Commit 5ed65a5
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Ensure the bounds are recalculated
Otherwise, they'll stay vaguely at the origin on some platforms, which causes Unity to clip them as you look away from the origin
Update PlatformHandMeshVisualizer.cs1 parent d147fb1 commit 5ed65a5
1 file changed
Lines changed: 7 additions & 2 deletions
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- org.mixedrealitytoolkit.input/Visualizers/PlatformHandVisualizer
Lines changed: 7 additions & 2 deletions
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