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implimentation of A(star)algo.cpp
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315 lines (284 loc) · 8.02 KB
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// A C++ Program to implement A* Search Algorithm
#include "math.h"
#include <array>
#include <chrono>
#include <cstring>
#include <iostream>
#include <queue>
#include <set>
#include <stack>
#include <tuple>
using namespace std;
// Creating a shortcut for int, int pair type
typedef pair<int, int> Pair;
// Creating a shortcut for tuple<int, int, int> type
typedef tuple<double, int, int> Tuple;
// A structure to hold the necessary parameters
struct cell {
// Row and Column index of its parent
Pair parent;
// f = g + h
double f, g, h;
cell()
: parent(-1, -1)
, f(-1)
, g(-1)
, h(-1)
{
}
};
// A Utility Function to check whether given cell (row, col)
// is a valid cell or not.
template <size_t ROW, size_t COL>
bool isValid(const array<array<int, COL>, ROW>& grid,
const Pair& point)
{ // Returns true if row number and column number is in
// range
if (ROW > 0 && COL > 0)
return (point.first >= 0) && (point.first < ROW)
&& (point.second >= 0)
&& (point.second < COL);
return false;
}
// A Utility Function to check whether the given cell is
// blocked or not
template <size_t ROW, size_t COL>
bool isUnBlocked(const array<array<int, COL>, ROW>& grid,
const Pair& point)
{
// Returns true if the cell is not blocked else false
return isValid(grid, point)
&& grid[point.first][point.second] == 1;
}
// A Utility Function to check whether destination cell has
// been reached or not
bool isDestination(const Pair& position, const Pair& dest)
{
return position == dest;
}
// A Utility Function to calculate the 'h' heuristics.
double calculateHValue(const Pair& src, const Pair& dest)
{
// h is estimated with the two points distance formula
return sqrt(pow((src.first - dest.first), 2.0)
+ pow((src.second - dest.second), 2.0));
}
// A Utility Function to trace the path from the source to
// destination
template <size_t ROW, size_t COL>
void tracePath(
const array<array<cell, COL>, ROW>& cellDetails,
const Pair& dest)
{
printf("\nThe Path is ");
stack<Pair> Path;
int row = dest.first;
int col = dest.second;
Pair next_node = cellDetails[row][col].parent;
do {
Path.push(next_node);
next_node = cellDetails[row][col].parent;
row = next_node.first;
col = next_node.second;
} while (cellDetails[row][col].parent != next_node);
Path.emplace(row, col);
while (!Path.empty()) {
Pair p = Path.top();
Path.pop();
printf("-> (%d,%d) ", p.first, p.second);
}
}
// A Function to find the shortest path between a given
// source cell to a destination cell according to A* Search
// Algorithm
template <size_t ROW, size_t COL>
void aStarSearch(const array<array<int, COL>, ROW>& grid,
const Pair& src, const Pair& dest)
{
// If the source is out of range
if (!isValid(grid, src)) {
printf("Source is invalid\n");
return;
}
// If the destination is out of range
if (!isValid(grid, dest)) {
printf("Destination is invalid\n");
return;
}
// Either the source or the destination is blocked
if (!isUnBlocked(grid, src)
|| !isUnBlocked(grid, dest)) {
printf("Source or the destination is blocked\n");
return;
}
// If the destination cell is the same as source cell
if (isDestination(src, dest)) {
printf("We are already at the destination\n");
return;
}
// Create a closed list and initialise it to false which
// means that no cell has been included yet This closed
// list is implemented as a boolean 2D array
bool closedList[ROW][COL];
memset(closedList, false, sizeof(closedList));
// Declare a 2D array of structure to hold the details
// of that cell
array<array<cell, COL>, ROW> cellDetails;
int i, j;
// Initialising the parameters of the starting node
i = src.first, j = src.second;
cellDetails[i][j].f = 0.0;
cellDetails[i][j].g = 0.0;
cellDetails[i][j].h = 0.0;
cellDetails[i][j].parent = { i, j };
/*
Create an open list having information as-
<f, <i, j>>
where f = g + h,
and i, j are the row and column index of that cell
Note that 0 <= i <= ROW-1 & 0 <= j <= COL-1
This open list is implemented as a set of tuple.*/
std::priority_queue<Tuple, std::vector<Tuple>,
std::greater<Tuple> >
openList;
// Put the starting cell on the open list and set its
// 'f' as 0
openList.emplace(0.0, i, j);
// We set this boolean value as false as initially
// the destination is not reached.
while (!openList.empty()) {
const Tuple& p = openList.top();
// Add this vertex to the closed list
i = get<1>(p); // second element of tuple
j = get<2>(p); // third element of tuple
// Remove this vertex from the open list
openList.pop();
closedList[i][j] = true;
/*
Generating all the 8 successor of this cell
N.W N N.E
\ | /
\ | /
W----Cell----E
/ | \
/ | \
S.W S S.E
Cell-->Popped Cell (i, j)
N --> North (i-1, j)
S --> South (i+1, j)
E --> East (i, j+1)
W --> West (i, j-1)
N.E--> North-East (i-1, j+1)
N.W--> North-West (i-1, j-1)
S.E--> South-East (i+1, j+1)
S.W--> South-West (i+1, j-1)
*/
for (int add_x = -1; add_x <= 1; add_x++) {
for (int add_y = -1; add_y <= 1; add_y++) {
Pair neighbour(i + add_x, j + add_y);
// Only process this cell if this is a valid
// one
if (isValid(grid, neighbour)) {
// If the destination cell is the same
// as the current successor
if (isDestination(
neighbour,
dest)) { // Set the Parent of
// the destination cell
cellDetails[neighbour.first]
[neighbour.second]
.parent
= { i, j };
printf("The destination cell is "
"found\n");
tracePath(cellDetails, dest);
return;
}
// If the successor is already on the
// closed list or if it is blocked, then
// ignore it. Else do the following
else if (!closedList[neighbour.first]
[neighbour.second]
&& isUnBlocked(grid,
neighbour)) {
double gNew, hNew, fNew;
gNew = cellDetails[i][j].g + 1.0;
hNew = calculateHValue(neighbour,
dest);
fNew = gNew + hNew;
// If it isn’t on the open list, add
// it to the open list. Make the
// current square the parent of this
// square. Record the f, g, and h
// costs of the square cell
// OR
// If it is on the open list
// already, check to see if this
// path to that square is better,
// using 'f' cost as the measure.
if (cellDetails[neighbour.first]
[neighbour.second]
.f
== -1
|| cellDetails[neighbour.first]
[neighbour.second]
.f
> fNew) {
openList.emplace(
fNew, neighbour.first,
neighbour.second);
// Update the details of this
// cell
cellDetails[neighbour.first]
[neighbour.second]
.g
= gNew;
cellDetails[neighbour.first]
[neighbour.second]
.h
= hNew;
cellDetails[neighbour.first]
[neighbour.second]
.f
= fNew;
cellDetails[neighbour.first]
[neighbour.second]
.parent
= { i, j };
}
}
}
}
}
}
// When the destination cell is not found and the open
// list is empty, then we conclude that we failed to
// reach the destination cell. This may happen when the
// there is no way to destination cell (due to
// blockages)
printf("Failed to find the Destination Cell\n");
}
// Driver program to test above function
int main()
{
/* Description of the Grid-
1--> The cell is not blocked
0--> The cell is blocked */
array<array<int, 10>, 9> grid{
{ { { 1, 0, 1, 1, 1, 1, 0, 1, 1, 1 } },
{ { 1, 1, 1, 0, 1, 1, 1, 0, 1, 1 } },
{ { 1, 1, 1, 0, 1, 1, 0, 1, 0, 1 } },
{ { 0, 0, 1, 0, 1, 0, 0, 0, 0, 1 } },
{ { 1, 1, 1, 0, 1, 1, 1, 0, 1, 0 } },
{ { 1, 0, 1, 1, 1, 1, 0, 1, 0, 0 } },
{ { 1, 0, 0, 0, 0, 1, 0, 0, 0, 1 } },
{ { 1, 0, 1, 1, 1, 1, 0, 1, 1, 1 } },
{ { 1, 1, 1, 0, 0, 0, 1, 0, 0, 1 } } }
};
// Source is the left-most bottom-most corner
Pair src(8, 0);
// Destination is the left-most top-most corner
Pair dest(0, 0);
aStarSearch(grid, src, dest);
return 0;
}