Commit 2c90f8b
committed
perf: skip temporal accumulation when disabled
- Gate accumulation target clearing: only clear when accumulate=true
- Skip accumulation render pass when accumulate=false (default)
- Point composite directly to blur output when accumulate disabled
- Fix floating point precision tests with toBeCloseTo()
Saves 1 render pass + 2 clears per frame (~2M-8M pixel ops)1 parent 6c52e9b commit 2c90f8b
3 files changed
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