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using UnityEngine.XR.Interaction.Toolkit.Interactors;
namespace MixedReality.Toolkit
{
/// <summary>
/// An interface that all interactors which offer
/// variable selection must implement.
/// </summary>
[Obsolete(nameof(IVariableSelectInteractor) + " has been deprecated in version 4.0.0. Use " + nameof(IXRInteractionStrengthInteractor) + " instead.")]
public interface IVariableSelectInteractor : IXRSelectInteractor, IXRHoverInteractor
{
/// <summary>
/// Returns a value [0,1] representing the variable
/// amount of "selection" that this interactor is performing.
/// </summary>
/// <remarks>
/// For gaze-pinch interactors, this is the pinch progress.
/// For motion controllers, this is the analog trigger press amount.
/// </remarks>
[Obsolete("This property has been deprecated in version 4.0.0. Use " + nameof(IXRInteractionStrengthInteractor.GetInteractionStrength) + " or " + nameof(IXRInteractionStrengthInteractor.largestInteractionStrength) + " instead.")]