Significant Projectile Simulator/Trajectories improvements#5999
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known issues: - accurate mode seems broken - if the projectile spawns in water the drag isn't calculated properly - discrepancy between vanilla updating the water state and us checking the entities position
…piercing and deflecting
MistressOfDNS
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May 7, 2026
…elopment#5999) - The projectile simulator is now perfectly accurate (almost, apart from server desyncs and certain edge cases) - Most of the simulator bugs should be fixed - Now predicts piercing arrows (only for held crossbows) and projectiles getting deflected (breeze, shield, world border) - Added a new setting to the Trajectories module to skip rendering the first few ticks of the path for better visibility
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Type of change
Description
Related issues
closes #4772
closes #4765
closes #2332
How Has This Been Tested?
local testing
Checklist: