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config.dist.php
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60 lines (53 loc) · 1.53 KB
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<?php
/**
* Absolute path to the folder where the game's user-specific files
* are kept. On Windows, this is typically something like:
*
* <pre>
* C:\Users\{USERNAME}\Documents\Egosoft\X4\{UNIQUE-NUMBER}
* </pre>
*
* Where <code>{UNIQUE-NUMBER}</code> is a number unique for the player.
*/
const X4_FOLDER = 'C:\Users\Someone\Documents\Egosoft\X4\11111111';
/**
* Absolute path to where unpacked savegame data and backups are stored.
*
* Note: Will be created if it does not exist.
*/
const X4_STORAGE_FOLDER = __DIR__.'/archived-saves';
/**
* Server host from which to run the UI.
* This is typically "localhost" or "127.0.0.1".
*
* When in doubt, leave it as it is.
*/
const X4_SERVER_HOST = 'localhost';
/**
* Server port to use to access the UI.
* You can change this to any open port on your machine.
*
* When in doubt, leave it as it is.
*/
const X4_SERVER_PORT = 9494;
/**
* Whether to include a backup of the target savegame
* when extracting the data.
*
* Creates a "backup.gz" file in the unpacked save folder.
*/
const X4_MONITOR_AUTO_BACKUP = true;
/**
* Whether to keep the extracted XML fragment files once
* the data has been extracted, when using the save monitor.
*
* NOTE: These files can take up a lot of space, especially
* when letting the game run unsupervised, and depending on
* the delay configured in game between auto-saves.
*/
const X4_MONITOR_KEEP_XML = false;
/**
* Whether to display log messages from the savegame parsing
* process in the monitor.
*/
const X4_MONITOR_LOGGING = false;