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Copy file name to clipboardExpand all lines: org.mixedrealitytoolkit.spatialmanipulation/CHANGELOG.md
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@@ -18,6 +18,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/).
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* Fixed issues with HandConstraint hand tracking events not being fired (OnFirstHandDetected/OnHandActivate/OnLastHandLost/OnHandDeactivate) when SolverHandler TrackedHand is set to Right or Left (not Both) [PR #956](https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity/pull/956)
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* Updated dependencies to match Unity Asset Store packages. [PR #1054](https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity/pull/1054)
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* org.mixedrealitytoolkit.core 3.2.2
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* Fixed `Constraint Manager` not properly highlighting custom constraints via the "Go to component" button. [PR #1078](https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity/pull/1078)
if(InspectorUIUtility.FlexButton(newGUIContent("Remove Entry","Remove constraint from constraint manager but keep constraint component attached to the gameobject.")))
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if(InspectorUIUtility.FlexButton(newGUIContent("Remove Entry","Remove constraint from constraint manager but keep constraint component attached to the GameObject.")))
if(EditorGUILayout.DropdownButton(newGUIContent("Add Constraint to GameObject","Add a constraint to the gameobject that will be picked up by the constraint manager auto mode."),FocusType.Keyboard))
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if(EditorGUILayout.DropdownButton(newGUIContent("Add Constraint to GameObject","Add a constraint to the GameObject that will be picked up by the constraint manager auto mode."),FocusType.Keyboard))
if(EditorGUILayout.DropdownButton(newGUIContent("Add Entry","Attach an already existing component from this gameobject to the constraint manager selection."),FocusType.Keyboard))
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if(EditorGUILayout.DropdownButton(newGUIContent("Add Entry","Attach an already existing component from this GameObject to the constraint manager selection."),FocusType.Keyboard))
if(EditorGUILayout.DropdownButton(newGUIContent("Add New Constraint","Add a constraint to the gameobject and attach to this constraint manager selection."),FocusType.Keyboard))
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if(EditorGUILayout.DropdownButton(newGUIContent("Add New Constraint","Add a constraint to the GameObject and attach to this constraint manager selection."),FocusType.Keyboard))
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