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bugfix.html

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@@ -232,28 +232,6 @@ <h3 class="install">Installation instructions</h3>
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</p>
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</div>
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<div class="card" id="WeaponModFixes">
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<p>
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<h3 class="link-download"><a href="https://www.nexusmods.com/fallout4/mods/11130" target="_blank">Weapon Mod Fixes</a></h3>
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Fixes a number of bugs in weapon modifications.
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<h3 class="install">Installation instructions</h3>
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<ul>
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<li><b>Main Files</b> - Weapon Mod Fixes</li>
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<li>You will be prompted with a FOMOD installer:
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<ol>
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<li>Install</li>
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</ol>
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</li>
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<li>
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<a href="https://www.nexusmods.com/fallout4/mods/67185" target="_blank">The Midnight Ride Resources</a>
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<ul>
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<li><b>Miscellaneous Files</b> - Weapon Mod Fixes - CFM Patch</li>
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</ul>
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</li>
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</ul>
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</p>
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</div>
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<div class="card" id="Addictol">
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<p>
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<h3 class="link-download"><a href="https://www.nexusmods.com/fallout4/mods/84214" target="_blank">Addictol</a></h3>
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<div class="card" id="MotionVectorFixes">
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<p>
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<h3 class="link-download"><a href="https://www.nexusmods.com/fallout4/mods/98544?tab=files&file_id=378218&nmm=1" target="_blank">Motion Vector Fixes</a></h3>
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Fixes critical bugs with rendering related to TAA, motion blur, upscaling and frame generation.
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Fixes critical bugs with rendering related to TAA, motion blur, and (if installed) upscaling and frame generation.
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<h3 class="install">Installation instructions</h3>
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<ul>
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<li><b>Update Files</b> - Motion Vector Fixes <strong>Pre-NG (version 1.10.163)</strong></li>

changelog.html

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</div>
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<div class="expander-bottom">
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<p>
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<h2 class="install">Mar 23</h2>
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<h3>Safe Mid-game</h3>
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<h2><strong>Utilities</strong></h2>
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<ul>
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<li>Removed xSE PluginPreloader F4, as the switch from Buffout 4 to Addictol made it unnecessary.</li>
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</ul>
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<h2><strong>Bug Fixes</strong></h2>
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<ul>
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<li>Removed Weapon Mod Fixes, it's no longer needed with CFM >=4.5.1.</li>
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</ul>
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<h2><strong>Content</strong></h2>
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<ul>
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<li>Added the missing Alternative Activation Prompts Patch for More Diamond City Bounties.</li>
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</ul>
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<h2><strong>Wabbajack</strong></h2>
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<ul>
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<li>Updated to reflect the changes above.</li>
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<li>Updated the following mods:
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<ul>
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<li>Community Fixes Merged (4.5.1)</li>
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<li>Follower AI Approach Reaction Fix - F4SE (2.1)</li>
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</ul>
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</li>
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</ul>
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<hr>
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<h2 class="install">Mar 4</h2>
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<h3>Safe Mid-game</h3>
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<h2><strong>Utilities</strong></h2>

content.html

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@@ -228,6 +228,7 @@ <h3 class="link-download"><a href="https://www.nexusmods.com/fallout4/mods/95047
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<h3 class="install">Installation instructions</h3>
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<ul>
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<li><b>Main Files</b> - More Diamond City Bounties</li>
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<li><b>Optional Files</b> - Alternative Activation Prompts Patch (only if you installed <a href="./hud.html#AlternativeActivationPrompts" target="_blank">Alternative Activation Prompts</a>)</li>
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</ul>
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</p>
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</div>

files/loadorder.txt

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Diamond City Supplements.esm
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Enhanced Vanilla Water.esm
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RAW INPUT.esp
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WeaponModFixes-GOTY.esp
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Weapon Mod Fixes - CFM Patch.esp
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Wetness Shader Fix.esp
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Fixed Gobo Effects.esp
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Flutter Flicker Fixer For Foliage.esp
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dcc-molotov-nerf.esp
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MoreWeathervanes.esp
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MoreDCBounties.esp
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MoreDiamondCityBounties_AlternativeActivationPrompts_Patch.esp
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Legendary Mutation Messages Fix.esp
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Lightweight Lighting.esp
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Gloomy Glass.esp

utilities.html

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@@ -285,20 +285,6 @@ <h3>Making MO2 Detect F4SE</h3>
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</ol>
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</p>
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</div>
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<div class="card" id="PluginPreloader">
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<p>
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<h3 class="link-download"><a href="https://www.nexusmods.com/fallout4/mods/33946?tab=files&file_id=221778" target="_blank">xSE PluginPreloader F4</a></h3>
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Allows preloading F4SE plugins before the game initializes.
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<h3 class="install">Installation instructions</h3>
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<ul>
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<li><b>Main Files</b> - xSE PluginPreloader F4 <strong>0.2.5.1</strong></li>
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<ol>
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<li>Open the downloaded archive and <strong>move everything</strong> to the game's <b>Root</b> folder.</li>
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</ol>
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</ul>
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</p>
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</div>
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</span>
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<span id="MO2Downloads" class="section">

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