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cfg.cpp
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/*
+----------------------------------------------------------------------+
| HipHop for PHP |
+----------------------------------------------------------------------+
| Copyright (c) 2010-2016 Facebook, Inc. (http://www.facebook.com) |
+----------------------------------------------------------------------+
| This source file is subject to version 3.01 of the PHP license, |
| that is bundled with this package in the file LICENSE, and is |
| available through the world-wide-web at the following url: |
| http://www.php.net/license/3_01.txt |
| If you did not receive a copy of the PHP license and are unable to |
| obtain it through the world-wide-web, please send a note to |
| license@php.net so we can mail you a copy immediately. |
+----------------------------------------------------------------------+
*/
#include "hphp/runtime/vm/jit/cfg.h"
#include <algorithm>
#include <limits>
#include "hphp/runtime/vm/jit/id-set.h"
#include "hphp/runtime/vm/jit/ir-unit.h"
#include "hphp/runtime/vm/jit/block.h"
#include "hphp/runtime/vm/jit/mutation.h"
namespace HPHP { namespace jit {
TRACE_SET_MOD(hhir);
namespace {
//////////////////////////////////////////////////////////////////////
// If edge is critical, split it by inserting an intermediate block.
// A critical edge is an edge from a block with multiple successors to
// a block with multiple predecessors. Returns the new intermediate block if
// one was inserted, and nullptr otherwise.
Block* splitCriticalEdge(IRUnit& unit, Edge* edge) {
if (!edge) return nullptr;
auto* to = edge->to();
auto* branch = edge->inst();
auto* from = branch->block();
// While not necessarily critical, if we had to split any of the edges into
// the catch we need to split all of them as we will be hoisting the
// BeginCatch instructions and we cannot hoist them into the preds
if (to->numPreds() <= 1 || (!to->isCatch() && from->numSuccs() <= 1)) {
return nullptr;
}
return splitEdge(unit, from, to);
}
/*
* Visit edges that have an unprocessed from() block if we walk the blocks in a
* RPO. These are the edges that create loops.
*/
template<class F>
void visit_retreating_edges(const IRUnit& unit, F f) {
auto const rpo = rpoSortCfg(unit);
auto seen = boost::dynamic_bitset<>(unit.numBlocks());
for (auto& b : rpo) {
for (auto& pred : b->preds()) {
auto const fr = pred.from()->id();
if (!seen[fr]) {
if (!f(&pred)) return;
}
}
seen[b->id()] = true;
}
}
//////////////////////////////////////////////////////////////////////
}
BlockList poSortCfg(const IRUnit& unit) {
auto blocks = BlockList{};
blocks.reserve(unit.numBlocks());
postorderWalk(unit,
[&] (Block* block) {
blocks.push_back(block);
}
);
return blocks;
}
BlockList rpoSortCfg(const IRUnit& unit) {
auto blocks = poSortCfg(unit);
std::reverse(blocks.begin(), blocks.end());
assertx(blocks.size() <= unit.numBlocks());
return blocks;
}
BlockIDs numberBlocks(const IRUnit& unit, const BlockList& input) {
auto ret = BlockIDs { unit, std::numeric_limits<uint32_t>::max() };
auto id = uint32_t{0};
for (auto block : input) ret[block] = id++;
return ret;
}
Block* splitEdge(IRUnit& unit, Block* from, Block* to) {
auto& branch = from->back();
// Guesstimate the weight of the new block.
auto profCount = std::min(from->profCount(), to->profCount()) / 2;
Block* middle = unit.defBlock(profCount);
FTRACE(3, "splitting edge from B{} -> B{} using B{}\n",
from->id(), to->id(), middle->id());
if (branch.taken() == to) {
branch.setTaken(middle);
} else {
assertx(branch.next() == to);
branch.setNext(middle);
}
middle->prepend(unit.gen(Jmp, branch.marker(), to));
auto const unlikely = Block::Hint::Unlikely;
if (from->hint() == unlikely || to->hint() == unlikely) {
middle->setHint(unlikely);
}
// The branch may not be a Jmp, in which case there won't be a label
if (branch.numSrcs() > 0 && to->front().is(DefLabel)) {
auto& jmp = middle->back();
for (auto src : branch.srcs()) {
unit.expandJmp(&jmp, src);
}
branch.setSrcs(0, nullptr);
}
return middle;
}
bool splitCriticalEdges(IRUnit& unit) {
FTRACE(2, "splitting critical edges\n");
auto modified = removeUnreachable(unit);
if (modified) reflowTypes(unit);
auto const startBlocks = unit.numBlocks();
std::unordered_set<Block*> newCatches;
std::unordered_set<Block*> oldCatches;
// Try to split outgoing edges of each reachable block. This is safe in
// a postorder walk since we visit blocks after visiting successors.
postorderWalk(unit, [&](Block* b) {
auto bnew = splitCriticalEdge(unit, b->takenEdge());
splitCriticalEdge(unit, b->nextEdge());
assertx(!b->next() || !b->next()->isCatch());
if (bnew && b->taken()->isCatch()) {
newCatches.emplace(bnew);
oldCatches.emplace(b->taken());
}
});
for (auto b : newCatches) {
auto bc = b->next()->begin();
assertx(bc->is(BeginCatch));
b->prepend(unit.gen(BeginCatch, bc->marker()));
}
for (auto b : oldCatches) {
auto bc = b->begin();
assertx(bc->is(BeginCatch));
b->erase(bc);
}
return modified || unit.numBlocks() != startBlocks;
}
bool removeUnreachable(IRUnit& unit) {
ITRACE(2, "removing unreachable blocks\n");
Trace::Indent _i;
boost::dynamic_bitset<> visited(unit.numBlocks());
jit::vector<Block*> blocks;
jit::vector<Block*> stack;
blocks.reserve(unit.numBlocks());
stack.reserve(unit.numBlocks());
// Find all blocks reachable from the entry block.
stack.push_back(unit.entry());
while (!stack.empty()) {
auto* b = stack.back();
stack.pop_back();
if (visited.test(b->id())) continue;
visited.set(b->id());
blocks.push_back(b);
if (auto* taken = b->taken()) {
if (!visited.test(taken->id())) stack.push_back(taken);
}
if (auto* next = b->next()) {
if (!visited.test(next->id())) stack.push_back(next);
}
}
// Walk through the reachable blocks and erase any preds that weren't
// found.
bool modified = false;
for (auto* block: blocks) {
auto& preds = block->preds();
for (auto it = preds.begin(); it != preds.end(); ) {
auto* inst = it->inst();
++it;
if (!visited.test(inst->block()->id())) {
if (it != preds.end() && it->inst() == inst) {
++it;
}
ITRACE(3, "removing unreachable B{}\n", inst->block()->id());
inst->setNext(nullptr);
inst->setTaken(nullptr);
modified = true;
}
}
}
return modified;
}
/*
* Find the immediate dominator of each block using Cooper, Harvey, and
* Kennedy's "A Simple, Fast Dominance Algorithm", returned as a vector
* of Block*, indexed by block. IdomVector[b] == nullptr if b has no
* dominator. This is the case for the entry block and any blocks not
* reachable from the entry block.
*/
IdomVector findDominators(const IRUnit& unit,
const BlockList& blocks,
const BlockIDs& rpoIDs) {
// Calculate immediate dominators with the iterative two-finger algorithm.
// When it terminates, idom[post-id] will contain the post-id of the
// immediate dominator of each block. idom[start] will be -1. This is
// the general algorithm but it will only loop twice for loop-free graphs.
IdomVector idom(unit, nullptr);
auto start = blocks.begin();
auto entry = *start;
idom[entry] = entry;
start++;
for (bool changed = true; changed; ) {
changed = false;
// for each block after start, in reverse postorder
for (auto it = start; it != blocks.end(); it++) {
Block* block = *it;
// p1 = any already-processed predecessor
auto predIter = block->preds().begin();
auto predEnd = block->preds().end();
auto p1 = predIter->from();
while (!idom[p1]) p1 = (++predIter)->from();
// for all other already-processed predecessors p2 of block
for (++predIter; predIter != predEnd; ++predIter) {
auto p2 = predIter->from();
if (p2 == p1 || !idom[p2]) continue;
// find earliest common predecessor of p1 and p2
// (lower RPO ids are earlier in flow and in dom-tree).
do {
while (rpoIDs[p1] < rpoIDs[p2]) p2 = idom[p2];
while (rpoIDs[p2] < rpoIDs[p1]) p1 = idom[p1];
} while (p1 != p2);
}
if (idom[block] != p1) {
idom[block] = p1;
changed = true;
}
}
}
idom[entry] = nullptr; // entry has no dominator.
return idom;
}
bool dominates(const Block* b1, const Block* b2, const IdomVector& idoms) {
assertx(b1 != nullptr && b2 != nullptr);
for (auto b = b2; b != nullptr; b = idoms[b]) {
if (b == b1) return true;
}
return false;
}
EdgeSet findRetreatingEdges(const IRUnit& unit) {
auto v = jit::vector<Edge*>{};
visit_retreating_edges(unit, [&] (Edge* edge) {
v.push_back(edge);
return true;
});
return EdgeSet(begin(v), end(v));
}
bool cfgHasLoop(const IRUnit& unit) {
auto ret = false;
visit_retreating_edges(unit, [&] (Edge* edge) {
ret = true;
return false;
});
return ret;
}
//////////////////////////////////////////////////////////////////////
}}