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Viewer use too much texture memory with low precision images #24

@ThomasKroes

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@ThomasKroes

In its current state, the viewer allocates float textures for all image channels. This means that in some cases memory is wasted, for instance when an image with ushort precision is loaded.

Suggested fix: allow the use of OpenGL half float textures. With this fix, the memory consumption is reduced by 50% (some floating-point precision is traded for memory).

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