@@ -19,9 +19,9 @@ namespace MixedReality.Toolkit.UX.Runtime.Tests
1919 public class SliderTests : BaseRuntimeInputTests
2020 {
2121 // UXComponents/Sliders/Prefabs/NonCanvasSliderBase.prefab
22- private const string defaultSliderPrefabGuid = "5cf5d5d5cc7fe184a93c388dbab66bb9" ;
23- private static readonly string defaultSliderPrefabPath = AssetDatabase . GUIDToAssetPath ( defaultSliderPrefabGuid ) ;
24- private const float sliderValueDelta = 0.02f ;
22+ private const string DefaultSliderPrefabGuid = "5cf5d5d5cc7fe184a93c388dbab66bb9" ;
23+ private static readonly string DefaultSliderPrefabPath = AssetDatabase . GUIDToAssetPath ( DefaultSliderPrefabGuid ) ;
24+ private const float SliderValueDelta = 0.02f ;
2525
2626 public override IEnumerator Setup ( )
2727 {
@@ -57,10 +57,10 @@ public IEnumerator TestAssembleInteractableAndNearManip()
5757 // This should not throw exception
5858 AssembleSlider ( InputTestUtilities . InFrontOfUser ( Vector3 . forward ) , Vector3 . zero , out GameObject sliderObject , out Slider slider , out _ ) ;
5959
60- Assert . AreEqual ( 0.5f , slider . Value , sliderValueDelta , "Slider should have value 0.5 at start" ) ;
60+ Assert . AreEqual ( 0.5f , slider . Value , SliderValueDelta , "Slider should have value 0.5 at start" ) ;
6161 yield return DirectPinchAndMoveSlider ( slider , 1.0f ) ;
6262 // Allow some leeway due to grab positions shifting on open
63- Assert . AreEqual ( 1.0f , slider . Value , sliderValueDelta , "Slider should have value 1.0 after being manipulated at start" ) ;
63+ Assert . AreEqual ( 1.0f , slider . Value , SliderValueDelta , "Slider should have value 1.0 after being manipulated at start" ) ;
6464
6565 //// clean up
6666 Object . Destroy ( sliderObject ) ;
@@ -75,10 +75,10 @@ public IEnumerator TestLoadPrefabAndNearManipNoSnap()
7575 slider . SnapToPosition = false ;
7676 slider . IsTouchable = false ;
7777
78- Assert . AreEqual ( 0.5f , slider . Value , sliderValueDelta , "Slider should have value 0.5 at start" ) ;
78+ Assert . AreEqual ( 0.5f , slider . Value , SliderValueDelta , "Slider should have value 0.5 at start" ) ;
7979 yield return DirectPinchAndMoveSlider ( slider , 1.0f ) ;
8080 // Allow some leeway due to grab positions shifting on open
81- Assert . AreEqual ( 1.0f , slider . Value , sliderValueDelta , "Slider should have value 1.0 after being manipulated at start" ) ;
81+ Assert . AreEqual ( 1.0f , slider . Value , SliderValueDelta , "Slider should have value 1.0 after being manipulated at start" ) ;
8282
8383 // clean up
8484 Object . Destroy ( sliderObject ) ;
@@ -435,7 +435,7 @@ public IEnumerator TestNullVisualsNoSnap()
435435
436436 // Test that the slider still works and no errors are thrown
437437 yield return RuntimeTestUtilities . WaitForUpdates ( ) ;
438- Assert . AreEqual ( 0.5f , slider . Value , sliderValueDelta , "Slider should have value 0.5 at start" ) ;
438+ Assert . AreEqual ( 0.5f , slider . Value , SliderValueDelta , "Slider should have value 0.5 at start" ) ;
439439
440440 // clean up
441441 Object . Destroy ( sliderObject ) ;
@@ -669,7 +669,7 @@ private void AssembleSlider(Vector3 position, Vector3 rotation, out GameObject s
669669 private void InstantiateDefaultSliderPrefab ( Vector3 position , Vector3 rotation , out GameObject sliderObject , out Slider slider , out SliderVisuals sliderVisuals )
670670 {
671671 // Load interactable prefab
672- Object sliderPrefab = AssetDatabase . LoadAssetAtPath ( defaultSliderPrefabPath , typeof ( Object ) ) ;
672+ Object sliderPrefab = AssetDatabase . LoadAssetAtPath ( DefaultSliderPrefabPath , typeof ( Object ) ) ;
673673 sliderObject = Object . Instantiate ( sliderPrefab ) as GameObject ;
674674 slider = sliderObject . GetComponent < Slider > ( ) ;
675675 sliderVisuals = sliderObject . GetComponent < SliderVisuals > ( ) ;
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