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game.js
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87 lines (68 loc) · 2.42 KB
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var buttonColours = ["red", "blue", "green", "yellow"];
var gamePattern = [];
var userClickedPattern = [];
var started = false;
var level = 0;
$(document).keypress(function() {
if (!started) {
$("#level-title").text("Level " + level);
started = true;
nextSequence();
}
});
$(".btn").click(function(event) {
var userChosenColour = event.target.id //, red ,blue
userClickedPattern.push(userChosenColour); // ,red ,red,blue
playSound(userChosenColour);
animatePress(userChosenColour);
checkAnswer(userClickedPattern.length-1); //,0 ,1
});
function checkAnswer(currentLevel) {
//gamepattern =[red , blue , green]
//userclickedpattern = [red]
//userclickedpattern = [red ,blue]
if (gamePattern[currentLevel] === userClickedPattern[currentLevel]) { // ,red = red , gamepattern[1]=userclickedpatter[1] i.e blue=blue
if (userClickedPattern.length === gamePattern.length){ // ,1 not equal 3 ,2 not equal 2 , 3 =3
setTimeout(function () {
nextSequence(); // <--- code excuted when both if true and after 1 sec delay
}, 1000);
//nextSequence(); //when gamepattern.lenth = userclciked pattern.lenth then only nextsequence will be called
}
else{
console.log("waiting for another key to be pressed so again whole currentlvel checking will be done for the key that is pressed....")
}
} else {
playSound("wrong");
$("body").addClass("game-over");
$("#level-title").text("Game Over, Press Any Key to Restart");
setTimeout(function () {
$("body").removeClass("game-over");
}, 200);
startOver();
}
}
function nextSequence() {
userClickedPattern = [];
level++;
$("#level-title").text("Level " + level);
var randomNumber = Math.floor(Math.random() * 4);
var randomChosenColour = buttonColours[randomNumber];
gamePattern.push(randomChosenColour); // red , red blue green
$("#" + randomChosenColour).fadeIn(100).fadeOut(100).fadeIn(100);
playSound(randomChosenColour);
}
function animatePress(currentColor) {
$("#" + currentColor).addClass("pressed");
setTimeout(function () {
$("#" + currentColor).removeClass("pressed");
}, 100);
}
function playSound(name) {
var audio = new Audio("sounds/" + name + ".mp3");
audio.play();
}
function startOver() {
level = 0;
gamePattern = [];
started = false;
}