|
73 | 73 | New Vegas Tick Fix |
74 | 74 | </a> |
75 | 75 |
|
76 | | - <a href="#FogCulling" title="Fog-based Object Culling"> |
77 | | - Fog Culling |
| 76 | + <a href="#CellOffsets" title="Cell Offset Generator"> |
| 77 | + Cell Offset Generator |
78 | 78 | </a> |
79 | 79 |
|
80 | 80 | <a href="#zlibUpdated" title="zlib Updated"> |
@@ -382,37 +382,6 @@ <h3>Installation</h3> |
382 | 382 | </div> |
383 | 383 | </div> |
384 | 384 |
|
385 | | - <!-- Fog-based Culling --> |
386 | | - <div class="section"> |
387 | | - <span id="FogCulling" onclick="location.href='#FogCulling'"> |
388 | | - <h2>Fog-based Object Culling</h2> |
389 | | - </span> |
390 | | - <div class="card"> |
391 | | - <p> |
392 | | - <h3>Occluded</h3> |
393 | | - Simple mod I made to help in areas like Dead Money or Point Lookout, which are very densely packed with objects, yet have a lot of fog hiding them. |
394 | | - Dynamically adjusts draw distance in accordance with the fog to improve performance with little to no visual difference. |
395 | | - </p> |
396 | | - <div class="card-yellow"> |
397 | | - <p> |
398 | | - Using this mod will prevent you from configuring draw distance settings in-game. Please use the launcher or INI to configure them. |
399 | | - </p> |
400 | | - </div> |
401 | | - </div> |
402 | | - <div class="card"> |
403 | | - <p> |
404 | | - <h3>Installation</h3> |
405 | | - <ol> |
406 | | - <li> |
407 | | - <p> |
408 | | - Download <a href="https://www.nexusmods.com/newvegas/mods/79516" target="_blank" title="Fog-based Object Culling">Fog-based Object Culling</a> and install it with your mod manager. |
409 | | - </p> |
410 | | - </li> |
411 | | - </ol> |
412 | | - </p> |
413 | | - </div> |
414 | | - </div> |
415 | | - |
416 | 385 | <!-- zlib Updated --> |
417 | 386 | <div class="section"> |
418 | 387 | <span id="zlibUpdated" onclick="location.href='#zlibUpdated'"> |
@@ -457,6 +426,43 @@ <h3>Installation</h3> |
457 | 426 | </div> |
458 | 427 | </div> |
459 | 428 |
|
| 429 | + <!-- Cell Offsets --> |
| 430 | + <div class="section"> |
| 431 | + <span id="CellOffsets" onclick="location.href='#CellOffsets'"> |
| 432 | + <h2>Cell Offset Generator</h2> |
| 433 | + </span> |
| 434 | + <div class="card"> |
| 435 | + <p> |
| 436 | + <h3>Offset</h3> |
| 437 | + Automated tool for generating cell offsets on game startup, which massively reduces stutter when loading new cells. |
| 438 | + <br> |
| 439 | + Without it, game has to scan all plugins to find cells, which can take a lot of time, especially if you have a lot of mods installed. |
| 440 | + </p> |
| 441 | + </div> |
| 442 | + <div class="card"> |
| 443 | + <p> |
| 444 | + <h3>Installation</h3> |
| 445 | + <ol> |
| 446 | + <li> |
| 447 | + <p> |
| 448 | + Download <a href="https://www.nexusmods.com/newvegas/mods/92182" target="_blank" title="Cell Offset Generator - NVSE">Cell Offset Generator - NVSE</a> and install it with your mod manager. |
| 449 | + </p> |
| 450 | + </li> |
| 451 | + <div class="card-green"> |
| 452 | + <p> |
| 453 | + On your next game launch, you should see a progress bar during the initial loading screen. |
| 454 | + <br> |
| 455 | + Game will take a bit longer to load, but once it's done, most of the loading stutter should be gone. |
| 456 | + </p> |
| 457 | + <p> |
| 458 | + Subsequent loads will be much faster, as generated offsets are saved in the <span class="card-basic">Data\CellOffsets</span> folder. |
| 459 | + </p> |
| 460 | + </div> |
| 461 | + </ol> |
| 462 | + </p> |
| 463 | + </div> |
| 464 | + </div> |
| 465 | + |
460 | 466 | <!-- Drivers and Windows--> |
461 | 467 | <div class="section"> |
462 | 468 | <span id="DriversAndOS" onclick="location.href='#DriversAndOS'"> |
|
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