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ui_game.h
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96 lines (84 loc) · 3.37 KB
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/********************************************************************************
** Form generated from reading UI file 'game.ui'
**
** Created by: Qt User Interface Compiler version 6.3.1
**
** WARNING! All changes made in this file will be lost when recompiling UI file!
********************************************************************************/
#ifndef UI_GAME_H
#define UI_GAME_H
#include <QtCore/QVariant>
#include <QtGui/QIcon>
#include <QtWidgets/QApplication>
#include <QtWidgets/QDialog>
#include <QtWidgets/QLabel>
#include <QtWidgets/QProgressBar>
#include <QtWidgets/QPushButton>
QT_BEGIN_NAMESPACE
class Ui_game
{
public:
QLabel *CHESS;
QPushButton *button1;
QPushButton *button2;
QPushButton *button3;
QProgressBar *progressBar;
QPushButton *button2_2;
QPushButton *buttonh;
void setupUi(QDialog *game)
{
if (game->objectName().isEmpty())
game->setObjectName(QString::fromUtf8("game"));
game->resize(760, 423);
QIcon icon;
icon.addFile(QString::fromUtf8("../../../AdobeStock_364059453.jpeg"), QSize(), QIcon::Normal, QIcon::Off);
game->setWindowIcon(icon);
CHESS = new QLabel(game);
CHESS->setObjectName(QString::fromUtf8("CHESS"));
CHESS->setGeometry(QRect(10, 10, 1251, 571));
button1 = new QPushButton(game);
button1->setObjectName(QString::fromUtf8("button1"));
button1->setGeometry(QRect(90, 260, 101, 51));
QFont font;
font.setPointSize(14);
button1->setFont(font);
button2 = new QPushButton(game);
button2->setObjectName(QString::fromUtf8("button2"));
button2->setGeometry(QRect(230, 260, 101, 51));
button2->setFont(font);
button3 = new QPushButton(game);
button3->setObjectName(QString::fromUtf8("button3"));
button3->setGeometry(QRect(520, 260, 101, 51));
button3->setFont(font);
progressBar = new QProgressBar(game);
progressBar->setObjectName(QString::fromUtf8("progressBar"));
progressBar->setGeometry(QRect(40, 330, 671, 21));
progressBar->setStyleSheet(QString::fromUtf8("background-color: rgb(255, 255, 255);\n"
"border-bottom-color: rgb(0, 0, 255);"));
progressBar->setValue(24);
button2_2 = new QPushButton(game);
button2_2->setObjectName(QString::fromUtf8("button2_2"));
button2_2->setGeometry(QRect(380, 260, 101, 51));
button2_2->setFont(font);
buttonh = new QPushButton(game);
buttonh->setObjectName(QString::fromUtf8("buttonh"));
buttonh->setGeometry(QRect(670, 368, 83, 41));
retranslateUi(game);
QMetaObject::connectSlotsByName(game);
} // setupUi
void retranslateUi(QDialog *game)
{
game->setWindowTitle(QCoreApplication::translate("game", "Dialog", nullptr));
CHESS->setText(QString());
button1->setText(QCoreApplication::translate("game", "1 v 1", nullptr));
button2->setText(QCoreApplication::translate("game", "IA", nullptr));
button3->setText(QCoreApplication::translate("game", "QUITTER", nullptr));
button2_2->setText(QCoreApplication::translate("game", "IA 2", nullptr));
buttonh->setText(QCoreApplication::translate("game", "HELP", nullptr));
} // retranslateUi
};
namespace Ui {
class game: public Ui_game {};
} // namespace Ui
QT_END_NAMESPACE
#endif // UI_GAME_H