-
Notifications
You must be signed in to change notification settings - Fork 2
Contributors Get started here!
Jay Garcia edited this page Jan 8, 2020
·
4 revisions
Looking to contribute? Awesome!!!
- Editing tool : Pro Motion NG
All assets should be saved as Windows Bitmap Indexed, 256 colors. Be sure to disable Save BMP, IMG, PNG, ICO with minimal color depth within File -> Preferences -> Project Defaults

- All images are stored within the Modite Adventure Resources repository within:
resources/ ├── charset ├── sound_effects ├── splash.bmp ├── splash_sprites.bmp ├── sprites ├── tilemaps └── title.bmp
- Music : Open ModPlug Tracker
- SFX : Any Sound editor
Files for SFX should be saved in 16Bit 44.1Khz Mono Wav Files.
All resources are stored within the Modite Adventure Resources repository within:
resources/ ├── music └── sound_effects
Requires:
- Level Editor : Tiled
- (Possible) Image Design
- Programming & QA
All map files are located in resources/tilemaps:
tilemaps/
├── overworld # overworld levels
├── OW1_DGN1_256 #
...
├── OW9_DGN4_9216
└── tilesets # Contains files for sprites and values (Enemies, crates, keys, etc..)
You'll need to setup a development environment.
Follow build instructions (Mac, (Linux)[https://github.com/ModusCreateOrg/modite-adventure/wiki/Dev-Environment-setup-(Linux,-Mac----Desktop-only)#manual-building-1].