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if (!omodsPendingPostInstall.empty() && !(mMoInfo->modList()->state(mod->name()) & MOBase::IModList::STATE_ACTIVE))
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{
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auto response = QMessageBox::question(mParentWidget, tr("Activate mod?"),
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/*: %1 is the left-pane mod name.
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%2 is the name from the metadata of an OMOD.
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*/
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tr("%1 contains the OMOD %2. OMODs may have post-installation actions like activating ESPs. Would you like to enable the mod so this can happen now?").arg(mod->name()).arg(omodsPendingPostInstall[0]),
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QMessageBox::Yes | QMessageBox::No);
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/*: %1 is the left-pane mod name.
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%2 is the name from the metadata of an OMOD.
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*/
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tr("%1 contains the OMOD %2. OMODs may have post-installation actions like activating ESPs. Would you like to enable the mod so this can happen now?").arg(mod->name()).arg(omodsPendingPostInstall[0]),
tr("%1 wants to register the following BSA archives, but Mod Organizer 2 can't do that yet due to technical limitations:<ul><li>%2</li></ul>For now, your options include adding the BSA names to <code>sResourceArchiveList</code> in the game INI, creating a dummy ESP with the same name, or extracting the BSA, all of which have drawbacks.")
tr("%1 wants to register the following BSA archives, but Mod Organizer 2 can't do that yet due to technical limitations:<ul><li>%2</li></ul>For now, your options include adding the BSA names to <code>sResourceArchiveList</code> in the game INI, creating a dummy ESP with the same name, or extracting the BSA, all of which have drawbacks.")
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