-
Notifications
You must be signed in to change notification settings - Fork 2
Player Inventory Design
Jay Garcia edited this page Oct 14, 2019
·
4 revisions
Player inventory boils down to consumables and non-consumables.
Consumables help refill life, magic and help gain access to spaces (keys). You do not equip these, but rather
- Gold Keys
- Silver Keys
- Magic refills
- Life refills
Non-consumables are game play enhancing devices that you equip.
- Rings
- Amulets
- Spell books
- (Stretch goal) Boots
- (Stretch goal) Gloves
- (Stretch goal) Stronger swords
Each of these items can be used for progression in the game.
- Spell books: Used to cast spells to defeat the wizards.
- Amulets: Used for defense against wizard's magic.
- Rings: Used to attack Mid-bosses.