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// Note: Located here so that entity is reparented back and modifiers are restored if applicable.
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this.el.emit("grip-up",{
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hand: this.holdingHand,
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entity: this.el,
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});
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// Simulate pulling the raycaster away by temporarily setting the raycaster's far value to 0, then restoring it. This lets the user grab the object again without moving the controller away first.
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