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Copy file name to clipboardExpand all lines: avoid-mods.html
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@@ -357,7 +357,7 @@ <h3>Sinitar's Modlists</h3>
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<p>
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<h3>HUDCaps</h3>
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Breaks the saving system.
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Breaks the saving system, a fix is available in the <ahref="https://www.nexusmods.com/fallout4/mods/43505?tab=posts&jump_to_comment=133851608" target="_blank">comment section</a>.
Adds a visually smooth, dynamic, and realistic recoil system.
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<h3class="link-download"><ahref="https://www.nexusmods.com/fallout4/mods/21366" target="_blank">Loot Logic and Reduction With optional Harvest Restrictions</a></h3>
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Reduces ammo, meds and bobby pin drops while logically diversifying loot into appropriate containers.
<h3class="link-download"><ahref="https://www.nexusmods.com/fallout4/mods/73741" target="_blank">Chemfluence - AI Combat Dynamics</a></h3>
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Enhances AI behavior by integrating two key factors: chem usage and weapon choice. NPCs will not only respond to chem consumption with distinct combat strategies, but also adapt their tactics based on the weapons they wield.
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<h3class="install">Installation instructions</h3>
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<ul>
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<li><b>Main Files</b> - Chemfluence AI Combat Dynamics</li>
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</ul>
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<divclass="card-yellow">
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<p>
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Ignore the pop-up stating that NPCs Use Items is required, it's not.
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</p>
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</div>
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</p>
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</div>
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<divclass="card" id="PowerArmorReduction">
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<p>
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<h3class="link-download"><ahref="https://www.nexusmods.com/fallout4/mods/65983" target="_blank">SPARS - Simple Power Armor Reduction System</a></h3>
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Reduces the number of power armor parts around the Commonwealth.
<h3class="link-download"><ahref="https://www.nexusmods.com/fallout4/mods/84393" target="_blank">Simple Creation Club Delayed NG</a></h3>
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Delays the start of the Next Gen Creation Club content until certain requirements are met.
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<h3class="install">Installation instructions</h3>
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<ul>
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<li><b>Main Files</b> - Simple Creation Club Delayed NG</li>
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</ul>
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</p>
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</div>
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<divclass="card" id="LocalRadiants">
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<p>
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<h3class="link-download"><ahref="https://www.nexusmods.com/fallout4/mods/56089" target="_blank">Keep Radiants in the Commonwealth UFO4P Version</a></h3>
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Prevents radiant quests from sending you outside the Commonwealth.
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<h3class="install">Installation instructions</h3>
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<ul>
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<li><b>Main Files</b> - Keep Radiants in the Commonwealth UFO4P Version</li>
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</ul>
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</p>
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</div>
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<divclass="card" id="EncounterZoneRecalculation">
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<p>
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<h3class="link-download"><ahref="https://www.nexusmods.com/fallout4/mods/45674?tab=files&file_id=184238&nmm=1" target="_blank">Encounter Zone Recalculation (Continuous Level Scaling)</a></h3>
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Allows previously-visited encounter zones to update the levels of the enemies in them as the player levels up.
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<h3class="install">Installation instructions</h3>
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<ul>
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<li><b>Main Files</b> - Encounter Zone Recalculation <strong>1.0</strong></li>
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</ul>
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</p>
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</div>
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<divclass="card" id="MinutemenQuestCleanup">
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<p>
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<h3class="link-download"><ahref="https://www.nexusmods.com/fallout4/mods/59019" target="_blank">Who's The General - Minutemen Quest Cleanup</a></h3>
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Does multiple things:
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<ul>
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<li>Most Minutemen quests have been moved to Preston's "How are you doing?" dialogue option.</li>
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<li>Preston Garvey no longer gives you a new quest as part of turning in an old quest.</li>
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<li>As General of the Minutemen, you no longer report back to Preston at the end of most quests.</li>
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<li>Radio Freedom now broadcasts even when the player isn't tuned in, fixing radios tuned to the station.</li>
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<li>The player will only acquire quests from Radio Freedom while tuned in on their Pip-Boy, or listening at The Castle.</li>
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</ul>
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<h3class="install">Installation instructions</h3>
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<ul>
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<li><b>Main Files</b> - Who's The General - Minutemen Quest Cleanup</li>
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<li><b>Optional Files</b> - 1 - Keep Radiants in the Commonwealth Patch</li>
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