-
Notifications
You must be signed in to change notification settings - Fork 167
Expand file tree
/
Copy pathTrackedPoseDriverLookup.cs
More file actions
69 lines (61 loc) · 2.33 KB
/
Copy pathTrackedPoseDriverLookup.cs
File metadata and controls
69 lines (61 loc) · 2.33 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
// Copyright (c) Mixed Reality Toolkit Contributors
// Licensed under the BSD 3-Clause
using UnityEngine;
using UnityEngine.InputSystem.XR;
namespace MixedReality.Toolkit.Input
{
/// <summary>
/// A basic convenience registry allowing easy reference to <see cref="TrackedPoseDriver"/> components.
/// </summary>
[DisallowMultipleComponent]
[AddComponentMenu("MRTK/Core/Tracked Pose Driver Lookup")]
public class TrackedPoseDriverLookup : MonoBehaviour
{
// Gaze
[SerializeField]
[Tooltip("The rig's gaze prefab Tracked Pose Driver.")]
private TrackedPoseDriver gazeTrackedPoseDriver = null;
/// <summary>
/// The rig's gaze prefab Tracked Pose Driver.
/// </summary>
public TrackedPoseDriver GazeTrackedPoseDriver
{
get => gazeTrackedPoseDriver;
set => gazeTrackedPoseDriver = value;
}
// Left Hand
[SerializeField]
[Tooltip("The rig's left hand prefab Tracked Pose Driver.")]
private TrackedPoseDriver leftHandTrackedPoseDriver = null;
/// <summary>
/// The rig's left hand prefab Tracked Pose Driver.
/// </summary>
public TrackedPoseDriver LeftHandTrackedPoseDriver
{
get => leftHandTrackedPoseDriver;
set => leftHandTrackedPoseDriver = value;
}
// Right Hand
[SerializeField]
[Tooltip("The rig's right hand prefab Tracked Pose Driver.")]
private TrackedPoseDriver rightHandTrackedPoseDriver = null;
/// <summary>
/// The rig's right hand prefab Tracked Pose Driver.
/// </summary>
public TrackedPoseDriver RightHandTrackedPoseDriver
{
get => rightHandTrackedPoseDriver;
set => rightHandTrackedPoseDriver = value;
}
/// <summary>
/// A Unity Editor only event function that is called when the script is loaded or a value changes in the Unity Inspector.
/// </summary>
private void OnValidate()
{
if (FindObjectsByType<TrackedPoseDriverLookup>(FindObjectsSortMode.None).Length > 1)
{
Debug.LogWarning($"Found more than one instance of the {nameof(TrackedPoseDriverLookup)} class in the hierarchy. There should only be one.");
}
}
}
}