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Changed tab Auto Translate
1 parent 8db6ea2 commit 78871b2

9 files changed

+10
-10
lines changed

Assets/AutoTranslate/Editor/AutoTranslate_EditorWindow.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -35,7 +35,7 @@ public class AutoTranslate_EditorWindow : BaseLocalization_EditorWindow
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private float MinChar = 0;
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private float MaxChar = 1000;
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[MenuItem("Window/Auto Localization/Auto Translate for String Tables", false, MyProjectSettings_AutoTranslate.BaseIndex + 1)]
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[MenuItem("Auto Localization/Auto Translate for String Tables", false, MyProjectSettings_AutoTranslate.BaseIndex + 1)]
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public static void ShowWindow()
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{
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Type gameview = typeof(UnityEditor.EditorWindow).Assembly.GetType("UnityEditor.GameView");

Assets/AutoTranslate/Editor/Cleanup/CleanupLocalizationPrefabs_EditorWindow.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -19,7 +19,7 @@ public class CleanupLocalizationPrefabs_EditorWindow : BaseCustomWindow_EditorWi
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protected SearchTextParameters _searchTextParameters;
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[MenuItem("Window/Auto Localization/Clean up Localization in Prefabs", false, MyProjectSettings_AutoTranslate.BaseIndex + 81)]
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[MenuItem("Auto Localization/Clean up Localization in Prefabs", false, MyProjectSettings_AutoTranslate.BaseIndex + 81)]
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public static void ShowWindow()
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{
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Type gameview = typeof(UnityEditor.EditorWindow).Assembly.GetType("UnityEditor.GameView");

Assets/AutoTranslate/Editor/Cleanup/CleanupLocalizationScenes_EditorWindow.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -20,7 +20,7 @@ public class CleanupLocalizationScenes_EditorWindow : BaseCustomWindow_EditorWin
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protected SearchTextParameters _searchTextParameters;
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[MenuItem("Window/Auto Localization/Clean up Localization in Scenes", false, MyProjectSettings_AutoTranslate.BaseIndex + 80)]
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[MenuItem("Auto Localization/Clean up Localization in Scenes", false, MyProjectSettings_AutoTranslate.BaseIndex + 80)]
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public static void ShowWindow()
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{
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Type gameview = typeof(UnityEditor.EditorWindow).Assembly.GetType("UnityEditor.GameView");

Assets/AutoTranslate/Editor/Search/SearchAudio_EditorWindow.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -9,7 +9,7 @@ public class SearchAudio_EditorWindow : EditorWindow
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{
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private const string k_WindowTitle = "Search Audio";
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[MenuItem("Window/Auto Localization/Search Audio", false, MyProjectSettings_AutoTranslate.BaseIndex + 43)]
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[MenuItem("Auto Localization/Search Audio", false, MyProjectSettings_AutoTranslate.BaseIndex + 43)]
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public static void ShowWindow()
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{
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Type gameview = typeof(UnityEditor.EditorWindow).Assembly.GetType("UnityEditor.GameView");

Assets/AutoTranslate/Editor/Search/SearchTextInPrefabs_EditorWindow.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -18,7 +18,7 @@ public class SearchTextInPrefabs_EditorWindow : BaseSearch_EditorWindow
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private bool LC = true;
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private bool LSC = true;
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[MenuItem("Window/Auto Localization/Search Text in Prefabs", false, MyProjectSettings_AutoTranslate.BaseIndex + 42)]
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[MenuItem("Auto Localization/Search Text in Prefabs", false, MyProjectSettings_AutoTranslate.BaseIndex + 42)]
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public static void ShowWindow()
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{
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Type gameview = typeof(UnityEditor.EditorWindow).Assembly.GetType("UnityEditor.GameView");

Assets/AutoTranslate/Editor/Search/SearchTextInScenes_EditorWindow.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -20,7 +20,7 @@ public class SearchTextInScenes_EditorWindow : BaseSearch_EditorWindow
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private bool LC = true;
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private bool LSC = true;
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[MenuItem("Window/Auto Localization/Search Text in Scenes", false, MyProjectSettings_AutoTranslate.BaseIndex + 41)]
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[MenuItem("Auto Localization/Search Text in Scenes", false, MyProjectSettings_AutoTranslate.BaseIndex + 41)]
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public static void ShowWindow()
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{
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Type gameview = typeof(UnityEditor.EditorWindow).Assembly.GetType("UnityEditor.GameView");

Assets/AutoTranslate/Editor/Search/SearchText_EditorWindow.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -18,7 +18,7 @@ public class SearchText_EditorWindow : BaseSearch_EditorWindow
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private bool LSC = true;
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private bool LC = true;
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[MenuItem("Window/Auto Localization/Search Text in Scene or Prefab", false, MyProjectSettings_AutoTranslate.BaseIndex + 40)]
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[MenuItem("Auto Localization/Search Text in Scene or Prefab", false, MyProjectSettings_AutoTranslate.BaseIndex + 40)]
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public static void ShowWindow()
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{
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Type gameview = typeof(UnityEditor.EditorWindow).Assembly.GetType("UnityEditor.GameView");

Assets/AutoTranslate/Editor/Search/SearchTexture_EditorWindow.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -9,7 +9,7 @@ public class SearchTexture_EditorWindow : EditorWindow
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{
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private const string k_WindowTitle = "Search Texture";
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[MenuItem("Window/Auto Localization/Search Texture", false, MyProjectSettings_AutoTranslate.BaseIndex + 42)]
12+
[MenuItem("Auto Localization/Search Texture", false, MyProjectSettings_AutoTranslate.BaseIndex + 42)]
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public static void ShowWindow()
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{
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Type gameview = typeof(UnityEditor.EditorWindow).Assembly.GetType("UnityEditor.GameView");

Assets/AutoTranslate/Scripts/AutoLocalization_MenuItems.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -10,12 +10,12 @@ public class AutoLocalization_MenuItems : MonoBehaviour
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private const string NameDefine_AutoTranslate = "AutoLocalization";
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private const string NamePackage_AutoTranslate = "AutoLocalization";
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13-
public const string MainDomainNameMenuItem = "Window/Auto Localization";
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public const string MainDomainNameMenuItem = "Auto Localization";
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[MenuItem(MainDomainNameMenuItem, false, 6000)]
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public static void PriorityDomainName() {}
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18-
[MenuItem("Window/Auto Localization/Add Define Auto Localization", false, 10000 + 120)]
18+
[MenuItem("Auto Localization/Add Define Auto Localization", false, 10000 + 120)]
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public static void AddDefine_AutoLocalization()
2020
{
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List<BuildTargetGroup> namedBuildTargets = NamedBuildTargetExtension.GetNamedBuildTargets();

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