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Copy pathPositionAction.cpp
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79 lines (59 loc) · 2.27 KB
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#include "PositionAction.h"
#include "GeneralAction.h"
#include "Layer.h"
using namespace mv;
PositionAction::PositionAction(QObject* parent, const QString& title) :
GroupAction(parent, title),
_xAction(this, "X", -100000.0f, 100000.0f, 0.0f, 0.0f),
_yAction(this, "Y", -100000.0f, 100000.0f, 0.0f, 0.0f)
{
setToolTip("Layer position");
setDefaultWidgetFlags(GroupAction::Horizontal);
setShowLabels(false);
addAction(&_xAction);
addAction(&_yAction);
_xAction.setToolTip("Layer x-position");
_yAction.setToolTip("Layer y-position");
_xAction.setDefaultWidgetFlags(DecimalAction::SpinBox);
_yAction.setDefaultWidgetFlags(DecimalAction::SpinBox);
const auto notifyChanged = [this]() -> void {
emit changed();
};
connect(&_xAction, &DecimalAction::valueChanged, this, notifyChanged);
connect(&_yAction, &DecimalAction::valueChanged, this, notifyChanged);
}
void PositionAction::connectToPublicAction(WidgetAction* publicAction, bool recursive)
{
auto publicPositionAction = dynamic_cast<PositionAction*>(publicAction);
Q_ASSERT(publicPositionAction != nullptr);
if (publicPositionAction == nullptr)
return;
if (recursive) {
actions().connectPrivateActionToPublicAction(&_xAction, &publicPositionAction->getXAction(), recursive);
actions().connectPrivateActionToPublicAction(&_yAction, &publicPositionAction->getYAction(), recursive);
}
GroupAction::connectToPublicAction(publicAction, recursive);
}
void PositionAction::disconnectFromPublicAction(bool recursive)
{
if (!isConnected())
return;
if (recursive) {
actions().disconnectPrivateActionFromPublicAction(&_xAction, recursive);
actions().disconnectPrivateActionFromPublicAction(&_yAction, recursive);
}
GroupAction::disconnectFromPublicAction(recursive);
}
void PositionAction::fromVariantMap(const mv::VariantMap& variantMap)
{
GroupAction::fromVariantMap(variantMap);
_xAction.fromParentVariantMap(variantMap);
_yAction.fromParentVariantMap(variantMap);
}
mv::VariantMap PositionAction::toVariantMap() const
{
auto variantMap = GroupAction::toVariantMap();
_xAction.insertIntoVariantMap(variantMap);
_yAction.insertIntoVariantMap(variantMap);
return variantMap;
}