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Fix annotation numbers, move VRR instructions
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falloutnv.html

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@@ -400,7 +400,7 @@ <h2 onclick="expandCard(flipTalkTop, flipTalk, 1); location.href='#Flip'" title=
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High input lag and worse performance, especially when not using any FPS limiter and/or using a laptop
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</li>
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<li>
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V-Sync is always on<sup><a title="Why?" href="#annotation5">[5]</a></sup>
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V-Sync is always on<sup><a title="Why?" href="#annotation4">[4]</a></sup>
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</li>
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<li>
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Variable Refresh Rate doesn't work natively
@@ -410,7 +410,7 @@ <h2 onclick="expandCard(flipTalkTop, flipTalk, 1); location.href='#Flip'" title=
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AMD supports FreeSync in BitBlt windows that are fullscreen, but latency and performance penalties remain
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</li>
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<li>
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Nvidia's G-Sync support for BitBlt windows is broken<sup><a title="Why?" href="#annotation6">[6]</a></sup>
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Nvidia's G-Sync support for BitBlt windows is broken<sup><a title="Why?" href="#annotation5">[5]</a></sup>
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</li>
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</ul>
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<li>
@@ -428,11 +428,11 @@ <h2 onclick="expandCard(flipTalkTop, flipTalk, 1); location.href='#Flip'" title=
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</table>
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</div>
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<span class="annotations">
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<ol start="5">
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<li id="annotation5">
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<ol start="4">
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<li id="annotation4">
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Despite that disabled V-Sync unlocks the framerate, window itself is V-Synced, so you don't get any benefits.
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</li>
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<li id="annotation6">
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<li id="annotation5">
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While AMD enables FreeSync for Fullscreen Windowed BitBlt surfaces, Nvidia allows G-Sync to run with <i>any</i> window.
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<br>
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This is problematic because refresh rate can get synchronized to wrong windows, framerate may break on other displays and display stutters may occur.
@@ -508,7 +508,7 @@ <h3>Installation</h3>
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This setting Disables texture mirroring between VRAM and RAM, which decreases RAM usage and allows using high resolution textures.
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<br>
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<br>
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<b>This also breaks Alt-Tab functionality in Fullscreen Mode.<sup><a title="Why?" href="#annotation4">[4]</a></sup></b>
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<b>This also breaks Alt-Tab functionality in Fullscreen Mode.<sup><a title="Why?" href="#annotation6">[6]</a></sup></b>
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<br>
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To mitigate that, either use <a href="#DXVK">DXVK</a>, <a href="#FAQ">Windowed Mode</a> or just avoid Alt-Tabbing. This is also covered later in the guide.
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</p>
@@ -517,8 +517,8 @@ <h3>Installation</h3>
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</ol>
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<span class="annotations">
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<ol start="4">
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<li id="annotation4">
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<ol start="6">
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<li id="annotation6">
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D3D9 loses the graphics device if it loses the screen ownership (Alt-Tab, Sleep, etc.). To recover, it needs to either have a copy of textures in RAM, or be able to reconstruct the memory from ground up.
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<br>
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Fallout: New Vegas, like most D3D9 games, use the first method. Thus by disabling this behavior, after Alt-Tabbing, game is in a limbo where it doesn't know what to do.
@@ -1128,6 +1128,19 @@ <h4>G-Sync | FreeSync</h4>
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<li>V-Sync must be enabled in order to fully get rid of tearing.</li>
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<li>The framerate must be capped below your refresh rate in order for VRR to not disengage and fallback to V-Sync, as this causes a very big increase in latency.</li>
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</ul>
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<div class="card-yellow">
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<p>
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<!-- TODO: INTEL -->
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You can <strong>check if you are using VRR</strong> by going to the <b>Nvidia Control Panel</b> if you're on Nvidia or <b>Adrenalin's Display Settings</b> if you're on AMD.
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<br>
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If the G-Sync tab is missing from NVCP, your display doesn't support it or doesn't have the feature enabled in the OSD.
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<br>
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<br>
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Nvidia users need to make sure that G-Sync is set to <b>Fullscreen</b> and that <b>Display Specific settings</b> are enabled. The <b>Windowed</b> option is problematic due to it being a hacky method.
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<br>
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Both of the settings are wrongly named so they do not actually directly refer to the display method.
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</p>
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</div>
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</li>
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<li>
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<h4>No V-Sync</h4>
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<li>
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No special prerequisites.
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</li>
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<div class="card-yellow">
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</ul>
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<div class="card-yellow">
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<p>
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Due to Bethesda's oversight, the V-Sync toggle in the launcher doesn't work.
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<br>
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To disable V-Sync, in <b>FalloutCustom.ini</b> set the following:
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<div class="card-basic">
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<p>
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Due to Bethesda's oversight, the V-Sync toggle in the launcher doesn't work.
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[Display]
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<br>
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To disable V-Sync, in <b>FalloutCustom.ini</b> set the following:
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<div class="card-basic">
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<p>
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[Display]
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<br>
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iPresentInterval=0
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</p>
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</div>
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Disabling V-Sync through other means (Driver, DXVK) also works.
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iPresentInterval=0
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</p>
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</div>
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</ul>
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Disabling V-Sync through other means (Driver, DXVK) also works.
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</p>
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</div>
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</li>
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</ul>
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<br>
@@ -1174,7 +1188,7 @@ <h4>Installation and configuration</h4>
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<li>Install and launch <a href="https://www.guru3d.com/files-details/rtss-rivatuner-statistics-server-download.html" target="_blank">RTSS</a>. Open your System Tray (the triangle pointing upwards on the taskbar) and click on the RTSS icon to open it.</li>
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<li>Click <strong>Add</strong> and select <b>FalloutNV.exe</b>.</li>
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<li>Set its <b>Application Detection Level</b> to <strong>Low</strong>.</li>
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<li>Use the calculator below to determine your <strong>optimal FPS limit</strong><sup><a title="Warning" href="#annotation2">[2]</a></sup> setting. You can find your exact refresh rate <b><a href="https://www.testufo.com/refreshrate" target="_blank">here</a></b>.</li>
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<li>Use the calculator below to determine your <strong>optimal FPS limit</strong><sup><a title="Warning" href="#annotation7">[7]</a></sup> setting. You can find your exact refresh rate <b><a href="https://www.testufo.com/refreshrate" target="_blank">here</a></b>.</li>
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<div class="card-basic">
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<div class="center" style="margin: 10px;">
@@ -1212,14 +1226,8 @@ <h4>Installation and configuration</h4>
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<hr>
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<span class="annotations">
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<ol>
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<li id="annotation1">
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You can <strong>check if you are using VRR</strong> by going to the <b>Nvidia Control Panel</b> if you're on Nvidia or <b>Adrenalin's Display Settings</b> if you're on AMD. If the G-Sync tab is missing from NVCP, your display doesn't support it or doesn't have the feature enabled in the OSD.
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<br>
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<br>
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Nvidia users need to make sure that G-Sync is set to <b>Fullscreen</b> and that <b>Display Specific settings</b> are enabled, the <b>Windowed</b> option is problematic due to it being a hacky method. Both of the settings are wrongly named so they do not actually directly refer to the display method.
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</li>
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<li id="annotation2">
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<ol start="7">
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<li id="annotation7">
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You always want your FPS capped by a <strong>limiter instead of being hardware bound</strong>, this will reduce lag and increase power efficiency. It is also less jarring for the player when visual smoothness is the same across all scenes.
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</li>
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</ol>

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