You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
- Finished to removed any reference to the gui layer.
- Fixed an issue with conditionnal script calling.
- The dynamic instance follower spawn position has been overhauled.
- The rounde rectangle used to destroy instance is now at the top right corner of the window.
- Fixed a pottential issue where the developper placed the object in a room instead of making it spaw with the script.
//The mouse is within the range of the suppressor:
296
+
297
+
//If we have to destroy the tracker:
298
+
if point_in_rectangle(mouse_x,mouse_y,object_main_console.x+object_main_console.Console_width-31,object_main_console.y,object_main_console.x+object_main_console.Console_width-1,object_main_console.y+30){
291
299
__spse_tracked_instance_flush(Instance_to_track);
292
300
instance_destroy();
293
-
294
301
}
295
-
*/
296
-
297
302
}
298
303
</string>
299
304
</argument>
@@ -422,13 +427,13 @@ if instance_exists(Instance_to_track){
422
427
<string>///Draw a red rounded rectangle with a cross if you have the focus.
if (focus) &&point_in_rectangle(mouse_x,mouse_y,object_main_console.x+object_main_console.Console_width-31,object_main_console.y,object_main_console.x+object_main_console.Console_width-1,object_main_console.y+30){
0 commit comments