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game_settings.cpp
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420 lines (385 loc) · 10.5 KB
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#include "game_settings.h"
namespace fs = std::filesystem;
namespace loot
{
static constexpr float MORROWIND_MINIMUM_HEADER_VERSION = 1.2f;
static constexpr float OBLIVION_MINIMUM_HEADER_VERSION = 0.8f;
static constexpr float SKYRIM_FO3_MINIMUM_HEADER_VERSION = 0.94f;
static constexpr float SKYRIM_SE_MINIMUM_HEADER_VERSION = 1.7f;
static constexpr float FONV_MINIMUM_HEADER_VERSION = 1.32f;
static constexpr float FO4_MINIMUM_HEADER_VERSION = 0.95f;
static constexpr float STARFIELD_MINIMUM_HEADER_VERSION = 0.96f;
std::filesystem::path GetOpenMWDataPath(const std::filesystem::path& gamePath)
{
#ifndef _WIN32
if (gamePath == "/usr/games") {
// Ubuntu, Debian
return "/usr/share/games/openmw/resources/vfs";
} else if (gamePath == "/run/host/usr/games") {
// Ubuntu, Debian from inside a Flatpak sandbox
return "/run/host/usr/share/games/openmw/resources/vfs";
} else if (gamePath == "/usr/bin") {
const auto path = "/usr/share/games/openmw/resources/vfs";
if (std::filesystem::exists(path)) {
// Arch
return path;
}
// OpenSUSE
return "/usr/share/openmw/resources/vfs";
} else if (gamePath == "/run/host/usr/bin") {
const auto path = "/run/host/usr/share/games/openmw/resources/vfs";
if (std::filesystem::exists(path)) {
// Arch from inside a Flatpak sandbox
return path;
}
// OpenSUSE from inside a Flatpak sandbox
return "/run/host/usr/share/openmw/resources/vfs";
} else if (boost::ends_with(gamePath.u8string(),
"/app/org.openmw.OpenMW/current/active/files/bin")) {
// Flatpak
return gamePath / "../share/games/openmw/resources/vfs";
}
#endif
return gamePath / "resources" / "vfs";
}
GameType GetGameType(const GameId gameId)
{
switch (gameId) {
case GameId::tes3:
case GameId::openmw:
return GameType::tes3;
case GameId::tes4:
case GameId::nehrim:
return GameType::tes4;
case GameId::tes5:
case GameId::enderal:
return GameType::tes5;
case GameId::tes5se:
case GameId::enderalse:
return GameType::tes5se;
case GameId::tes5vr:
return GameType::tes5vr;
case GameId::fo3:
return GameType::fo3;
case GameId::fonv:
return GameType::fonv;
case GameId::fo4:
return GameType::fo4;
case GameId::fo4vr:
return GameType::fo4vr;
case GameId::starfield:
return GameType::starfield;
case GameId::oblivionRemastered:
return GameType::oblivionRemastered;
default:
throw std::logic_error("Unrecognised game ID");
}
}
float GetMinimumHeaderVersion(const GameId gameId)
{
switch (gameId) {
case GameId::tes3:
case GameId::openmw:
return MORROWIND_MINIMUM_HEADER_VERSION;
case GameId::tes4:
case GameId::nehrim:
case GameId::oblivionRemastered:
return OBLIVION_MINIMUM_HEADER_VERSION;
case GameId::tes5:
case GameId::enderal:
return SKYRIM_FO3_MINIMUM_HEADER_VERSION;
case GameId::tes5se:
case GameId::tes5vr:
case GameId::enderalse:
return SKYRIM_SE_MINIMUM_HEADER_VERSION;
case GameId::fo3:
return SKYRIM_FO3_MINIMUM_HEADER_VERSION;
case GameId::fonv:
return FONV_MINIMUM_HEADER_VERSION;
case GameId::fo4:
case GameId::fo4vr:
return FO4_MINIMUM_HEADER_VERSION;
case GameId::starfield:
return STARFIELD_MINIMUM_HEADER_VERSION;
default:
throw std::logic_error("Unrecognised game ID");
}
}
std::filesystem::path GetDataPath(const GameId gameId,
const std::filesystem::path& gamePath)
{
switch (gameId) {
case GameId::tes3:
return gamePath / "Data Files";
case GameId::tes4:
case GameId::nehrim:
case GameId::tes5:
case GameId::enderal:
case GameId::tes5se:
case GameId::enderalse:
case GameId::tes5vr:
case GameId::fo3:
case GameId::fonv:
case GameId::fo4:
case GameId::fo4vr:
case GameId::starfield:
return gamePath / "Data";
case GameId::openmw:
return GetOpenMWDataPath(gamePath);
case GameId::oblivionRemastered:
return gamePath / "OblivionRemastered" / "Content" / "Dev" / "ObvData" / "Data";
default:
throw std::logic_error("Unrecognised game ID");
}
}
std::string ToString(const GameId gameId)
{
switch (gameId) {
case GameId::tes3:
return "Morrowind";
case GameId::tes4:
return "Oblivion";
case GameId::nehrim:
return "Nehrim";
case GameId::tes5:
return "Skyrim";
case GameId::enderal:
return "Enderal";
case GameId::tes5se:
return "Skyrim Special Edition";
case GameId::enderalse:
return "Enderal Special Edition";
case GameId::tes5vr:
return "Skyrim VR";
case GameId::fo3:
return "Fallout3";
case GameId::fonv:
return "FalloutNV";
case GameId::fo4:
return "Fallout4";
case GameId::fo4vr:
return "Fallout4VR";
case GameId::starfield:
return "Starfield";
case GameId::openmw:
return "OpenMW";
case GameId::oblivionRemastered:
return "Oblivion Remastered";
default:
throw std::logic_error("Unrecognised game ID");
}
}
bool SupportsLightPlugins(const GameType gameType)
{
return gameType == GameType::tes5se || gameType == GameType::tes5vr ||
gameType == GameType::fo4 || gameType == GameType::fo4vr;
}
std::string GetMasterFilename(const GameId gameId)
{
switch (gameId) {
case GameId::tes3:
return "Morrowind.esm";
case GameId::tes4:
case GameId::oblivionRemastered:
return "Oblivion.esm";
case GameId::nehrim:
return "Nehrim.esm";
case GameId::tes5:
case GameId::tes5se:
case GameId::tes5vr:
case GameId::enderal:
case GameId::enderalse:
return "Skyrim.esm";
case GameId::fo3:
return "Fallout3.esm";
case GameId::fonv:
return "FalloutNV.esm";
case GameId::fo4:
case GameId::fo4vr:
return "Fallout4.esm";
case GameId::starfield:
return "Starfield.esm";
case GameId::openmw:
// This isn't actually a master file, but it's hardcoded to load first,
// and the value is only used to check the game is installed and to
// skip fully loading this file before sorting - and omwscripts files
// don't get loaded anyway.
return "builtin.omwscripts";
default:
throw std::logic_error("Unrecognised game ID");
}
}
std::string GetGameName(const GameId gameId)
{
switch (gameId) {
case GameId::tes3:
return "TES III: Morrowind";
case GameId::tes4:
return "TES IV: Oblivion";
case GameId::nehrim:
return "Nehrim - At Fate's Edge";
case GameId::tes5:
return "TES V: Skyrim";
case GameId::enderal:
return "Enderal: Forgotten Stories";
case GameId::tes5se:
return "TES V: Skyrim Special Edition";
case GameId::enderalse:
return "Enderal: Forgotten Stories (Special Edition)";
case GameId::tes5vr:
return "TES V: Skyrim VR";
case GameId::fo3:
return "Fallout 3";
case GameId::fonv:
return "Fallout: New Vegas";
case GameId::fo4:
return "Fallout 4";
case GameId::fo4vr:
return "Fallout 4 VR";
case GameId::starfield:
return "Starfield";
case GameId::openmw:
return "OpenMW";
case GameId::oblivionRemastered:
return "TES IV: Oblivion Remastered";
default:
throw std::logic_error("Unrecognised game ID");
}
}
std::string GetDefaultMasterlistRepositoryName(const GameId gameId)
{
switch (gameId) {
case GameId::tes3:
return "morrowind";
case GameId::tes4:
case GameId::nehrim:
case GameId::oblivionRemastered:
return "oblivion";
case GameId::tes5:
return "skyrim";
case GameId::enderal:
case GameId::enderalse:
return "enderal";
case GameId::tes5se:
return "skyrimse";
case GameId::tes5vr:
return "skyrimvr";
case GameId::fo3:
return "fallout3";
case GameId::fonv:
return "falloutnv";
case GameId::fo4:
return "fallout4";
case GameId::fo4vr:
return "fallout4vr";
case GameId::starfield:
return "starfield";
default:
throw std::logic_error("Unrecognised game type");
}
}
std::string GetDefaultMasterlistUrl(const std::string& repositoryName)
{
return std::string("https://raw.githubusercontent.com/loot/") + repositoryName + "/" +
DEFAULT_MASTERLIST_BRANCH + "/masterlist.yaml";
}
std::string GetDefaultMasterlistUrl(const GameId gameId)
{
const auto repoName = GetDefaultMasterlistRepositoryName(gameId);
return GetDefaultMasterlistUrl(repoName);
}
GameSettings::GameSettings(const GameId gameId, const std::string& lootFolder)
: id_(gameId), type_(GetGameType(gameId)), name_(GetGameName(gameId)),
masterFile_(GetMasterFilename(gameId)),
minimumHeaderVersion_(GetMinimumHeaderVersion(gameId)),
lootFolderName_(lootFolder), masterlistSource_(GetDefaultMasterlistUrl(gameId))
{}
bool GameSettings::operator==(const GameSettings& rhs) const
{
return name_ == rhs.Name() || lootFolderName_ == rhs.FolderName();
}
GameId GameSettings::Id() const
{
return id_;
}
GameType GameSettings::Type() const
{
return type_;
}
std::string GameSettings::Name() const
{
return name_;
}
std::string GameSettings::FolderName() const
{
return lootFolderName_;
}
std::string GameSettings::Master() const
{
return masterFile_;
}
float GameSettings::MinimumHeaderVersion() const
{
return minimumHeaderVersion_;
}
std::string GameSettings::MasterlistSource() const
{
return masterlistSource_;
}
std::filesystem::path GameSettings::GamePath() const
{
return gamePath_;
}
std::filesystem::path GameSettings::GameLocalPath() const
{
return gameLocalPath_;
}
std::filesystem::path GameSettings::DataPath() const
{
return GetDataPath(id_, gamePath_);
}
GameSettings& GameSettings::SetName(const std::string& name)
{
name_ = name;
return *this;
}
GameSettings& GameSettings::SetMaster(const std::string& masterFile)
{
masterFile_ = masterFile;
return *this;
}
GameSettings& GameSettings::SetMinimumHeaderVersion(float mininumHeaderVersion)
{
minimumHeaderVersion_ = mininumHeaderVersion;
return *this;
}
GameSettings& GameSettings::SetMasterlistSource(const std::string& source)
{
masterlistSource_ = source;
return *this;
}
GameSettings& GameSettings::SetGamePath(const std::filesystem::path& path)
{
gamePath_ = path;
return *this;
}
GameSettings& GameSettings::SetGameLocalPath(const std::filesystem::path& path)
{
gameLocalPath_ = path;
return *this;
}
GameSettings& GameSettings::SetGameLocalFolder(const std::string& folderName)
{
TCHAR path[MAX_PATH];
HRESULT res = ::SHGetFolderPath(nullptr, CSIDL_LOCAL_APPDATA, nullptr,
SHGFP_TYPE_CURRENT, path);
fs::path appData;
if (res == S_OK) {
appData = fs::path(path);
} else {
appData = fs::path("");
}
gameLocalPath_ = appData / fs::path(folderName);
return *this;
}
} // namespace loot