forked from nv-tlabs/3dgrut
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathplayground.py
More file actions
76 lines (68 loc) · 2.83 KB
/
playground.py
File metadata and controls
76 lines (68 loc) · 2.83 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
# SPDX-FileCopyrightText: Copyright (c) 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: Apache-2.0
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
from __future__ import annotations
import argparse
import os
from threedgrut_playground.ps_gui import Playground
def run_demo(gs_object, mesh_assets_folder, envmap_assets_folder, default_gs_config, buffer_mode):
"""
How to run:
> python playground.py --gs_object <ckpt_path>
[--mesh_assets <mesh_folder_path>]
[--default_gs_config <config_name>]
[--envmap_assets <hdr_folder_path>]
[--buffer_mode <host2device | device2device>]
"""
playground = Playground(gs_object, mesh_assets_folder, default_gs_config, envmap_assets_folder, buffer_mode)
playground.run()
if __name__ == "__main__":
parser = argparse.ArgumentParser()
parser.add_argument(
"--gs_object", type=str, required=True, help="Path of pretrained 3dgrt checkpoint, as .pt / .ingp / .ply file."
)
parser.add_argument(
"--mesh_assets",
type=str,
default=os.path.join(os.path.dirname(__file__), "threedgrut_playground", "assets"),
help="Path to folder containing mesh assets of .obj or .glb format.",
)
parser.add_argument(
"--default_gs_config",
type=str,
default="apps/colmap_3dgrt.yaml",
help="Name of default config to use for .ingp, .ply files, or .pt files not trained with 3dgrt.",
)
parser.add_argument(
"--envmap_assets",
type=str,
default=os.path.join(os.path.dirname(__file__), "threedgrut_playground", "assets"),
help="Optional path to folder containing .hdr environment maps to use for lighting mesh assets.",
)
parser.add_argument(
"--buffer_mode",
type=str,
choices=["host2device", "device2device"],
default="device2device",
help="Buffering mode for passing rendered data from CUDA to OpenGL screen buffer."
"Using device2device is recommended.",
)
args = parser.parse_args()
run_demo(
gs_object=args.gs_object,
mesh_assets_folder=args.mesh_assets,
envmap_assets_folder=args.envmap_assets,
default_gs_config=args.default_gs_config,
buffer_mode=args.buffer_mode,
)