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CMakeLists.txt
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398 lines (333 loc) · 15.3 KB
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cmake_minimum_required(VERSION 3.22.1)
project("MobileGL")
option(MOBILEGL_BUILD_TEST "Build MobileGL tests" ON )
option(MOBILEGL_BUILD_BENCHMARK "Build MobileGL benchmarks" ON )
option(MOBILEGL_FORCE_RELEASE_OPT "Enable Release optimization flags in Debug build" ON )
option(MOBILEGL_ENABLE_TRACY "Enable tracy for profiling" OFF)
if (ANDROID)
set(MOBILEGL_BUILD_TEST OFF CACHE BOOL "Build MobileGL tests" FORCE)
set(MOBILEGL_BUILD_BENCHMARK OFF CACHE BOOL "Build MobileGL benchmarks" FORCE)
endif()
if (NOT CMAKE_BUILD_TYPE STREQUAL "Debug" OR MOBILEGL_FORCE_RELEASE_OPT)
# Check if ThinLTO or LTO is suppported
include(CheckIPOSupported)
include(CheckCCompilerFlag)
include(CheckCXXCompilerFlag)
check_ipo_supported(RESULT LTOSupported OUTPUT LTOError)
check_c_compiler_flag("-flto" HAS_LTO_C)
check_cxx_compiler_flag("-flto" HAS_LTO_CXX)
if (LTOSupported OR (HAS_LTO_C AND HAS_LTO_CXX))
# Check ThinLTO
check_c_compiler_flag("-flto=thin" HAS_THINLTO_C)
check_cxx_compiler_flag("-flto=thin" HAS_THINLTO_CXX)
if (HAS_THINLTO_C AND HAS_THINLTO_CXX)
message(STATUS "ThinLTO supported, using -flto=thin")
add_compile_options(-flto=thin)
add_link_options(-flto=thin)
else()
# ThinLTO is not supported
message(STATUS "ThinLTO not available, fallback to CMAKE IPO")
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION TRUE)
endif()
else()
message(STATUS "IPO not supported: ${LTOError}")
endif()
if (CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang" AND NOT MATCHES "AppleClang")
add_compile_options(-O3 -ffunction-sections -fdata-sections)
add_link_options(-Wl,--gc-sections)
elseif (CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
# add_compile_options(/O2)
else ()
add_compile_options(-O2)
endif()
endif()
if (CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
add_compile_options(/Zc:preprocessor)
add_compile_options(/Zc:__cplusplus)
endif()
enable_language(CXX)
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
if (MSVC)
set(CMAKE_CXX_FLAGS "/EHsc ${CMAKE_CXX_FLAGS}")
endif()
# Generate MGGitHash.h
execute_process(
COMMAND git rev-parse HEAD
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
OUTPUT_VARIABLE GIT_COMMIT_HASH_FULL
OUTPUT_STRIP_TRAILING_WHITESPACE
)
string(SUBSTRING "${GIT_COMMIT_HASH_FULL}" 0 7 GIT_COMMIT_HASH_SHORT)
configure_file(
${CMAKE_SOURCE_DIR}/MobileGL/MG_Util/Miscellany/MGGitHash.h.in
${CMAKE_BINARY_DIR}/generated/MGGitHash.h
@ONLY
)
include_directories(${CMAKE_BINARY_DIR}/generated)
set(ENABLE_RTTI ON CACHE BOOL "Enables RTTI (will be took by glslang)" FORCE)
set(ENABLE_GLSLANG_BINARIES OFF CACHE BOOL "Enable glslangValidator/spirv-remap" FORCE)
set(ENABLE_SPVREMAPPER OFF CACHE BOOL "Enable SPVRemapper" FORCE)
set(ENABLE_OPT ON CACHE BOOL "Enable SPIRV-Tools opt usage in glslang" FORCE)
set(BUILD_EXTERNAL ON CACHE BOOL "Build external deps in External/" FORCE)
set(ENABLE_GLSLANG_INSTALL OFF CACHE BOOL "Install glslang targets" FORCE)
set(SPIRV_CROSS_C_API ON CACHE BOOL "Enable C API" FORCE)
set(SPIRV_CROSS_ENABLE_GLSL ON CACHE BOOL "Enable GLSL backend" FORCE)
set(SPIRV_CROSS_ENABLE_HLSL OFF CACHE BOOL "Disable HLSL backend" FORCE)
set(SPIRV_CROSS_ENABLE_MSL OFF CACHE BOOL "Disable MSL backend" FORCE)
set(SPIRV_CROSS_ENABLE_CPP OFF CACHE BOOL "Disable C++ API target" FORCE)
set(SPIRV_CROSS_CLI OFF CACHE BOOL "Disable CLI binary" FORCE)
set(SPIRV_CROSS_STATIC ON CACHE BOOL "Prefer static libs" FORCE)
set(SPIRV_REFLECT_EXECUTABLE OFF CACHE BOOL "Build spirv-reflect executable" FORCE)
set(SPIRV_REFLECT_STATIC_LIB ON CACHE BOOL "Build a SPIRV-Reflect static library" FORCE)
set(SPIRV_REFLECT_BUILD_TESTS OFF CACHE BOOL "Build the SPIRV-Reflect test suite" FORCE)
set(SPIRV_REFLECT_ENABLE_ASSERTS OFF CACHE BOOL "Enable asserts for debugging" FORCE)
set(SPIRV_REFLECT_ENABLE_ASAN OFF CACHE BOOL "Use address sanitization" FORCE)
set(SPIRV_REFLECT_INSTALL OFF CACHE BOOL "Whether to install" FORCE)
# add_subdirectory(3rdparty/DiligentCore)
add_subdirectory(3rdparty/glslang)
add_subdirectory(3rdparty/SPIRV-Cross)
add_subdirectory(3rdparty/VulkanMemoryAllocator)
add_subdirectory(3rdparty/Vulkan-Headers)
add_subdirectory(3rdparty/Vulkan-Utility-Libraries)
add_subdirectory(3rdparty/SPIRV-Reflect)
set(XXHASH_BUILD_XXHSUM OFF)
option(BUILD_SHARED_LIBS OFF)
add_subdirectory(3rdparty/xxHash/build/cmake xxhash_build EXCLUDE_FROM_ALL)
set(TRACY_ENABLE ${MOBILEGL_ENABLE_TRACY} CACHE BOOL "Enable Tracy, this is an internal variable" FORCE)
if (TRACY_ENABLE)
set(TRACY_ON_DEMAND ON CACHE BOOL "Enable profiling only connected" FORCE)
set(TRACY_NO_EXIT OFF CACHE BOOL "Don't exit Tracy until connected" FORCE)
set(TRACY_DELAYED_INIT ON CACHE BOOL "Don't init Tracy on library load" FORCE)
set(TRACY_MANUAL_LIFETIME ON CACHE BOOL "Manually control Tracy lifetime" FORCE)
set(TRACY_NO_CRASH_HANDLER ON CACHE BOOL "Disable crash handling" FORCE)
add_subdirectory(3rdparty/tracy)
endif ()
set(SOURCE_FILES
MobileGL/Init.cpp
MobileGL/GlobalObjects.cpp
MobileGL/ConfigLoader.cpp
MobileGL/MG_Util/Debug/Log.cpp
MobileGL/MG_Util/Math/VectorTypes.cpp
MobileGL/MG_Util/Metrics/TextureMetrics.cpp
MobileGL/MG_Util/Metrics/BufferMetrics.cpp
MobileGL/MG_Util/Converters/GLToStr/GLEnumConverter.cpp
MobileGL/MG_Util/Converters/EGLToStr/EGLEnumConverter.cpp
MobileGL/MG_Util/Converters/MGToStr/DataTypeConverter.cpp
MobileGL/MG_Util/Converters/MGToStr/RenderStateEnumConverter.cpp
MobileGL/MG_Util/Converters/MGToStr/GLExtensionConverter.cpp
MobileGL/MG_Util/Converters/MGToStr/BufferEnumConverter.cpp
MobileGL/MG_Util/Converters/MGToStr/FramebufferEnumConverter.cpp
MobileGL/MG_Util/Converters/MGToStr/TextureEnumConverter.cpp
MobileGL/MG_Util/Converters/GLToGlslang/ProgramEnumConverter.cpp
MobileGL/MG_Util/Converters/MGToGL/ErrorCodeConverter.cpp
MobileGL/MG_Util/Converters/MGToGL/BufferEnumConverter.cpp
MobileGL/MG_Util/Converters/MGToGL/FramebufferEnumConverter.cpp
MobileGL/MG_Util/Converters/MGToGL/TextureEnumConverter.cpp
MobileGL/MG_Util/Converters/MGToGL/DataTypeConverter.cpp
MobileGL/MG_Util/Converters/MGToGL/RenderStateEnumConverter.cpp
MobileGL/MG_Util/Converters/MGToGL/ProgramEnumConverter.cpp
MobileGL/MG_Util/Converters/GLToMG/BufferEnumConverter.cpp
MobileGL/MG_Util/Converters/GLToMG/FramebufferEnumConverter.cpp
MobileGL/MG_Util/Converters/GLToMG/TextureEnumConverter.cpp
MobileGL/MG_Util/Converters/GLToMG/DataTypeConverter.cpp
MobileGL/MG_Util/Converters/GLToMG/RenderStateEnumConverter.cpp
MobileGL/MG_Util/Converters/GLToMG/ProgramEnumConverter.cpp
MobileGL/MG_Util/Converters/MGToMG/TextureEnumConverter.cpp
MobileGL/MG_Util/Converters/MGToVk/RenderStateEnumConverter.cpp
MobileGL/MG_Util/Converters/MGToVk/TextureEnumConverter.cpp
MobileGL/MG_Util/Classifiers/TextureEnumClassifier.cpp
MobileGL/MG_Util/ShaderTranspiler/ShaderCompiler.cpp
MobileGL/MG_Util/ShaderTranspiler/SpvcSession.cpp
MobileGL/MG_Util/ShaderTranspiler/ShaderSourceProcessor.cpp
MobileGL/MG_Util/ShaderTranspiler/glslang/TMglGlslIoResolver.cpp
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/EliminateFloatEqualsZeroPass.cpp
MobileGL/MG_Util/BackendLoaders/OpenGL/Loader.cpp
MobileGL/MG_Util/BackendLoaders/Vulkan/Loader.cpp
MobileGL/MG_Util/Texture/PixelStoreProcessor.cpp
MobileGL/MG_Util/Texture/TextureFormatProcessor.cpp
MobileGL/MG_Impl/GLXImpl/Exporting/Definitions.cpp
MobileGL/MG_Impl/GLXImpl/LookUp/LookUp.cpp
MobileGL/MG_Impl/EGLImpl/Exporting/Definitions.cpp
MobileGL/MG_Impl/EGLImpl/EGLImpl.cpp
# @INSERTION_POINT:SOURCE_FILE_GLIMPL@ #
MobileGL/MG_Impl/GLImpl/Sampler/Validators.cpp
MobileGL/MG_Impl/GLImpl/Sampler/GL_Sampler.cpp
MobileGL/MG_Impl/GLImpl/Drawing/GL_Drawing.cpp
MobileGL/MG_Impl/GLImpl/RenderState/GL_RenderState.cpp
MobileGL/MG_Impl/GLImpl/Framebuffer/Validators.cpp
MobileGL/MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.cpp
MobileGL/MG_Impl/GLImpl/Program/GL_Program.cpp
MobileGL/MG_Impl/GLImpl/Texture/GL_Texture.cpp
MobileGL/MG_Impl/GLImpl/Texture/Validators.cpp
MobileGL/MG_Impl/GLImpl/Texture/ProxyTexture.cpp
MobileGL/MG_Impl/GLImpl/VertexArray/GL_VertexArray.cpp
MobileGL/MG_Impl/GLImpl/VertexArray/Validators.cpp
MobileGL/MG_Impl/GLImpl/Buffer/GL_Buffer.cpp
MobileGL/MG_Impl/GLImpl/Buffer/Validators.cpp
MobileGL/MG_Impl/GLImpl/Exporting/Definitions.cpp
MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.cpp
MobileGL/MG_Impl/GLImpl/Sync/GL_Sync.cpp
MobileGL/MG_Impl/Init.cpp
MobileGL/MG_Impl/GetProcAddress.cpp
MobileGL/MG_Backend/Init.cpp
MobileGL/MG_Backend/BackendObject.cpp
MobileGL/MG_Backend/DirectGLES/DirectGLES.cpp
MobileGL/MG_Backend/DirectGLES/BackendObject_DirectGLES.cpp
MobileGL/MG_Backend/DirectGLES/Utils.cpp
MobileGL/MG_Backend/DirectGLES/Managers.cpp
MobileGL/MG_Backend/DirectVulkan/DirectVulkan.cpp
MobileGL/MG_Backend/DirectVulkan/BackendObject_DirectVulkan.cpp
MobileGL/MG_Backend/DirectVulkan/VmaImpl.cpp
MobileGL/MG_Backend/DirectVulkan/Renderer/VulkanRenderer.cpp
MobileGL/MG_Backend/DirectVulkan/Renderer/SwapchainObject.cpp
MobileGL/MG_Backend/DirectVulkan/Renderer/FrameContext.cpp
MobileGL/MG_Backend/DirectVulkan/Renderer/PipelineFactory.cpp
MobileGL/MG_Backend/DirectVulkan/Renderer/ProgramFactory.cpp
MobileGL/MG_Backend/DirectVulkan/Renderer/UniformManager.cpp
MobileGL/MG_Backend/DirectVulkan/Renderer/BufferArena.cpp
MobileGL/MG_Backend/DirectVulkan/Renderer/VkBufferManager.cpp
MobileGL/MG_Backend/DirectVulkan/Renderer/VertexInputStateBuilder.cpp
MobileGL/MG_Backend/DirectVulkan/Renderer/VertexInputStateFactory.cpp
MobileGL/MG_Backend/DirectVulkan/Renderer/VkBufferObject.cpp
MobileGL/MG_Backend/DirectVulkan/Renderer/VkTextureManager.cpp
MobileGL/MG_Backend/DirectVulkan/Renderer/VkSamplerManager.cpp
MobileGL/MG_Backend/DirectVulkan/Renderer/VkClearManager.cpp
MobileGL/MG_Backend/DirectVulkan/Renderer/VkRenderPassManager.cpp
MobileGL/MG_State/GLState/Core.cpp
MobileGL/MG_State/EGLState/Core.cpp
MobileGL/MG_State/GLState/ErrorState/Error.cpp
MobileGL/MG_State/GLState/BufferState/BufferState.cpp
MobileGL/MG_State/GLState/BufferState/BufferObject.cpp
MobileGL/MG_State/GLState/VertexArrayState/VertexArrayState.cpp
MobileGL/MG_State/GLState/VertexArrayState/VertexArrayObject.cpp
MobileGL/MG_State/GLState/TextureState/MipmapStorage.cpp
MobileGL/MG_State/GLState/TextureState/TextureObject.cpp
MobileGL/MG_State/GLState/TextureState/TextureObject1D.cpp
MobileGL/MG_State/GLState/TextureState/TextureObject2D.cpp
MobileGL/MG_State/GLState/TextureState/TextureObject2DCube.cpp
MobileGL/MG_State/GLState/TextureState/TextureObject3D.cpp
MobileGL/MG_State/GLState/TextureState/TextureObjectBuffer.cpp
MobileGL/MG_State/GLState/TextureState/TextureUnit.cpp
MobileGL/MG_State/GLState/TextureState/TextureState.cpp
MobileGL/MG_State/GLState/ProgramState/ProgramObject.cpp
MobileGL/MG_State/GLState/ProgramState/ShaderObject.cpp
MobileGL/MG_State/GLState/ProgramState/ProgramState.cpp
MobileGL/MG_State/GLState/RenderState/RenderState.cpp
MobileGL/MG_State/GLState/FramebufferState/FramebufferObject.cpp
MobileGL/MG_State/GLState/FramebufferState/FramebufferState.cpp
MobileGL/MG_State/GLState/SamplerState/SamplerObject.cpp
MobileGL/MG_State/GLState/SamplerState/SamplerState.cpp
MobileGL/MG_State/GLState/RenderbufferState/RenderbufferObject.cpp
MobileGL/MG_State/GLState/RenderbufferState/RenderbufferState.cpp
)
set(MOBILEGL_LINK_LIBRARIES
glslang::glslang
spirv-cross-c
SPIRV-Tools-opt
SPIRV-Tools
xxHash::xxhash
GPUOpen::VulkanMemoryAllocator
Vulkan::UtilityHeaders
spirv-reflect-static
)
set(MOBILEGL_COMPILE_DEF
-DVMA_STATIC_VULKAN_FUNCTIONS=0
-DVMA_DYNAMIC_VULKAN_FUNCTIONS=1
-DVMA_VULKAN_VERSION=1001000
)
message(STATUS "MOBILEGL_COMPILE_DEF=${MOBILEGL_COMPILE_DEF}")
set(MOBILEGL_INCLUDE_DIR
${CMAKE_SOURCE_DIR}/include
${CMAKE_SOURCE_DIR}/MobileGL
${spirv-tools_SOURCE_DIR}
${spirv-tools_SOURCE_DIR}/include
${spirv-tools_BINARY_DIR}
${SPIRV-Headers_SOURCE_DIR}/include
)
add_library(${CMAKE_PROJECT_NAME} SHARED
${SOURCE_FILES}
)
if (CMAKE_BUILD_TYPE STREQUAL "Debug")
set_target_properties(${CMAKE_PROJECT_NAME} PROPERTIES
C_VISIBILITY_PRESET default
CXX_VISIBILITY_PRESET default
VISIBILITY_INLINES_HIDDEN OFF
)
else()
set_target_properties(${CMAKE_PROJECT_NAME} PROPERTIES
C_VISIBILITY_PRESET hidden
CXX_VISIBILITY_PRESET hidden
VISIBILITY_INLINES_HIDDEN ON
)
endif()
target_include_directories(${CMAKE_PROJECT_NAME} PUBLIC
${MOBILEGL_INCLUDE_DIR}
)
target_link_libraries(${CMAKE_PROJECT_NAME}
PUBLIC
${MOBILEGL_LINK_LIBRARIES}
)
target_compile_definitions(${CMAKE_PROJECT_NAME}
PUBLIC
${MOBILEGL_COMPILE_DEF}
)
if(NOT ANDROID)
add_library(${CMAKE_PROJECT_NAME}_s STATIC
${SOURCE_FILES}
)
if (CMAKE_BUILD_TYPE STREQUAL "Debug")
set_target_properties(${CMAKE_PROJECT_NAME}_s PROPERTIES
C_VISIBILITY_PRESET default
CXX_VISIBILITY_PRESET default
VISIBILITY_INLINES_HIDDEN OFF
)
else()
set_target_properties(${CMAKE_PROJECT_NAME}_s PROPERTIES
C_VISIBILITY_PRESET hidden
CXX_VISIBILITY_PRESET hidden
VISIBILITY_INLINES_HIDDEN ON
)
endif()
target_include_directories(${CMAKE_PROJECT_NAME}_s PUBLIC
${MOBILEGL_INCLUDE_DIR}
)
target_link_libraries(${CMAKE_PROJECT_NAME}_s
PUBLIC
${MOBILEGL_LINK_LIBRARIES}
)
target_compile_definitions(${CMAKE_PROJECT_NAME}_s
PUBLIC
${MOBILEGL_COMPILE_DEF}
)
endif()
if (TRACY_ENABLE)
target_link_libraries(${CMAKE_PROJECT_NAME} PUBLIC Tracy::TracyClient)
target_link_libraries(${CMAKE_PROJECT_NAME}_s PUBLIC Tracy::TracyClient)
target_compile_definitions(${CMAKE_PROJECT_NAME} PUBLIC -DTRACY_ENABLE)
target_compile_definitions(${CMAKE_PROJECT_NAME}_s PUBLIC -DTRACY_ENABLE)
endif ()
if (ANDROID)
target_link_libraries(${CMAKE_PROJECT_NAME} PUBLIC
android
log
vulkan
)
endif()
if (NOT ANDROID)
find_package(Vulkan)
if (Vulkan_FOUND)
target_link_libraries(${CMAKE_PROJECT_NAME} PUBLIC Vulkan::Vulkan Vulkan::Headers)
target_link_libraries(${CMAKE_PROJECT_NAME}_s PUBLIC Vulkan::Vulkan Vulkan::Headers)
target_include_directories(${CMAKE_PROJECT_NAME} PUBLIC ${Vulkan_INCLUDE_DIR})
target_include_directories(${CMAKE_PROJECT_NAME}_s PUBLIC ${Vulkan_INCLUDE_DIR})
endif ()
if (MOBILEGL_BUILD_TEST)
add_subdirectory(MobileGL/MG_Test)
endif()
if (MOBILEGL_BUILD_BENCHMARK)
add_subdirectory(MobileGL/MG_Benchmark)
endif()
endif()