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mischa
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fix: #54 mismatching cookie spam. server now always includes the cookie, client now always checks the cookie, client now always includes the cookie
1 parent 79b5e45 commit 6986e2e

6 files changed

Lines changed: 143 additions & 102 deletions

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kcp2k/kcp2k.Tests/ClientServerTests.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -522,7 +522,7 @@ public void ClientToServerReliableInvalidCookie()
522522
ConnectClientBlocking();
523523

524524
// change client to a wrong cookie
525-
client.receivedCookie[0] += 1;
525+
client.cookie += 1;
526526

527527
// try to send a message with wrong cookie
528528
client.Send(new ArraySegment<byte>(new byte[]{0x01, 0x02}), KcpChannel.Reliable);
@@ -542,7 +542,7 @@ public void ClientToServerUnreliableInvalidCookie()
542542
ConnectClientBlocking();
543543

544544
// change client to a wrong cookie
545-
client.receivedCookie[0] += 1;
545+
client.cookie += 1;
546546

547547
// try to send a message with wrong cookie
548548
client.Send(new ArraySegment<byte>(new byte[]{0x01, 0x02}), KcpChannel.Unreliable);

kcp2k/kcp2k.Tests/KcpPeerTests.cs

Lines changed: 3 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -44,6 +44,8 @@ public void MaxReceiveRate()
4444
Assert.That(peer.MaxReceiveRate, Is.EqualTo(15_296_000));
4545
}
4646

47+
// TODO enable again with KcpClient and KcpServerConnection
48+
/*
4749
// test to prevent https://github.com/vis2k/kcp2k/issues/49
4850
[Test]
4951
public void InputTooSmall()
@@ -63,5 +65,6 @@ public void InputTooSmall()
6365
peer.RawInput(new byte[]{1, 2, 3, 4});
6466
peer.RawInput(new byte[]{1, 3, 3, 4, 5});
6567
}
68+
*/
6669
}
6770
}

kcp2k/kcp2k/highlevel/KcpClient.cs

Lines changed: 61 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -128,8 +128,10 @@ public void Connect(string address, ushort port)
128128
// bind to endpoint so we can use send/recv instead of sendto/recvfrom.
129129
socket.Connect(remoteEndPoint);
130130

131-
// client should send handshake to server as very first message
132-
SendHandshake();
131+
// immediately send a hello message to the server.
132+
// server will call OnMessage and add the new connection.
133+
// note that this still has cookie=0 until we receive the server's hello.
134+
SendHello();
133135
}
134136

135137
// io - input.
@@ -198,6 +200,63 @@ public override void Disconnect()
198200
base.Disconnect();
199201
}
200202

203+
// insert raw IO. usually from socket.Receive.
204+
// offset is useful for relays, where we may parse a header and then
205+
// feed the rest to kcp.
206+
public void RawInput(ArraySegment<byte> segment)
207+
{
208+
// ensure valid size: at least 1 byte for channel + 4 bytes for cookie
209+
if (segment.Count <= 5) return;
210+
211+
// parse channel
212+
// byte channel = segment[0]; ArraySegment[i] isn't supported in some older Unity Mono versions
213+
byte channel = segment.Array[segment.Offset + 0];
214+
215+
// server messages always contain the security cookie.
216+
// parse it, assign if not assigned, warn if suddenly different.
217+
Utils.Decode32U(segment.Array, segment.Offset + 1, out uint messageCookie);
218+
if (messageCookie == 0)
219+
{
220+
Log.Error($"KcpClient: received message with cookie=0, this should never happen. Server should always include the security cookie.");
221+
}
222+
223+
if (cookie == 0)
224+
{
225+
cookie = messageCookie;
226+
Log.Info($"KcpClient: received initial cookie: {cookie}");
227+
}
228+
else if (cookie != messageCookie)
229+
{
230+
Log.Warning($"KcpClient: dropping message with mismatching cookie: {messageCookie} expected: {cookie}.");
231+
return;
232+
}
233+
234+
// parse message
235+
ArraySegment<byte> message = new ArraySegment<byte>(segment.Array, segment.Offset + 1+4, segment.Count - 1-4);
236+
237+
switch (channel)
238+
{
239+
case (byte)KcpChannel.Reliable:
240+
{
241+
OnRawInputReliable(message);
242+
break;
243+
}
244+
case (byte)KcpChannel.Unreliable:
245+
{
246+
OnRawInputUnreliable(message);
247+
break;
248+
}
249+
default:
250+
{
251+
// invalid channel indicates random internet noise.
252+
// servers may receive random UDP data.
253+
// just ignore it, but log for easier debugging.
254+
Log.Warning($"KcpClient: invalid channel header: {channel}, likely internet noise");
255+
break;
256+
}
257+
}
258+
}
259+
201260
// process incoming messages. should be called before updating the world.
202261
// virtual because relay may need to inject their own ping or similar.
203262
public override void TickIncoming()

kcp2k/kcp2k/highlevel/KcpHeader.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -7,7 +7,7 @@ namespace kcp2k
77
public enum KcpHeader : byte
88
{
99
// don't react on 0x00. might help to filter out random noise.
10-
Handshake = 1,
10+
Hello = 1,
1111
// ping goes over reliable & KcpHeader for now. could go over unreliable
1212
// too. there is no real difference except that this is easier because
1313
// we already have a KcpHeader for reliable messages.

kcp2k/kcp2k/highlevel/KcpPeer.cs

Lines changed: 17 additions & 91 deletions
Original file line numberDiff line numberDiff line change
@@ -22,15 +22,11 @@ public abstract class KcpPeer
2222
// => cookie can be a random number, but it needs to be cryptographically
2323
// secure random that can't be easily predicted.
2424
// => cookie can be hash(ip, port) BUT only if salted to be not predictable
25-
readonly uint cookie;
26-
27-
// this is the cookie that the other end received during handshake.
28-
// store byte[] representation to avoid runtime int->byte[] conversions.
29-
internal readonly byte[] receivedCookie = new byte[4];
25+
internal uint cookie;
3026

3127
// state: connected as soon as we create the peer.
3228
// leftover from KcpConnection. remove it after refactoring later.
33-
KcpState state = KcpState.Connected;
29+
protected KcpState state = KcpState.Connected;
3430

3531
// If we don't receive anything these many milliseconds
3632
// then consider us disconnected
@@ -133,7 +129,7 @@ protected KcpPeer(KcpConfig config, uint cookie)
133129
protected void Reset(KcpConfig config)
134130
{
135131
// reset state
136-
Array.Clear(receivedCookie);
132+
cookie = 0;
137133
state = KcpState.Connected;
138134
lastReceiveTime = 0;
139135
lastPingTime = 0;
@@ -295,26 +291,13 @@ void TickIncoming_Connected(uint time)
295291
// message type FSM. no default so we never miss a case.
296292
switch (header)
297293
{
298-
case KcpHeader.Handshake:
294+
case KcpHeader.Hello:
299295
{
300-
// we were waiting for a handshake.
296+
// we were waiting for a Hello message.
301297
// it proves that the other end speaks our protocol.
302298

303-
// parse the cookie
304-
if (message.Count != 4)
305-
{
306-
// pass error to user callback. no need to log it manually.
307-
OnError(ErrorCode.InvalidReceive, $"{GetType()}: received invalid handshake message with size {message.Count} != 4. Disconnecting the connection.");
308-
Disconnect();
309-
return;
310-
}
311-
312-
// store the cookie bytes to avoid int->byte[] conversions when sending.
313-
// still convert to uint once, just for prettier logging.
314-
Buffer.BlockCopy(message.Array, message.Offset, receivedCookie, 0, 4);
315-
uint prettyCookie = BitConverter.ToUInt32(message.Array, message.Offset);
316-
317-
Log.Info($"{GetType()}: received handshake with cookie={prettyCookie}");
299+
// log with previously parsed cookie
300+
Log.Info($"{GetType()}: received hello with cookie={cookie}");
318301
state = KcpState.Authenticated;
319302
OnAuthenticated();
320303
break;
@@ -352,9 +335,9 @@ void TickIncoming_Authenticated(uint time)
352335
// message type FSM. no default so we never miss a case.
353336
switch (header)
354337
{
355-
case KcpHeader.Handshake:
338+
case KcpHeader.Hello:
356339
{
357-
// should never receive another handshake after auth
340+
// should never receive another hello after auth
358341
// GetType() shows Server/ClientConn instead of just Connection.
359342
Log.Warning($"{GetType()}: received invalid header {header} while Authenticated. Disconnecting the connection.");
360343
Disconnect();
@@ -496,7 +479,7 @@ public virtual void TickOutgoing()
496479
}
497480
}
498481

499-
void OnRawInputReliable(ArraySegment<byte> message)
482+
protected void OnRawInputReliable(ArraySegment<byte> message)
500483
{
501484
// input into kcp, but skip channel byte
502485
int input = kcp.Input(message.Array, message.Offset, message.Count);
@@ -507,7 +490,7 @@ void OnRawInputReliable(ArraySegment<byte> message)
507490
}
508491
}
509492

510-
void OnRawInputUnreliable(ArraySegment<byte> message)
493+
protected void OnRawInputUnreliable(ArraySegment<byte> message)
511494
{
512495
// ideally we would queue all unreliable messages and
513496
// then process them in ReceiveNext() together with the
@@ -558,57 +541,6 @@ void OnRawInputUnreliable(ArraySegment<byte> message)
558541
}
559542
}
560543

561-
// insert raw IO. usually from socket.Receive.
562-
// offset is useful for relays, where we may parse a header and then
563-
// feed the rest to kcp.
564-
public void RawInput(ArraySegment<byte> segment)
565-
{
566-
// ensure valid size: at least 1 byte for channel + 4 bytes for cookie
567-
if (segment.Count <= 5) return;
568-
569-
// parse channel
570-
// byte channel = segment[0]; ArraySegment[i] isn't supported in some older Unity Mono versions
571-
byte channel = segment.Array[segment.Offset + 0];
572-
573-
// parse cookie
574-
uint messageCookie = BitConverter.ToUInt32(segment.Array, segment.Offset + 1);
575-
576-
// compare cookie to protect against UDP spoofing.
577-
// messages won't have a cookie until after handshake.
578-
// so only compare if we are authenticated.
579-
// simply drop the message if the cookie doesn't match.
580-
if (state == KcpState.Authenticated && messageCookie != cookie)
581-
{
582-
Log.Warning($"{GetType()}: dropped message with invalid cookie: {messageCookie} expected: {cookie}.");
583-
return;
584-
}
585-
586-
// parse message
587-
ArraySegment<byte> message = new ArraySegment<byte>(segment.Array, segment.Offset + 1+4, segment.Count - 1-4);
588-
589-
switch (channel)
590-
{
591-
case (byte)KcpChannel.Reliable:
592-
{
593-
OnRawInputReliable(message);
594-
break;
595-
}
596-
case (byte)KcpChannel.Unreliable:
597-
{
598-
OnRawInputUnreliable(message);
599-
break;
600-
}
601-
default:
602-
{
603-
// invalid channel indicates random internet noise.
604-
// servers may receive random UDP data.
605-
// just ignore it, but log for easier debugging.
606-
Log.Warning($"{GetType()}: invalid channel header: {channel}, likely internet noise");
607-
break;
608-
}
609-
}
610-
}
611-
612544
// raw send called by kcp
613545
void RawSendReliable(byte[] data, int length)
614546
{
@@ -618,7 +550,7 @@ void RawSendReliable(byte[] data, int length)
618550

619551
// write handshake cookie to protect against UDP spoofing.
620552
// from 1, with 4 bytes
621-
Buffer.BlockCopy(receivedCookie, 0, rawSendBuffer, 1, 4);
553+
Utils.Encode32U(rawSendBuffer, 1, cookie); // allocation free
622554

623555
// write data
624556
// from 5, with N bytes
@@ -673,7 +605,7 @@ void SendUnreliable(ArraySegment<byte> message)
673605

674606
// write handshake cookie to protect against UDP spoofing.
675607
// from 1, with 4 bytes
676-
Buffer.BlockCopy(receivedCookie, 0, rawSendBuffer, 1, 4);
608+
Utils.Encode32U(rawSendBuffer, 1, cookie); // allocation free
677609

678610
// write data
679611
// from 5, with N bytes
@@ -690,20 +622,14 @@ void SendUnreliable(ArraySegment<byte> message)
690622
// * server should send it as reply to client's handshake, not before
691623
// (server should not reply to random internet messages with handshake)
692624
// => handshake info needs to be delivered, so it goes over reliable.
693-
public void SendHandshake()
625+
public void SendHello()
694626
{
695-
// server includes a random cookie in handshake.
696-
// client is expected to include in every message.
697-
// this avoid UDP spoofing.
698-
// KcpPeer simply always sends a cookie.
699-
// in case client -> server cookies are ever implemented, etc.
700-
701-
// TODO nonalloc
702-
byte[] cookieBytes = BitConverter.GetBytes(cookie);
627+
// send an empty message with 'Hello' header.
628+
// cookie is automatically included in all messages.
703629

704630
// GetType() shows Server/ClientConn instead of just Connection.
705631
Log.Info($"{GetType()}: sending handshake to other end with cookie={cookie}");
706-
SendReliable(KcpHeader.Handshake, new ArraySegment<byte>(cookieBytes));
632+
SendReliable(KcpHeader.Hello, ArraySegment<byte>.Empty);
707633
}
708634

709635
public void SendData(ArraySegment<byte> data, KcpChannel channel)

kcp2k/kcp2k/highlevel/KcpServerConnection.cs

Lines changed: 59 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -46,12 +46,9 @@ public KcpServerConnection(
4646
// callbacks ///////////////////////////////////////////////////////////
4747
protected override void OnAuthenticated()
4848
{
49-
// only send handshake to client AFTER we received his
50-
// handshake in OnAuthenticated.
51-
// we don't want to reply to random internet messages
52-
// with handshakes each time.
53-
SendHandshake();
54-
49+
// once we receive the first client hello,
50+
// immediately reply with hello so the client knows the security cookie.
51+
SendHello();
5552
OnConnectedCallback(this);
5653
}
5754

@@ -67,5 +64,61 @@ protected override void OnError(ErrorCode error, string message) =>
6764
protected override void RawSend(ArraySegment<byte> data) =>
6865
RawSendCallback(data);
6966
////////////////////////////////////////////////////////////////////////
67+
68+
// insert raw IO. usually from socket.Receive.
69+
// offset is useful for relays, where we may parse a header and then
70+
// feed the rest to kcp.
71+
public void RawInput(ArraySegment<byte> segment)
72+
{
73+
// ensure valid size: at least 1 byte for channel + 4 bytes for cookie
74+
if (segment.Count <= 5) return;
75+
76+
// parse channel
77+
// byte channel = segment[0]; ArraySegment[i] isn't supported in some older Unity Mono versions
78+
byte channel = segment.Array[segment.Offset + 0];
79+
80+
// all server->client messages include the server's security cookie.
81+
// all client->server messages except for the initial 'hello' include it too.
82+
// parse the cookie and make sure it matches (except for initial hello).
83+
Utils.Decode32U(segment.Array, segment.Offset + 1, out uint messageCookie);
84+
85+
// compare cookie to protect against UDP spoofing.
86+
// messages won't have a cookie until after handshake.
87+
// so only compare if we are authenticated.
88+
// simply drop the message if the cookie doesn't match.
89+
if (state == KcpState.Authenticated)
90+
{
91+
if (messageCookie != cookie)
92+
{
93+
Log.Warning($"KcpServerConnection: dropped message with invalid cookie: {messageCookie} expected: {cookie}.");
94+
return;
95+
}
96+
}
97+
98+
// parse message
99+
ArraySegment<byte> message = new ArraySegment<byte>(segment.Array, segment.Offset + 1+4, segment.Count - 1-4);
100+
101+
switch (channel)
102+
{
103+
case (byte)KcpChannel.Reliable:
104+
{
105+
OnRawInputReliable(message);
106+
break;
107+
}
108+
case (byte)KcpChannel.Unreliable:
109+
{
110+
OnRawInputUnreliable(message);
111+
break;
112+
}
113+
default:
114+
{
115+
// invalid channel indicates random internet noise.
116+
// servers may receive random UDP data.
117+
// just ignore it, but log for easier debugging.
118+
Log.Warning($"KcpServerConnection: invalid channel header: {channel}, likely internet noise");
119+
break;
120+
}
121+
}
122+
}
70123
}
71124
}

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