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263 lines (230 loc) · 12.9 KB
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#include "wrappers.h"
#include <tuple>
#include "pyplugins.h"
namespace py = pybind11;
using namespace pybind11::literals;
using namespace MOBase;
namespace mo2::python {
// this one is kind of big so it has its own function
void add_iplugingame_bindings(pybind11::module_ m)
{
py::enum_<IPluginGame::LoadOrderMechanism>(m, "LoadOrderMechanism")
.value("None", IPluginGame::LoadOrderMechanism::None)
.value("FileTime", IPluginGame::LoadOrderMechanism::FileTime)
.value("PluginsTxt", IPluginGame::LoadOrderMechanism::PluginsTxt)
.value("NONE", IPluginGame::LoadOrderMechanism::None)
.value("FILE_TIME", IPluginGame::LoadOrderMechanism::FileTime)
.value("PLUGINS_TXT", IPluginGame::LoadOrderMechanism::PluginsTxt);
py::enum_<IPluginGame::SortMechanism>(m, "SortMechanism")
.value("NONE", IPluginGame::SortMechanism::NONE)
.value("MLOX", IPluginGame::SortMechanism::MLOX)
.value("BOSS", IPluginGame::SortMechanism::BOSS)
.value("LOOT", IPluginGame::SortMechanism::LOOT);
// this does not actually do the conversion, but might be convenient
// for accessing the names for enum bits
py::enum_<IPluginGame::ProfileSetting>(m, "ProfileSetting", py::arithmetic())
.value("mods", IPluginGame::MODS)
.value("configuration", IPluginGame::CONFIGURATION)
.value("savegames", IPluginGame::SAVEGAMES)
.value("preferDefaults", IPluginGame::PREFER_DEFAULTS)
.value("MODS", IPluginGame::MODS)
.value("CONFIGURATION", IPluginGame::CONFIGURATION)
.value("SAVEGAMES", IPluginGame::SAVEGAMES)
.value("PREFER_DEFAULTS", IPluginGame::PREFER_DEFAULTS);
py::class_<IPluginGame, PyPluginGame, IPlugin,
std::unique_ptr<IPluginGame, py::nodelete>>(
m, "IPluginGame", py::multiple_inheritance())
.def(py::init<>())
.def("detectGame", &IPluginGame::detectGame)
.def("gameName", &IPluginGame::gameName)
.def("displayGameName", &IPluginGame::displayGameName)
.def("initializeProfile", &IPluginGame::initializeProfile, "directory"_a,
"settings"_a)
.def("listSaves", &IPluginGame::listSaves, "folder"_a)
.def("isInstalled", &IPluginGame::isInstalled)
.def("gameIcon", &IPluginGame::gameIcon)
.def("gameDirectory", &IPluginGame::gameDirectory)
.def("dataDirectory", &IPluginGame::dataDirectory)
.def("modDataDirectory", &IPluginGame::modDataDirectory)
.def("secondaryDataDirectories", &IPluginGame::secondaryDataDirectories)
.def("setGamePath", &IPluginGame::setGamePath, "path"_a)
.def("documentsDirectory", &IPluginGame::documentsDirectory)
.def("savesDirectory", &IPluginGame::savesDirectory)
.def("executables", &IPluginGame::executables)
.def("executableForcedLoads", &IPluginGame::executableForcedLoads)
.def("steamAPPId", &IPluginGame::steamAPPId)
.def("primaryPlugins", &IPluginGame::primaryPlugins)
.def("enabledPlugins", &IPluginGame::enabledPlugins)
.def("gameVariants", &IPluginGame::gameVariants)
.def("setGameVariant", &IPluginGame::setGameVariant, "variant"_a)
.def("binaryName", &IPluginGame::binaryName)
.def("gameShortName", &IPluginGame::gameShortName)
.def("lootGameName", &IPluginGame::lootGameName)
.def("primarySources", &IPluginGame::primarySources)
.def("validShortNames", &IPluginGame::validShortNames)
.def("gameNexusName", &IPluginGame::gameNexusName)
.def("iniFiles", &IPluginGame::iniFiles)
.def("DLCPlugins", &IPluginGame::DLCPlugins)
.def("CCPlugins", &IPluginGame::CCPlugins)
.def("blueprintPrefix", &IPluginGame::blueprintPrefix)
.def("loadOrderMechanism", &IPluginGame::loadOrderMechanism)
.def("sortMechanism", &IPluginGame::sortMechanism)
.def("nexusModOrganizerID", &IPluginGame::nexusModOrganizerID)
.def("nexusGameID", &IPluginGame::nexusGameID)
.def("looksValid", &IPluginGame::looksValid, "directory"_a)
.def("gameVersion", &IPluginGame::gameVersion)
.def("getLauncherName", &IPluginGame::getLauncherName)
.def("getSupportURL", &IPluginGame::getSupportURL)
.def("getModMappings", &IPluginGame::getModMappings);
}
// multiple installers
void add_iplugininstaller_bindings(pybind11::module_ m)
{
// this is bind but should not be inherited in Python - does not make sense,
// having it makes it simpler to bind the Simple and Custom installers
py::class_<IPluginInstaller, PyPluginInstallerBase<IPluginInstaller>, IPlugin,
std::unique_ptr<IPluginInstaller, py::nodelete>>(
m, "IPluginInstaller", py::multiple_inheritance())
.def("isArchiveSupported", &IPluginInstaller::isArchiveSupported, "tree"_a)
.def("priority", &IPluginInstaller::priority)
.def("onInstallationStart", &IPluginInstaller::onInstallationStart,
"archive"_a, "reinstallation"_a, "current_mod"_a)
.def("onInstallationEnd", &IPluginInstaller::onInstallationEnd, "result"_a,
"new_mod"_a)
.def("isManualInstaller", &IPluginInstaller::isManualInstaller)
.def("setParentWidget", &IPluginInstaller::setParentWidget, "parent"_a)
.def("setInstallationManager", &IPluginInstaller::setInstallationManager,
"manager"_a)
.def("_parentWidget",
&PyPluginInstallerBase<IPluginInstaller>::parentWidget)
.def("_manager", &PyPluginInstallerBase<IPluginInstaller>::manager,
py::return_value_policy::reference);
py::class_<IPluginInstallerSimple, PyPluginInstallerSimple, IPluginInstaller,
IPlugin, std::unique_ptr<IPluginInstallerSimple, py::nodelete>>(
m, "IPluginInstallerSimple", py::multiple_inheritance())
.def(py::init<>())
// note: keeping the variant here even if we always return a tuple
// to be consistent with the wrapper and have proper stubs generation.
.def(
"install",
[](IPluginInstallerSimple* p, GuessedValue<QString>& modName,
std::shared_ptr<IFileTree>& tree, QString& version,
int& nexusID) -> PyPluginInstallerSimple::py_install_return_type {
auto result = p->install(modName, tree, version, nexusID);
return std::make_tuple(result, tree, version, nexusID);
},
"name"_a, "tree"_a, "version"_a, "nexus_id"_a);
py::class_<IPluginInstallerCustom, PyPluginInstallerCustom, IPluginInstaller,
IPlugin, std::unique_ptr<IPluginInstallerCustom, py::nodelete>>(
m, "IPluginInstallerCustom", py::multiple_inheritance())
.def(py::init<>())
.def("isArchiveSupported", &IPluginInstallerCustom::isArchiveSupported,
"archive_name"_a)
.def("supportedExtensions", &IPluginInstallerCustom::supportedExtensions)
.def("install", &IPluginInstallerCustom::install, "mod_name"_a,
"game_name"_a, "archive_name"_a, "version"_a, "nexus_id"_a);
}
void add_plugins_bindings(pybind11::module_ m)
{
py::class_<IPlugin, PyPlugin, std::unique_ptr<IPlugin, py::nodelete>>(
m, "IPluginBase", py::multiple_inheritance())
.def(py::init<>())
.def("init", &IPlugin::init, "organizer"_a)
.def("name", &IPlugin::name)
.def("localizedName", &IPlugin::localizedName)
.def("master", &IPlugin::master)
.def("author", &IPlugin::author)
.def("description", &IPlugin::description)
.def("version", &IPlugin::version)
.def("requirements", &IPlugin::requirements)
.def("settings", &IPlugin::settings)
.def("enabledByDefault", &IPlugin::enabledByDefault);
py::class_<IPyPlugin, PyPlugin, IPlugin,
std::unique_ptr<IPyPlugin, py::nodelete>>(m, "IPlugin",
py::multiple_inheritance())
.def(py::init<>());
py::class_<IPyPluginFileMapper, PyPluginFileMapper, IPlugin,
std::unique_ptr<IPyPluginFileMapper, py::nodelete>>(
m, "IPluginFileMapper", py::multiple_inheritance())
.def(py::init<>())
.def("mappings", &IPluginFileMapper::mappings);
py::class_<IPyPluginDiagnose, PyPluginDiagnose, IPlugin,
std::unique_ptr<IPyPluginDiagnose, py::nodelete>>(
m, "IPluginDiagnose", py::multiple_inheritance())
.def(py::init<>())
.def("activeProblems", &IPluginDiagnose::activeProblems)
.def("shortDescription", &IPluginDiagnose::shortDescription, "key"_a)
.def("fullDescription", &IPluginDiagnose::fullDescription, "key"_a)
.def("hasGuidedFix", &IPluginDiagnose::hasGuidedFix, "key"_a)
.def("startGuidedFix", &IPluginDiagnose::startGuidedFix, "key"_a)
.def("_invalidate", &PyPluginDiagnose::invalidate);
py::class_<IPluginTool, PyPluginTool, IPlugin,
std::unique_ptr<IPluginTool, py::nodelete>>(
m, "IPluginTool", py::multiple_inheritance())
.def(py::init<>())
.def("displayName", &IPluginTool::displayName)
.def("tooltip", &IPluginTool::tooltip)
.def("icon", &IPluginTool::icon)
.def("display", &IPluginTool::display)
.def("setParentWidget", &IPluginTool::setParentWidget)
.def("_parentWidget", &PyPluginTool::parentWidget);
py::class_<IPluginPreview, PyPluginPreview, IPlugin,
std::unique_ptr<IPluginPreview, py::nodelete>>(
m, "IPluginPreview", py::multiple_inheritance())
.def(py::init<>())
.def("supportedExtensions", &IPluginPreview::supportedExtensions)
.def("supportsArchives", &IPluginPreview::supportsArchives)
.def("genFilePreview", &IPluginPreview::genFilePreview, "filename"_a,
"max_size"_a)
.def("genDataPreview", &IPluginPreview::genDataPreview, "file_data"_a,
"filename"_a, "max_size"_a);
py::class_<IPluginModPage, PyPluginModPage, IPlugin,
std::unique_ptr<IPluginModPage, py::nodelete>>(
m, "IPluginModPage", py::multiple_inheritance())
.def(py::init<>())
.def("displayName", &IPluginModPage::displayName)
.def("icon", &IPluginModPage::icon)
.def("pageURL", &IPluginModPage::pageURL)
.def("useIntegratedBrowser", &IPluginModPage::useIntegratedBrowser)
.def("handlesDownload", &IPluginModPage::handlesDownload, "page_url"_a,
"download_url"_a, "fileinfo"_a)
.def("setParentWidget", &IPluginModPage::setParentWidget, "parent"_a)
.def("_parentWidget", &PyPluginModPage::parentWidget);
add_iplugingame_bindings(m);
add_iplugininstaller_bindings(m);
}
struct extract_plugins_helper {
QList<QObject*> objects;
template <class IPluginClass>
void append_if_instance(pybind11::object plugin_obj)
{
if (py::isinstance<IPluginClass>(plugin_obj)) {
objects.append(plugin_obj.cast<IPluginClass*>());
}
}
};
QList<QObject*> extract_plugins(pybind11::object plugin_obj)
{
extract_plugins_helper helper;
// we need to check the trampoline class for these since the interfaces do not
// extend IPlugin
helper.append_if_instance<IPyPluginFileMapper>(plugin_obj);
helper.append_if_instance<IPyPluginDiagnose>(plugin_obj);
helper.append_if_instance<IPluginModPage>(plugin_obj);
helper.append_if_instance<IPluginPreview>(plugin_obj);
helper.append_if_instance<IPluginTool>(plugin_obj);
helper.append_if_instance<IPluginGame>(plugin_obj);
// we need to check the two installer types because IPluginInstaller does not
// inherit QObject, and the trampoline do not have a common ancestor
helper.append_if_instance<IPluginInstallerSimple>(plugin_obj);
helper.append_if_instance<IPluginInstallerCustom>(plugin_obj);
if (helper.objects.isEmpty()) {
helper.append_if_instance<IPyPlugin>(plugin_obj);
}
// tie the lifetime of the Python object to the lifetime of the QObject
for (auto* object : helper.objects) {
py::qt::set_qt_owner(object, plugin_obj);
}
return helper.objects;
}
} // namespace mo2::python