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LOD is distance agnostic
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lod.html

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@@ -200,6 +200,11 @@ <h2 onclick="location.href='#Overview'">Overview</h2>
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<p>
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<h3>Understanding LOD</h3>
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LOD stands for <strong>Level Of Detail</strong> - a system used to represent distant objects with simplified meshes and textures to improve performance. In Bethesda games, LOD primarily refers to <strong>Cell LOD</strong>, which represents whole "chunks" of land in the distance.
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<br>
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Cell LOD is not based on distance - it's a binary state of whether cell is either loaded or not. The LOD Block distance settings control the max draw distance of LOD itself, not the point where it begins.
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This means that you will see LOD pop-in at the same distance regardless of the settings.
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<p>Cell LOD is divided into three main categories:</p>
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<ol>

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