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408 lines (347 loc) · 13.4 KB
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// SPDX-License-Identifier: GPL-2.0-or-later
// Copyright (C) 2019 The MMapper Authors
#include "Infomarks.h"
#include "../configuration/configuration.h"
#include "../global/AnsiTextUtils.h"
#include "../global/Charset.h"
#include "../map/coordinate.h"
#include "../map/infomark.h"
#include "../mapdata/mapdata.h"
#include "../opengl/Font.h"
#include "../opengl/FontFormatFlags.h"
#include "../opengl/OpenGL.h"
#include "../opengl/OpenGLTypes.h"
#include "InfomarkSelection.h"
#include "MapCanvasData.h"
#include "MapCanvasRoomDrawer.h"
#include "connectionselection.h"
#include "mapcanvas.h"
#include <cassert>
#include <optional>
#include <tuple>
#include <unordered_map>
#include <utility>
#include <vector>
#include <glm/glm.hpp>
#include <QMessageLogContext>
#include <QtCore>
static constexpr const float INFOMARK_ARROW_LINE_WIDTH = 2.f;
static constexpr float INFOMARK_GUIDE_LINE_WIDTH = 3.f;
static constexpr float INFOMARK_POINT_SIZE = 6.f;
#define LOOKUP_COLOR_INFOMARK(X) (getNamedColorOptions().X.getColor())
// NOTE: This currently requires rebuilding the infomark meshes if a color changes.
NODISCARD static Color getInfomarkColor(const InfomarkTypeEnum infoMarkType,
const InfomarkClassEnum infoMarkClass)
{
const Color defaultColor = (infoMarkType == InfomarkTypeEnum::TEXT) ? Colors::black
: Colors::white;
switch (infoMarkClass) {
case InfomarkClassEnum::HERB:
return LOOKUP_COLOR_INFOMARK(INFOMARK_HERB);
case InfomarkClassEnum::RIVER:
return LOOKUP_COLOR_INFOMARK(INFOMARK_RIVER);
case InfomarkClassEnum::MOB:
return LOOKUP_COLOR_INFOMARK(INFOMARK_MOB);
case InfomarkClassEnum::COMMENT:
return LOOKUP_COLOR_INFOMARK(INFOMARK_COMMENT);
case InfomarkClassEnum::ROAD:
return LOOKUP_COLOR_INFOMARK(INFOMARK_ROAD);
case InfomarkClassEnum::OBJECT:
return LOOKUP_COLOR_INFOMARK(INFOMARK_OBJECT);
case InfomarkClassEnum::GENERIC:
case InfomarkClassEnum::PLACE:
case InfomarkClassEnum::ACTION:
case InfomarkClassEnum::LOCALITY:
return defaultColor;
}
assert(false);
return defaultColor;
}
NODISCARD static FontFormatFlags getFontFormatFlags(const InfomarkClassEnum infoMarkClass)
{
switch (infoMarkClass) {
case InfomarkClassEnum::GENERIC:
case InfomarkClassEnum::HERB:
case InfomarkClassEnum::RIVER:
case InfomarkClassEnum::PLACE:
case InfomarkClassEnum::MOB:
case InfomarkClassEnum::COMMENT:
case InfomarkClassEnum::ROAD:
case InfomarkClassEnum::OBJECT:
return {};
case InfomarkClassEnum::ACTION:
return FontFormatFlags{FontFormatFlagEnum::ITALICS};
case InfomarkClassEnum::LOCALITY:
return FontFormatFlags{FontFormatFlagEnum::UNDERLINE};
}
assert(false);
return {};
}
BatchedInfomarksMeshes MapCanvas::getInfomarksMeshes()
{
BatchedInfomarksMeshes result;
{
const auto &db = m_data.getCurrentMap().getInfomarkDb();
db.getIdSet().for_each([&](const InfomarkId id) {
InfomarkHandle mark{db, id};
const int layer = mark.getPosition1().z;
const auto it = result.find(layer);
if (it == result.end()) {
std::ignore = result[layer]; // side effect: this creates the entry
}
});
}
if (result.size() >= 30) {
qWarning() << "Infomarks span" << result.size()
<< "layers. Consider using a different algorithm if this function is too slow.";
}
// WARNING: This is O(layers) * O(markers), which is okay as long
// as the number of layers with infomarks is small.
//
// If the performance gets too bad, count # in each layer,
// allocate vectors, fill the vectors, and then only visit
// each one once per layer.
const auto &db = m_data.getCurrentMap().getInfomarkDb();
for (auto &it : result) {
const int layer = it.first;
InfomarksBatch batch{getOpenGL(), getGLFont()};
db.getIdSet().for_each([&](const InfomarkId id) {
drawInfomark(batch, InfomarkHandle{db, id}, layer);
});
it.second = batch.getMeshes();
}
return result;
}
void InfomarksBatch::drawPoint(const glm::vec3 &a)
{
m_points.emplace_back(m_color, a + m_offset);
}
void InfomarksBatch::drawLine(const glm::vec3 &a, const glm::vec3 &b)
{
m_lines.emplace_back(m_color, a + m_offset);
m_lines.emplace_back(m_color, b + m_offset);
}
void InfomarksBatch::drawTriangle(const glm::vec3 &a, const glm::vec3 &b, const glm::vec3 &c)
{
m_tris.emplace_back(m_color, a + m_offset);
m_tris.emplace_back(m_color, b + m_offset);
m_tris.emplace_back(m_color, c + m_offset);
}
void InfomarksBatch::renderText(const glm::vec3 &pos,
const std::string &text,
const Color &color,
const std::optional<Color> bgcolor,
const FontFormatFlags fontFormatFlag,
const int rotationAngle)
{
assert(!m_text.locked);
m_text.text.emplace_back(pos, text, color, bgcolor, fontFormatFlag, rotationAngle);
}
InfomarksMeshes InfomarksBatch::getMeshes()
{
InfomarksMeshes result;
auto &gl = m_realGL;
result.points = gl.createPointBatch(m_points);
result.lines = gl.createColoredLineBatch(m_lines);
result.tris = gl.createColoredTriBatch(m_tris);
{
assert(!m_text.locked);
m_text.verts = m_font.getFontMeshIntermediate(m_text.text);
m_text.locked = true;
}
result.textMesh = m_font.getFontMesh(m_text.verts);
result.isValid = true;
return result;
}
void InfomarksBatch::renderImmediate(const GLRenderState &state)
{
auto &gl = m_realGL;
if (!m_lines.empty()) {
gl.renderColoredLines(m_lines, state);
}
if (!m_tris.empty()) {
gl.renderColoredTris(m_tris, state);
}
if (!m_text.text.empty()) {
m_font.render3dTextImmediate(m_text.text);
}
if (!m_points.empty()) {
gl.renderPoints(m_points, state.withPointSize(INFOMARK_POINT_SIZE));
}
}
void InfomarksMeshes::render()
{
if (!isValid) {
return;
}
const auto common_state
= GLRenderState().withDepthFunction(std::nullopt).withBlend(BlendModeEnum::TRANSPARENCY);
points.render(common_state.withPointSize(INFOMARK_POINT_SIZE));
lines.render(common_state.withLineParams(LineParams{INFOMARK_ARROW_LINE_WIDTH}));
tris.render(common_state);
textMesh.render(common_state);
}
void MapCanvas::drawInfomark(InfomarksBatch &batch,
const InfomarkHandle &marker,
const int currentLayer,
const glm::vec2 &offset,
const std::optional<Color> &overrideColor)
{
if (!marker.exists()) {
assert(false);
return;
}
const Coordinate &pos1 = marker.getPosition1();
const int layer = pos1.z;
if (layer != currentLayer) {
// REVISIT: consider storing infomarks by level
// so we don't have to test here.
return;
}
// Check marker visibility settings
const auto infoMarkClass = marker.getClass();
if (!getConfig().canvas.visibilityFilter.isVisible(infoMarkClass)) {
return;
}
const Coordinate &pos2 = marker.getPosition2();
const float x1 = static_cast<float>(pos1.x) / INFOMARK_SCALE + offset.x;
const float y1 = static_cast<float>(pos1.y) / INFOMARK_SCALE + offset.y;
const float x2 = static_cast<float>(pos2.x) / INFOMARK_SCALE + offset.x;
const float y2 = static_cast<float>(pos2.y) / INFOMARK_SCALE + offset.y;
const float dx = x2 - x1;
const float dy = y2 - y1;
const auto infoMarkType = marker.getType();
// infoMarkClass already retrieved above for visibility check
// Color depends of the class of the Infomark
const Color infoMarkColor = getInfomarkColor(infoMarkType, infoMarkClass).withAlpha(0.55f);
const auto fontFormatFlag = getFontFormatFlags(infoMarkClass);
const glm::vec3 pos{x1, y1, static_cast<float>(layer)};
batch.setOffset(pos);
const Color &bgColor = (overrideColor) ? overrideColor.value() : infoMarkColor;
batch.setColor(bgColor);
switch (infoMarkType) {
case InfomarkTypeEnum::TEXT: {
const auto utf8 = marker.getText().getStdStringViewUtf8();
const auto latin1_to_render = charset::conversion::utf8ToLatin1(utf8); // GL font is latin1
batch.renderText(pos,
latin1_to_render,
textColor(bgColor),
bgColor,
fontFormatFlag,
marker.getRotationAngle());
break;
}
case InfomarkTypeEnum::LINE:
batch.drawLine(glm::vec3{0.f}, glm::vec3{dx, dy, 0.f});
break;
case InfomarkTypeEnum::ARROW:
batch.drawLineStrip(glm::vec3{0.f}, glm::vec3{dx - 0.3f, dy, 0.f}, glm::vec3{dx, dy, 0.f});
batch.drawTriangle(glm::vec3{dx - 0.2f, dy + 0.07f, 0.f},
glm::vec3{dx - 0.2f, dy - 0.07f, 0.f},
glm::vec3{dx, dy, 0.f});
break;
}
}
void MapCanvas::paintNewInfomarkSelection()
{
if (!hasSel1() || !hasSel2()) {
return;
}
const auto pos1 = getSel1().pos.to_vec2();
const auto pos2 = getSel2().pos.to_vec2();
// Mouse selected area
auto &gl = getOpenGL();
const auto layer = static_cast<float>(m_currentLayer);
// Draw yellow guide when creating an infomark line/arrow
if (m_canvasMouseMode == CanvasMouseModeEnum::CREATE_INFOMARKS && m_selectedArea) {
const auto infomarksLineStyle = GLRenderState()
.withColor(Color{Qt::yellow})
.withLineParams(LineParams{INFOMARK_GUIDE_LINE_WIDTH});
const std::vector<glm::vec3> verts{glm::vec3{pos1, layer}, glm::vec3{pos2, layer}};
gl.renderPlainLines(verts, infomarksLineStyle);
}
}
void MapCanvas::paintSelectedInfomarks()
{
if (m_infoMarkSelection == nullptr
&& m_canvasMouseMode != CanvasMouseModeEnum::SELECT_INFOMARKS) {
return;
}
InfomarksBatch batch{getOpenGL(), getGLFont()};
{
// draw selections
if (m_infoMarkSelection != nullptr) {
const InfomarkSelection &sel = deref(m_infoMarkSelection);
sel.for_each([this, &batch](const InfomarkHandle &marker) {
drawInfomark(batch, marker, m_currentLayer, {}, Colors::red);
});
if (hasInfomarkSelectionMove()) {
const glm::vec2 offset = m_infoMarkSelectionMove->pos.to_vec2();
sel.for_each([this, &batch, &offset](const InfomarkHandle &marker) {
drawInfomark(batch, marker, m_currentLayer, offset, Colors::yellow);
});
}
}
// draw selection points
if (m_canvasMouseMode == CanvasMouseModeEnum::SELECT_INFOMARKS) {
const auto drawPoint = [&batch](const Coordinate &c, const Color &color) {
batch.setColor(color);
batch.setOffset(glm::vec3{0});
const glm::vec3 point{static_cast<glm::vec2>(c.to_vec3())
/ static_cast<float>(INFOMARK_SCALE),
c.z};
batch.drawPoint(point);
};
const auto drawSelectionPoints = [this, &drawPoint](const InfomarkHandle &marker) {
const auto &pos1 = marker.getPosition1();
if (pos1.z != m_currentLayer) {
return;
}
const auto color = (m_infoMarkSelection != nullptr
&& m_infoMarkSelection->contains(marker.getId()))
? Colors::yellow
: Colors::cyan;
drawPoint(pos1, color);
if (marker.getType() == InfomarkTypeEnum::TEXT) {
return;
}
const Coordinate &pos2 = marker.getPosition2();
assert(pos2.z == m_currentLayer);
drawPoint(pos2, color);
};
const InfomarkDb &db = m_data.getCurrentMap().getInfomarkDb();
db.getIdSet().for_each([&](const InfomarkId id) {
InfomarkHandle marker{db, id};
drawSelectionPoints(marker);
});
}
}
batch.renderImmediate(GLRenderState());
}
void MapCanvas::paintBatchedInfomarks()
{
const auto wantInfomarks = (getTotalScaleFactor() >= getConfig().canvas.infomarkScaleCutoff);
if (!wantInfomarks || !m_batches.infomarksMeshes.has_value()) {
return;
}
BatchedInfomarksMeshes &map = m_batches.infomarksMeshes.value();
const auto it = map.find(static_cast<int>(m_currentLayer));
if (it == map.end()) {
return;
}
InfomarksMeshes &infomarksMeshes = it->second;
infomarksMeshes.render();
}
void MapCanvas::updateInfomarkBatches()
{
std::optional<BatchedInfomarksMeshes> &opt_infomarks = m_batches.infomarksMeshes;
if (opt_infomarks.has_value() && !m_data.getNeedsMarkUpdate()) {
return;
}
if (m_data.getNeedsMarkUpdate()) {
m_data.clearNeedsMarkUpdate();
assert(!m_data.getNeedsMarkUpdate());
MMLOG() << "[updateInfomarkBatches] cleared 'needsUpdate' flag";
}
opt_infomarks.emplace(getInfomarksMeshes());
}