1- using CommandSystem ;
1+ using UnityEngine ;
2+ using CommandSystem ;
23using Exiled . API . Features ;
34using Exiled . API . Features . Items ;
4- using Exiled . API . Features . Pickups ;
5- using LogWritterMeow ;
6- using PlayerRoles ;
7- using PlayerRoles . Spectating ;
5+
86using System ;
97using System . Collections . Generic ;
108using System . Linq ;
119using System . Text ;
10+ using System . Text . RegularExpressions ;
1211using System . Threading . Tasks ;
13- using UnityEngine ;
12+
13+ using TextChatMeow . Commands ;
1414
1515namespace TextChatMeow
1616{
@@ -31,9 +31,7 @@ public bool Execute(ArraySegment<string> arguments, ICommandSender sender, out s
3131 return false ;
3232
3333 var str = string . Join ( " " , arguments . ToArray ( ) ) ;
34- var message = new ProximityChatMessage ( str , player ) ;
35-
36- MessageList . AddMessage ( message ) ;
34+ SendMessage ( str , player ) ;
3735
3836 response = $ "您的消息已被发送至周围玩家:{ str } ";
3937 return true ;
@@ -56,6 +54,14 @@ public bool CheckPermission(Player player, out string resposne)
5654 resposne = string . Empty ;
5755 return true ;
5856 }
57+
58+ public void SendMessage ( string str , Player player )
59+ {
60+ str = MessageTools . ClearTags ( str ) ;
61+ var message = new ProximityChatMessage ( str , player ) ;
62+
63+ MessageList . AddMessage ( message ) ;
64+ }
5965 }
6066
6167 [ CommandHandler ( typeof ( ClientCommandHandler ) ) ]
@@ -74,12 +80,8 @@ public bool Execute(ArraySegment<string> arguments, ICommandSender sender, out s
7480 if ( ! CheckPermission ( player , out response ) )
7581 return false ;
7682
77- ( ( Radio ) player . Items . First ( x => x . Type == ItemType . Radio ) ) . BatteryLevel -- ;
78-
7983 var str = string . Join ( " " , arguments . ToArray ( ) ) ;
80- var message = new RadioChatMessage ( str , player ) ;
81-
82- MessageList . AddMessage ( message ) ;
84+ SendMessage ( str , player ) ;
8385
8486 response = $ "您的消息已通过无线电发送:{ str } ";
8587 return true ;
@@ -114,6 +116,16 @@ public bool CheckPermission(Player player, out string response)
114116 response = string . Empty ;
115117 return true ;
116118 }
119+
120+ public void SendMessage ( string str , Player player )
121+ {
122+ ( ( Radio ) player . Items . First ( x => x . Type == ItemType . Radio ) ) . BatteryLevel -- ;
123+
124+ str = MessageTools . ClearTags ( str ) ;
125+ var message = new RadioChatMessage ( str , player ) ;
126+
127+ MessageList . AddMessage ( message ) ;
128+ }
117129 }
118130
119131 [ CommandHandler ( typeof ( ClientCommandHandler ) ) ]
@@ -133,9 +145,7 @@ public bool Execute(ArraySegment<string> arguments, ICommandSender sender, out s
133145 return false ;
134146
135147 var str = string . Join ( " " , arguments . ToArray ( ) ) ;
136- var message = new PublicChatMessage ( str , player ) ;
137-
138- MessageList . AddMessage ( message ) ;
148+ SendMessage ( str , player ) ;
139149
140150 response = $ "您的消息已被发送至所有玩家:{ str } ";
141151 return true ;
@@ -158,6 +168,14 @@ public bool CheckPermission(Player player, out string response)
158168 response = string . Empty ;
159169 return true ;
160170 }
171+
172+ public void SendMessage ( string str , Player player )
173+ {
174+ str = MessageTools . ClearTags ( str ) ;
175+ var message = new PublicChatMessage ( str , player ) ;
176+
177+ MessageList . AddMessage ( message ) ;
178+ }
161179 }
162180
163181 [ CommandHandler ( typeof ( ClientCommandHandler ) ) ]
@@ -177,9 +195,7 @@ public bool Execute(ArraySegment<string> arguments, ICommandSender sender, out s
177195 return false ;
178196
179197 var str = string . Join ( " " , arguments . ToArray ( ) ) ;
180- var message = new TeamChatMessage ( str , player ) ;
181-
182- MessageList . AddMessage ( message ) ;
198+ SendMessage ( str , player ) ;
183199
184200 response = $ "您的消息已被发送至同队伍的玩家:{ str } ";
185201 return true ;
@@ -203,5 +219,13 @@ public bool CheckPermission(Player player, out string response)
203219 response = string . Empty ;
204220 return true ;
205221 }
222+
223+ public void SendMessage ( string str , Player player )
224+ {
225+ str = MessageTools . ClearTags ( str ) ;
226+ var message = new TeamChatMessage ( str , player ) ;
227+
228+ MessageList . AddMessage ( message ) ;
229+ }
206230 }
207231}
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