Commit 1346423
committed
Add GPU lighting shaders to D3D11 renderer
Move lighting calculations from CPU to GPU via new PositionColorLit and
PositionTextureLit HLSL shaders. Add light constant buffer, separate
dynamic vertex buffers for colored/textured geometry, and dirty-state
tracking to reduce redundant D3D11 calls. Disable vsync for uncapped
frame rates.
Made-with: Cursor1 parent 18eac65 commit 1346423
4 files changed
Lines changed: 466 additions & 184 deletions
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- VorticeD3D
- Shaders
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