@@ -2760,8 +2760,7 @@ struct AShooterPlayerController : ABasePlayerController
27602760 void ClientShowCharacterCreationUI_Implementation(bool bShowDownloadCharacter) { NativeCall<void, bool>(this, "AShooterPlayerController.ClientShowCharacterCreationUI_Implementation", bShowDownloadCharacter); }
27612761 AActor* SpawnActor(FString* blueprintPath, float spawnDistance, float spawnYOffset, float ZOffset, bool bDoDeferBeginPlay) { return NativeCall<AActor*, FString*, float, float, float, bool>(this, "AShooterPlayerController.SpawnActor", blueprintPath, spawnDistance, spawnYOffset, ZOffset, bDoDeferBeginPlay); }
27622762 bool GiveItem(TArray<UPrimalItem*>* outItems, FString* blueprintPath, int quantityOverride, float qualityOverride, bool bForceBlueprint, bool bAutoEquip, float MinRandomQuality) { return NativeCall<bool, TArray<UPrimalItem*>*, FString*, int, float, bool, bool, float>(this, "AShooterPlayerController.GiveItem", outItems, blueprintPath, quantityOverride, qualityOverride, bForceBlueprint, bAutoEquip, MinRandomQuality); }
2763- bool GiveItem(FString* blueprintPath, int quantityOverride, float qualityOverride, bool bForceBlueprint, bool bAutoEquip, float MinRandomQuality) { return NativeCall<bool, FString*, int, float, bool, bool, float>(this, "AShooterPlayerController.GiveItem", blueprintPath, quantityOverride, qualityOverride, bForceBlueprint, bAutoEquip, MinRandomQuality); }
2764- bool GiveFast(FName* blueprintPath, int quantityOverride, float qualityOverride, bool bForceBlueprint, float MinRandomQuality) { return NativeCall<bool, FName*, int, float, bool, float>(this, "AShooterPlayerController.GiveFast", blueprintPath, quantityOverride, qualityOverride, bForceBlueprint, MinRandomQuality); }
2763+ bool GiveFast(FName* blueprintPath, int quantityOverride, float qualityOverride, bool bForceBlueprint, float MinRandomQuality) { return NativeCall<bool, FName*, int, float, bool, float>(this, "AShooterPlayerController.GiveFast", blueprintPath, quantityOverride, qualityOverride, bForceBlueprint, MinRandomQuality); }
27652764 bool GiveSlotItem(FString* blueprintPath, int slotNum, int quantityOverride) { return NativeCall<bool, FString*, int, int>(this, "AShooterPlayerController.GiveSlotItem", blueprintPath, slotNum, quantityOverride); }
27662765 bool GiveSlotItemNum(int masterIndexNum, int slotNum, int quantityOverride) { return NativeCall<bool, int, int, int>(this, "AShooterPlayerController.GiveSlotItemNum", masterIndexNum, slotNum, quantityOverride); }
27672766 bool GiveItemNum(int masterIndexNum, int quantityOverride, float qualityOverride, bool bForceBlueprint) { return NativeCall<bool, int, int, float, bool>(this, "AShooterPlayerController.GiveItemNum", masterIndexNum, quantityOverride, qualityOverride, bForceBlueprint); }
@@ -3551,6 +3550,7 @@ struct APrimalCharacter : ACharacter
35513550 float& ReplicatedCurrentTorporField() { return *GetNativePointerField<float*>(this, "APrimalCharacter.ReplicatedCurrentTorpor"); }
35523551 float& ReplicatedMaxTorporField() { return *GetNativePointerField<float*>(this, "APrimalCharacter.ReplicatedMaxTorpor"); }
35533552 AShooterCharacter * LastGrapHookPullingOwnerField() { return *GetNativePointerField<AShooterCharacter**>(this, "APrimalCharacter.LastGrapHookPullingOwner"); }
3553+ AActor*& LastGrapHookPullingMeField() { return *GetNativePointerField<AActor**>(this, "APrimalCharacter.LastGrapHookPullingMe"); }
35543554 FVector & DragOffsetField() { return *GetNativePointerField<FVector*>(this, "APrimalCharacter.DragOffset"); }
35553555 long double& LastIkUpdateTimeField() { return *GetNativePointerField<long double*>(this, "APrimalCharacter.LastIkUpdateTime"); }
35563556 long double& LastUpdatedAimOffsetsTimeField() { return *GetNativePointerField<long double*>(this, "APrimalCharacter.LastUpdatedAimOffsetsTime"); }
@@ -8048,7 +8048,12 @@ struct AMatineeActor : AActor
80488048 static UClass* GetPrivateStaticClass(const wchar_t* Package) { return NativeCall<UClass*, const wchar_t*>(nullptr, "AMatineeActor.GetPrivateStaticClass", Package); }
80498049};
80508050
8051- struct UCharacterMovementComponent
8051+ struct UMovementComponent : UActorComponent
8052+ {
8053+ FVector& VelocityField() { return *GetNativePointerField<FVector*>(this, "UMovementComponent.Velocity"); }
8054+ };
8055+
8056+ struct UCharacterMovementComponent : UMovementComponent
80528057{
80538058 ACharacter * CharacterOwnerField() { return *GetNativePointerField<ACharacter**>(this, "UCharacterMovementComponent.CharacterOwner"); }
80548059 float& MaxStepHeightField() { return *GetNativePointerField<float*>(this, "UCharacterMovementComponent.MaxStepHeight"); }
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