Auto City rewrite#5444
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Nearly full rewrite of Auto City- for major improvements and new functionality.
Removes getCityBlock from EntityUtils. If any addons use it, Im sorry.
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conflicts resolved and updated to current github version 1.21.8 |
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Seems a bit buggy. Tested on |
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I'll test for potential improvement |
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🫡 |
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Type of change
Description
This is a rewrite of Auto City, which fixes several bugs and adds several features.
Notable Changes:
Some of the new settings:
Walls RangeDecides how far we can break blocks behind other blocks (raycasting).Packet MinePacket mine can be turned off if the player wishes to use normal mining mode instead.Safe BreakThis setting decides if auto city can break the blocks around our own player's feet.Pause on UseAuto City will pause if the player uses any items like gapple or bow.Pause on CAAuto City will pause if the player begins crystalling.Related issues
resolves #3748, resolves #874, resolves #4817, resolves #605
How Has This Been Tested?
Minecraft_.1.21.4.-.Multiplayer.3rd-party.Server.2025-06-01.23-13-06.mp4
Quick demo on Oldfag.org
Important: While testing, I noticed that Packetmine + Autoswitch + Swapback config does not work in singleplayer. It does work in multiplayer though! So test this module in multiplayer, not singleplayer.
Checklist: