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102 changes: 102 additions & 0 deletions games/game_fantasylifei.py
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from pathlib import Path

from PyQt6.QtCore import QDir

import mobase

from ..basic_features import BasicLocalSavegames, BasicModDataChecker, GlobPatterns
from ..basic_features.basic_save_game_info import BasicGameSaveGame
from ..basic_game import BasicGame
from ..steam_utils import find_steam_path


class FantasyLifeIModDataChecker(BasicModDataChecker):
def __init__(self):
super().__init__(
GlobPatterns(
move={
"*.fliarchive": "Mods/",
"*.pak": "Paks/~mods/",
"*.ucas": "Paks/~mods/",
"*.utoc": "Paks/~mods/",
},
valid=["L10N", "sound", "Mods", "Paks"],
)
)


class FantasyLifeI(BasicGame, mobase.IPluginFileMapper):
Name = "Fantasy Life I Support Plugin"
Author = "AmeliaCute"
Version = "0.2.2"

GameName = "FANTASY LIFE i"
GameShortName = "fantasylifei"
GameNexusName = "fantasylifeithegirlwhostealstime"
GameValidShortNames = ["fli"]

GameDataPath = "Game/Content/"
GameBinary = "Game/Binaries/Win64/NFL1-Win64-Shipping.exe"
GameSteamId = 2993780

GameSupportURL = (
r"https://github.com/ModOrganizer2/modorganizer-basic_games/wiki/"
"Game:-Fantasy-Life-I:-The-Girl-Who-Steals-Time"
)

def __init__(self):
BasicGame.__init__(self)
mobase.IPluginFileMapper.__init__(self)

def init(self, organizer: mobase.IOrganizer) -> bool:
super().init(organizer)
self._register_feature(FantasyLifeIModDataChecker())
self._register_feature(BasicLocalSavegames(self.savesDirectory()))
return True

def executables(self):
return [
mobase.ExecutableInfo("Fantasy Life I", self.GameBinary),
]

## SAVE
# credit to game.darkestdungeon.py
@staticmethod
def getCloudSaveDirectory() -> str | None:
steamPath = find_steam_path()
if steamPath is None:
return None

userData = steamPath.joinpath("userdata")
for child in userData.iterdir():
name = child.name
try:
int(name)
except ValueError:
continue

cloudSaves = child.joinpath("2993780/remote")
if cloudSaves.exists() and cloudSaves.is_dir():
return str(cloudSaves)
return None

def savesDirectory(self) -> QDir:
return QDir(self.getCloudSaveDirectory())

def listSaves(self, folder: QDir) -> list[mobase.ISaveGame]:
saves: list[Path] = []
for path in Path(folder.absolutePath()).glob("*.bin"):
saves.append(path)

##TODO: need a proper implementation
return [BasicGameSaveGame(path) for path in saves]

## MAPPING

def exeDirectory(self) -> QDir:
return QDir(QDir(self.gameDirectory()).filePath("Game/Binaries/Win64"))

def mappings(self) -> list[mobase.Mapping]:
return [
mobase.Mapping("*.dll", self.exeDirectory().absolutePath(), False, True),
]