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cleanup
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core/PhysiCell_cell.cpp

Lines changed: 0 additions & 61 deletions
Original file line numberDiff line numberDiff line change
@@ -1330,67 +1330,6 @@ bool is_neighbor_voxel(Cell* pCell, std::vector<double> my_voxel_center, std::ve
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return true;
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}
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// bool is_neighbor_voxel_original(Cell* pCell, std::vector<double> my_voxel_center, std::vector<double> other_voxel_center, int other_voxel_index)
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// bool is_neighbor_voxel_Claude(Cell* pCell, const std::vector<double>& my_voxel_center,
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// const std::vector<double>& other_voxel_center, int other_voxel_index)
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// {
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// // Cache frequently used values
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// const double max_interactive_distance = pCell->phenotype.mechanics.relative_maximum_adhesion_distance *
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// pCell->phenotype.geometry.radius +
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// pCell->get_container()->max_cell_interactive_distance_in_voxel[other_voxel_index];
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// const double max_distance_squared = max_interactive_distance * max_interactive_distance;
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// const auto& pos = pCell->position;
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// // Helper lambda to compute squared distance
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// auto squared_distance = [](double dx, double dy, double dz = 0.0) {
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// return dx * dx + dy * dy + dz * dz;
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// };
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// // Count matching dimensions to determine neighbor type
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// int matching_dims = 0;
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// int differing_dim = -1;
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// for (int i = 0; i < 3; ++i) {
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// if (my_voxel_center[i] == other_voxel_center[i]) {
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// matching_dims++;
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// } else {
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// differing_dim = i;
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// }
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// }
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// // Case 1: Face neighbor (2 matching dimensions)
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// if (matching_dims == 2) {
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// const double surface_coord = 0.5 * (my_voxel_center[differing_dim] + other_voxel_center[differing_dim]);
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// return std::fabs(pos[differing_dim] - surface_coord) <= max_interactive_distance;
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// }
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// // Case 2: Edge neighbor (1 matching dimension)
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// if (matching_dims == 1) {
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// int dim1 = -1, dim2 = -1;
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// for (int i = 0, count = 0; i < 3; ++i) {
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// if (my_voxel_center[i] != other_voxel_center[i]) {
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// if (count == 0) dim1 = i;
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// else dim2 = i;
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// count++;
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// }
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// }
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// const double line_coord1 = 0.5 * (my_voxel_center[dim1] + other_voxel_center[dim1]);
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// const double line_coord2 = 0.5 * (my_voxel_center[dim2] + other_voxel_center[dim2]);
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// const double dist_sq = squared_distance(pos[dim1] - line_coord1, pos[dim2] - line_coord2);
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// return dist_sq <= max_distance_squared;
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// }
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// // Case 3: Corner neighbor (0 matching dimensions)
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// const double corner_x = 0.5 * (my_voxel_center[0] + other_voxel_center[0]);
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// const double corner_y = 0.5 * (my_voxel_center[1] + other_voxel_center[1]);
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// const double corner_z = 0.5 * (my_voxel_center[2] + other_voxel_center[2]);
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// const double dist_sq = squared_distance(pos[0] - corner_x, pos[1] - corner_y, pos[2] - corner_z);
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// return dist_sq <= max_distance_squared;
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// }
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std::vector<Cell*>& Cell::cells_in_my_container( void )
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{
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return get_container()->agent_grid[get_current_mechanics_voxel_index()];

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