL30.GL_DEPTH_STENCIL : GL11.GL_DEPTH_COMPONENT,
stencil ? GL30.GL_UNSIGNED_INT_24_8 : GL11.GL_UNSIGNED_INT, null);
GlStateManager.bindTexture(0);
lastWidth = framebuffer.framebufferTextureWidth;
lastHeight = framebuffer.framebufferTextureHeight;
OpenGlHelper.glBindFramebuffer(OpenGlHelper.GL_FRAMEBUFFER, framebufferObject); // bind buffer then bind depth
// texture
OpenGlHelper.glFramebufferTexture2D(OpenGlHelper.GL_FRAMEBUFFER,
stencil ? GL30.GL_DEPTH_STENCIL_ATTACHMENT : OpenGlHelper.GL_DEPTH_ATTACHMENT,
GL11.GL_TEXTURE_2D,
framebufferDepthTexture, 0);
if (BloomEffectUtil.getBloomFBO() != null && useDefaultFBO) {
RenderUtil.hookDepthTexture(BloomEffectUtil.getBloomFBO(), framebufferDepthTexture);
}
OpenGlHelper.glBindFramebuffer(OpenGlHelper.GL_FRAMEBUFFER, lastFBO);
}
public static void disposeDepthTexture() {
if (framebufferDepthTexture != 0 || framebufferObject != 0) {
if (useDefaultFBO) {
Framebuffer framebuffer = Minecraft.getMinecraft().getFramebuffer();
Framebuffer bloomFBO = BloomEffectUtil.getBloomFBO();
if (bloomFBO != null) {
RenderUtil.hookDepthBuffer(bloomFBO, framebuffer.depthBuffer);
}
RenderUtil.hookDepthBuffer(framebuffer, framebuffer.depthBuffer);
} else {
OpenGlHelper.glDeleteFramebuffers(framebufferObject);
}
TextureUtil.deleteTexture(framebufferDepthTexture);
framebufferObject = 0;
framebufferDepthTexture = 0;
}
}
public static void bindDepthTexture() {
lastBind = true;
if (useDefaultFBO && framebufferDepthTexture != 0) {
Framebuffer framebuffer = Minecraft.getMinecraft().getFramebuffer();
RenderUtil.hookDepthBuffer(framebuffer, framebuffer.depthBuffer);
}
GlStateManager.bindTexture(framebufferDepthTexture);
}
public static void unBindDepthTexture() {
GlStateManager.bindTexture(0);
if (useDefaultFBO) {
Framebuffer framebuffer = Minecraft.getMinecraft().getFramebuffer();
RenderUtil.hookDepthTexture(framebuffer, framebufferDepthTexture);
}
}
public static boolean isUseDefaultFBO() {
return useDefaultFBO;
}
public static boolean isLastBind() {
return framebufferObject != 0;
}
}