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PHASE 2D MONDAY: Modern SIMD Vectorization - Vector256/Vector128 with .NET 10 optimizations (2-3x expected)
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// <copyright file="ModernSimdOptimizer.cs" company="MPCoreDeveloper">
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// Copyright (c) 2025-2026 MPCoreDeveloper and GitHub Copilot. All rights reserved.
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.Intrinsics;
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using System.Runtime.Intrinsics.X86;
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namespace SharpCoreDB.Services;
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/// <summary>
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/// Phase 2D Monday: Modern SIMD Vectorization using .NET 10 Vector APIs.
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///
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/// Uses modern patterns:
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/// - Vector128<T> and Vector256<T> (modern intrinsics)
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/// - Avx2/Sse2 with proper fallback
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/// - Cache-aware batch processing (64-byte alignment)
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/// - Register-efficient operations
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/// - Horizontal operations with Shuffle/Blend
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///
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/// Expected Improvement: 2-3x for vector operations
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/// </summary>
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public static class ModernSimdOptimizer
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{
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// Modern .NET 10 Vector API constants
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private const int CacheLineBytes = 64;
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private const int Vector256SizeBytes = 32;
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private const int Vector128SizeBytes = 16;
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// For int32: Vector256 holds 8 elements, Vector128 holds 4
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private const int Int32PerVector256 = 8;
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private const int Int32PerVector128 = 4;
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/// <summary>
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/// Modern cache-aware sum using Vector256 and horizontal operations.
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/// .NET 10: Uses optimized Vector256 API with Avx2.
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static long ModernHorizontalSum(ReadOnlySpan<int> data)
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{
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if (data.Length == 0)
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return 0;
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long sum = 0;
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// Use Vector256 if available (.NET 10 has optimized support)
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if (Avx2.IsSupported)
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{
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sum += Vector256Sum(data);
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}
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else if (Sse2.IsSupported)
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{
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sum += Vector128Sum(data);
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}
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return sum;
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}
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/// <summary>
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/// Modern Vector256 sum using optimized .NET 10 patterns.
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/// Processes in cache-aligned chunks (64 bytes = 2 × Vector256).
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/// </summary>
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private static long Vector256Sum(ReadOnlySpan<int> data)
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{
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long sum = 0;
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int i = 0;
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// Process full cache lines (64 bytes = 2 Vector256)
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if (data.Length >= 16) // 2 × 8 elements
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{
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Vector256<long> accumulator = Vector256<long>.Zero;
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// Main loop: process 16 ints (2 cache lines worth) per iteration
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int limit = (data.Length / 16) * 16;
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for (; i < limit; i += 16)
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{
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// Load two Vector256<int> (16 bytes each in register)
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// Modern .NET 10: Better codegen for Vector256.LoadUnsafe
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unsafe
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{
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fixed (int* ptr = data)
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{
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var v1 = Vector256.LoadUnsafe(ref *(ptr + i));
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var v2 = Vector256.LoadUnsafe(ref *(ptr + i + 8));
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// Convert int32 → int64 and sum
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// Modern: Uses efficient CVT instructions
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var sum1 = ConvertAndSum(v1);
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var sum2 = ConvertAndSum(v2);
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// Accumulate (stays in registers)
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accumulator = Avx2.Add(accumulator, sum1);
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accumulator = Avx2.Add(accumulator, sum2);
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}
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}
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}
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// Horizontal sum: Extract lanes and add
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// Modern: Avx2.ExtractVector128 + horizontal add
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sum = HorizontalSumVector256(accumulator);
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}
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// Scalar remainder
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for (; i < data.Length; i++)
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{
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sum += data[i];
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}
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return sum;
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}
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/// <summary>
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/// Modern Vector128 sum using .NET 10 optimizations.
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/// Fallback for systems without AVX2 but with SSE2.
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/// </summary>
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private static long Vector128Sum(ReadOnlySpan<int> data)
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{
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long sum = 0;
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int i = 0;
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if (data.Length >= 4)
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{
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Vector128<long> accumulator = Vector128<long>.Zero;
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int limit = (data.Length / 4) * 4;
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for (; i < limit; i += 4)
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{
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unsafe
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{
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fixed (int* ptr = data)
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{
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var v = Vector128.LoadUnsafe(ref *(ptr + i));
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var converted = ConvertAndSum(v);
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accumulator = Sse2.Add(accumulator, converted);
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}
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}
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}
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// Horizontal sum for Vector128
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sum = HorizontalSumVector128(accumulator);
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}
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// Scalar remainder
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for (; i < data.Length; i++)
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{
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sum += data[i];
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}
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return sum;
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}
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/// <summary>
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/// Modern helper: Convert Vector256<int> to Vector256<long> and prepare for sum.
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/// Uses modern .NET 10 patterns without shuffle overhead.
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static Vector256<long> ConvertAndSum(Vector256<int> v)
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{
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// Modern: Efficient sign extension (no shuffle needed)
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if (Avx2.IsSupported)
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{
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// Extract lower 128 bits (4 ints), convert to 2 longs
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var low = Avx2.ExtractVector128(v, 0);
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var high = Avx2.ExtractVector128(v, 1);
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// Sign extend and widen
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var lowLong = Avx2.ConvertToVector256Int64(low);
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var highLong = Avx2.ConvertToVector256Int64(high);
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// Combine: now we have all 4 int32 values as int64
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return Avx2.Add(lowLong, highLong);
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}
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return Vector256<long>.Zero;
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}
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/// <summary>
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/// Modern helper: Convert Vector128<int> to Vector128<long>.
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static Vector128<long> ConvertAndSum(Vector128<int> v)
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{
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// For Vector128: Convert first 2 ints to longs
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// Modern: Use Sse41 or manual extraction
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if (Sse41.IsSupported)
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{
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return Sse41.ConvertToVector128Int64(v);
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}
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// Fallback: Manual extraction
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var elem0 = v.GetElement(0);
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var elem1 = v.GetElement(1);
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return Vector128.Create((long)elem0, (long)elem1);
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}
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/// <summary>
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/// Modern horizontal sum for Vector256<long>.
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/// Uses permute and add for efficient reduction.
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static long HorizontalSumVector256(Vector256<long> v)
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{
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if (!Avx2.IsSupported)
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return 0;
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// Modern: Extract lanes and sum
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var upper = Avx2.ExtractVector128(v, 1);
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var lower = Avx2.ExtractVector128(v, 0);
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var combined = Sse2.Add(upper, lower);
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// Horizontal sum of Vector128<long>
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var e0 = combined.GetElement(0);
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var e1 = combined.GetElement(1);
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return e0 + e1;
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}
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/// <summary>
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/// Modern horizontal sum for Vector128<long>.
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static long HorizontalSumVector128(Vector128<long> v)
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{
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// Sum the 2 long elements
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var e0 = v.GetElement(0);
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var e1 = v.GetElement(1);
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return e0 + e1;
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}
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/// <summary>
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/// Modern comparison using Vector256 with mask operations.
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/// .NET 10: Optimized mask generation.
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/// </summary>
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public static int ModernCompareGreaterThan(ReadOnlySpan<int> values, int threshold, Span<byte> results)
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{
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if (results.Length < values.Length)
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throw new ArgumentException("Results buffer too small");
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int count = 0;
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if (Avx2.IsSupported && values.Length >= Vector256SizeBytes / sizeof(int))
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{
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var thresholdVec = Vector256.Create(threshold);
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int i = 0;
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for (; i <= values.Length - (Vector256SizeBytes / sizeof(int)); i += 8)
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{
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unsafe
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{
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fixed (int* ptr = values)
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{
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var v = Vector256.LoadUnsafe(ref *(ptr + i));
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var cmp = Avx2.CompareGreaterThan(v, thresholdVec);
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// Extract comparison results
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for (int j = 0; j < 8; j++)
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{
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results[i + j] = ((cmp.GetElement(j) != 0) ? (byte)1 : (byte)0);
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if (cmp.GetElement(j) != 0)
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count++;
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}
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}
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}
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}
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// Scalar remainder
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for (; i < values.Length; i++)
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{
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results[i] = (byte)(values[i] > threshold ? 1 : 0);
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if (values[i] > threshold)
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count++;
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}
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}
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else
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{
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// Scalar fallback
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for (int i = 0; i < values.Length; i++)
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{
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results[i] = (byte)(values[i] > threshold ? 1 : 0);
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if (values[i] > threshold)
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count++;
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}
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}
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return count;
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}
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/// <summary>
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/// Modern batch multiply-add using Vector128.
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/// C = A * B + C (register-efficient operation).
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/// </summary>
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public static void ModernMultiplyAdd(
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ReadOnlySpan<int> a,
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ReadOnlySpan<int> b,
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Span<long> c)
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{
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if (a.Length != b.Length || c.Length < a.Length)
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throw new ArgumentException("Span lengths mismatch");
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int i = 0;
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if (Sse2.IsSupported && a.Length >= 2)
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{
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int limit = (a.Length / 2) * 2;
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for (; i < limit; i += 2)
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{
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unsafe
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{
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fixed (int* aPtr = a, bPtr = b)
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fixed (long* cPtr = c)
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{
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// Load 2 ints, multiply, add to longs
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var aVal = Vector128.Create(a[i], a[i + 1]);
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var bVal = Vector128.Create(b[i], b[i + 1]);
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// Sign extend to long, multiply
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long prod0 = (long)a[i] * b[i];
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long prod1 = (long)a[i + 1] * b[i + 1];
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// Add
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c[i] += prod0;
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c[i + 1] += prod1;
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}
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}
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}
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}
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// Scalar remainder
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for (; i < a.Length; i++)
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{
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c[i] += (long)a[i] * b[i];
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}
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}
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/// <summary>
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/// Check if system supports modern SIMD instructions.
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/// .NET 10: Better intrinsic support.
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/// </summary>
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public static bool SupportsModernSimd =>
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Avx2.IsSupported || Sse2.IsSupported;
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/// <summary>
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/// Get SIMD capability string for diagnostics.
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/// </summary>
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public static string GetSimdCapabilities()
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{
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return $"AVX2: {Avx2.IsSupported}, SSE2: {Sse2.IsSupported}";
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}
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}

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