Back{: .button}
new THREE.polyhedronBufferGeometry(verticesOfCube, indicesOfFaces, 1, 0)- Create a polyhedra buffer geometry and enter the vertices
new THREE.cylinderGeometry(0.4 / Math.SQRT2, 1 / Math.SQRT2, 4)- Create a cylinder and adjust the top radius and bottom radius
- Reduce the radial segments in the geometry to required amount