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Update SliderTests.cs
1 parent e318466 commit 8408768

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Lines changed: 9 additions & 9 deletions

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  • org.mixedrealitytoolkit.uxcomponents.noncanvas/Tests/Runtime

org.mixedrealitytoolkit.uxcomponents.noncanvas/Tests/Runtime/SliderTests.cs

Lines changed: 9 additions & 9 deletions
Original file line numberDiff line numberDiff line change
@@ -19,9 +19,9 @@ namespace MixedReality.Toolkit.UX.Runtime.Tests
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public class SliderTests : BaseRuntimeInputTests
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{
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// UXComponents/Sliders/Prefabs/NonCanvasSliderBase.prefab
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private const string defaultSliderPrefabGuid = "5cf5d5d5cc7fe184a93c388dbab66bb9";
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private static readonly string defaultSliderPrefabPath = AssetDatabase.GUIDToAssetPath(defaultSliderPrefabGuid);
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private const float sliderValueDelta = 0.02f;
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private const string DefaultSliderPrefabGuid = "5cf5d5d5cc7fe184a93c388dbab66bb9";
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private static readonly string DefaultSliderPrefabPath = AssetDatabase.GUIDToAssetPath(DefaultSliderPrefabGuid);
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private const float SliderValueDelta = 0.02f;
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public override IEnumerator Setup()
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{
@@ -57,10 +57,10 @@ public IEnumerator TestAssembleInteractableAndNearManip()
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// This should not throw exception
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AssembleSlider(InputTestUtilities.InFrontOfUser(Vector3.forward), Vector3.zero, out GameObject sliderObject, out Slider slider, out _);
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Assert.AreEqual(0.5f, slider.Value, sliderValueDelta, "Slider should have value 0.5 at start");
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Assert.AreEqual(0.5f, slider.Value, SliderValueDelta, "Slider should have value 0.5 at start");
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yield return DirectPinchAndMoveSlider(slider, 1.0f);
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// Allow some leeway due to grab positions shifting on open
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Assert.AreEqual(1.0f, slider.Value, sliderValueDelta, "Slider should have value 1.0 after being manipulated at start");
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Assert.AreEqual(1.0f, slider.Value, SliderValueDelta, "Slider should have value 1.0 after being manipulated at start");
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//// clean up
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Object.Destroy(sliderObject);
@@ -75,10 +75,10 @@ public IEnumerator TestLoadPrefabAndNearManipNoSnap()
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slider.SnapToPosition = false;
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slider.IsTouchable = false;
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Assert.AreEqual(0.5f, slider.Value, sliderValueDelta, "Slider should have value 0.5 at start");
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Assert.AreEqual(0.5f, slider.Value, SliderValueDelta, "Slider should have value 0.5 at start");
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yield return DirectPinchAndMoveSlider(slider, 1.0f);
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// Allow some leeway due to grab positions shifting on open
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Assert.AreEqual(1.0f, slider.Value, sliderValueDelta, "Slider should have value 1.0 after being manipulated at start");
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Assert.AreEqual(1.0f, slider.Value, SliderValueDelta, "Slider should have value 1.0 after being manipulated at start");
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// clean up
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Object.Destroy(sliderObject);
@@ -435,7 +435,7 @@ public IEnumerator TestNullVisualsNoSnap()
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// Test that the slider still works and no errors are thrown
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yield return RuntimeTestUtilities.WaitForUpdates();
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Assert.AreEqual(0.5f, slider.Value, sliderValueDelta, "Slider should have value 0.5 at start");
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Assert.AreEqual(0.5f, slider.Value, SliderValueDelta, "Slider should have value 0.5 at start");
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// clean up
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Object.Destroy(sliderObject);
@@ -669,7 +669,7 @@ private void AssembleSlider(Vector3 position, Vector3 rotation, out GameObject s
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private void InstantiateDefaultSliderPrefab(Vector3 position, Vector3 rotation, out GameObject sliderObject, out Slider slider, out SliderVisuals sliderVisuals)
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{
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// Load interactable prefab
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Object sliderPrefab = AssetDatabase.LoadAssetAtPath(defaultSliderPrefabPath, typeof(Object));
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Object sliderPrefab = AssetDatabase.LoadAssetAtPath(DefaultSliderPrefabPath, typeof(Object));
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sliderObject = Object.Instantiate(sliderPrefab) as GameObject;
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slider = sliderObject.GetComponent<Slider>();
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sliderVisuals = sliderObject.GetComponent<SliderVisuals>();

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