@@ -1167,13 +1167,13 @@ struct AActor : UObject
11671167 void K2_OnEndViewTarget(APlayerController* PC) { NativeCall<void, APlayerController*>(this, "AActor.K2_OnEndViewTarget", PC); }
11681168 void ModifyHudMultiUseLoc(FVector2D* theVec, APlayerController* PC, int index) { NativeCall<void, FVector2D*, APlayerController*, int>(this, "AActor.ModifyHudMultiUseLoc", theVec, PC, index); }
11691169 void MulticastDrawDebugArrow(FVector LineStart, FVector LineEnd, float ArrowSize, FLinearColor LineColor, float Duration) { NativeCall<void, FVector, FVector, float, FLinearColor, float>(this, "AActor.MulticastDrawDebugArrow", LineStart, LineEnd, ArrowSize, LineColor, Duration); }
1170- void MulticastDrawDebugBox(FVector Center, FVector Extent, FLinearColor LineColor, FRotator Rotation, float Duration) { NativeCall<void, FVector, FVector, FLinearColor, FRotator, float>(this, "AActor.MulticastDrawDebugBox", Center, Extent, LineColor, Rotation, Duration); }
1170+ void MulticastDrawDebugBox(FVector Center, FVector Extent, FLinearColor LineColor, FRotator Rotation, float Duration, bool enableInShipping ) { NativeCall<void, FVector, FVector, FLinearColor, FRotator, float, bool >(this, "AActor.MulticastDrawDebugBox", Center, Extent, LineColor, Rotation, Duration, enableInShipping ); }
11711171 void MulticastDrawDebugCapsule(FVector Center, float HalfHeight, float Radius, FRotator Rotation, FLinearColor LineColor, float Duration, bool enableInShipping) { NativeCall<void, FVector, float, float, FRotator, FLinearColor, float, bool>(this, "AActor.MulticastDrawDebugCapsule", Center, HalfHeight, Radius, Rotation, LineColor, Duration, enableInShipping); }
11721172 void MulticastDrawDebugCapsuleWithExtents(FVector Top, FVector Bottom, float Radius, FLinearColor LineColor, float Duration, bool bPersistent) { NativeCall<void, FVector, FVector, float, FLinearColor, float, bool>(this, "AActor.MulticastDrawDebugCapsuleWithExtents", Top, Bottom, Radius, LineColor, Duration, bPersistent); }
11731173 void MulticastDrawDebugCoordinateSystem(FVector AxisLoc, FRotator AxisRot, float Scale, float Duration, float Thickness) { NativeCall<void, FVector, FRotator, float, float, float>(this, "AActor.MulticastDrawDebugCoordinateSystem", AxisLoc, AxisRot, Scale, Duration, Thickness); }
11741174 void MulticastDrawDebugCylinder(FVector Start, FVector End, float Radius, int Segments, FLinearColor LineColor, float Duration) { NativeCall<void, FVector, FVector, float, int, FLinearColor, float>(this, "AActor.MulticastDrawDebugCylinder", Start, End, Radius, Segments, LineColor, Duration); }
11751175 void MulticastDrawDebugLine(FVector LineStart, FVector LineEnd, FLinearColor LineColor, float Duration, float Thickness, bool enableInShipping) { NativeCall<void, FVector, FVector, FLinearColor, float, float, bool>(this, "AActor.MulticastDrawDebugLine", LineStart, LineEnd, LineColor, Duration, Thickness, enableInShipping); }
1176- void MulticastDrawDebugPoint(FVector Position, float Size, FLinearColor PointColor, float Duration) { NativeCall<void, FVector, float, FLinearColor, float>(this, "AActor.MulticastDrawDebugPoint", Position, Size, PointColor, Duration); }
1176+ void MulticastDrawDebugPoint(FVector Position, float Size, FLinearColor PointColor, float Duration, bool enableInShipping ) { NativeCall<void, FVector, float, FLinearColor, float, bool >(this, "AActor.MulticastDrawDebugPoint", Position, Size, PointColor, Duration, enableInShipping ); }
11771177 void MulticastDrawDebugSphere(FVector Center, float Radius, int Segments, FLinearColor LineColor, float Duration, bool enableInShipping) { NativeCall<void, FVector, float, int, FLinearColor, float, bool>(this, "AActor.MulticastDrawDebugSphere", Center, Radius, Segments, LineColor, Duration, enableInShipping); }
11781178 void MulticastDrawDebugString(FVector TextLocation, FString* Text, AActor* TestBaseActor, FLinearColor TextColor, float Duration) { NativeCall<void, FVector, FString*, AActor*, FLinearColor, float>(this, "AActor.MulticastDrawDebugString", TextLocation, Text, TestBaseActor, TextColor, Duration); }
11791179 void NetAttachRootComponentTo(USceneComponent* InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation) { NativeCall<void, USceneComponent*, FName, FVector, FRotator>(this, "AActor.NetAttachRootComponentTo", InParent, InSocketName, RelativeLocation, RelativeRotation); }
@@ -7085,6 +7085,8 @@ struct APrimalDinoCharacter : APrimalCharacter
70857085 void UpdateImprintingQuality(float NewImprintingQuality) { NativeCall<void, float>(this, "APrimalDinoCharacter.UpdateImprintingQuality", NewImprintingQuality); }
70867086 void UpdateTribeGroupRanks(char NewTribeGroupPetOrderingRank, char NewTribeGroupPetRidingRank) { NativeCall<void, char, char>(this, "APrimalDinoCharacter.UpdateTribeGroupRanks", NewTribeGroupPetOrderingRank, NewTribeGroupPetRidingRank); }
70877087 void GetDinoData(FARKDinoData * OutDinoData) { NativeCall<void, FARKDinoData *>(this, "APrimalDinoCharacter.GetDinoData", OutDinoData); }
7088+ FString* GetColorSetInidcesAsString(FString* result) { return NativeCall<FString*, FString*>(this, "APrimalDinoCharacter.GetColorSetInidcesAsString", result); }
7089+ TArray<FName>* GetColorSetNamesAsArray(TArray<FName>* result) { return NativeCall<TArray<FName>*, TArray<FName>*>(this, "APrimalDinoCharacter.GetColorSetNamesAsArray", result); }
70887090};
70897091
70907092struct AShooterWeapon : AActor
0 commit comments