Fix/unit queue distribution#386
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- Distribute produce/upgrade commands to buildings with the fewest queued commands first, so idle buildings get priority over busy ones - Treat buildings with only a stop command (auto-given when idle) as effectively empty (effectiveSize=0) to avoid skipping them - Apply distribution for qAlways commands (produce/upgrade) even when the queue key is not held, since they always append rather than replace Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Made some more changes, ready for more testing by other people. |
…uilt ones When a uniform selection (same unit type) contained an unfinished building, commands were hidden for the entire selection if the front unit happened to be unbuilt. Now checks all units in the selection and shows commands as long as at least one is built. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Fixes #254
Will need a little more testing, but looks great so far!