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The depth doesnt get calculated correctly when renderer is set to opengl.
The mobjects seems to be added to the depthbuffer according to their order of addition in the scene instead of their position relative to the camera.
Description of bug / unexpected behavior
The depth doesnt get calculated correctly when
rendereris set toopengl.The mobjects seems to be added to the depthbuffer according to their order of addition in the scene instead of their position relative to the camera.
Expected behavior
Expected Behaviour with
cairorenderer:m.mp4
Actual Behaviour with
openglrenderer:m.mp4
How to reproduce the issue
Code for reproducing the problem
Additional media files
Images/GIFs
Logs
Terminal output
System specifications
System Details
python/py/python3 --version):pip list):LaTeX details
Additional comments