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10 changes: 5 additions & 5 deletions Platformer2D/.config/dotnet-tools.json
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Expand Up @@ -3,31 +3,31 @@
"isRoot": true,
"tools": {
"dotnet-mgcb": {
"version": "3.8.4-preview.4",
"version": "3.8.4",
"commands": [
"mgcb"
]
},
"dotnet-mgcb-editor": {
"version": "3.8.4-preview.4",
"version": "3.8.4",
"commands": [
"mgcb-editor"
]
},
"dotnet-mgcb-editor-linux": {
"version": "3.8.4-preview.4",
"version": "3.8.4",
"commands": [
"mgcb-editor-linux"
]
},
"dotnet-mgcb-editor-windows": {
"version": "3.8.4-preview.4",
"version": "3.8.4",
"commands": [
"mgcb-editor-windows"
]
},
"dotnet-mgcb-editor-mac": {
"version": "3.8.4-preview.4",
"version": "3.8.4",
"commands": [
"mgcb-editor-mac"
]
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4 changes: 2 additions & 2 deletions ShipGame/ShipGame.Android/ShipGame.Android.csproj
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Expand Up @@ -16,8 +16,8 @@
</MonoGameContentReference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*" />
<PackageReference Include="MonoGame.Framework.Android" Version="3.8.*" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.4" />
<PackageReference Include="MonoGame.Framework.Android" Version="3.8.4" />
</ItemGroup>
<Target Name="RestoreDotnetTools" BeforeTargets="CollectPackageReferences">
<Message Text="Restoring dotnet tools (this might take a while depending on your internet speed and should only happen upon building your project for the first time, or after upgrading MonoGame, or clearing your nuget cache)" Importance="High" />
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2 changes: 1 addition & 1 deletion ShipGame/ShipGame.Core/ShipGame.Core.csproj
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Expand Up @@ -4,7 +4,7 @@
<Platforms>AnyCPU;x64</Platforms>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*">
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.4">
<PrivateAssets>All</PrivateAssets>
</PackageReference>
</ItemGroup>
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Expand Up @@ -3,7 +3,7 @@
<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*">
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.4">
<PrivateAssets>All</PrivateAssets>
</PackageReference>
</ItemGroup>
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Expand Up @@ -3,8 +3,8 @@
<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Framework.Content.Pipeline" Version="3.8.*" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" >
<PackageReference Include="MonoGame.Framework.Content.Pipeline" Version="3.8.4" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.4" >
<PrivateAssets>All</PrivateAssets>
</PackageReference>
</ItemGroup>
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4 changes: 2 additions & 2 deletions ShipGame/ShipGame.DesktopGL/ShipGame.DesktopGL.csproj
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Expand Up @@ -19,8 +19,8 @@
</MonoGameContentReference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.4" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.4" />
</ItemGroup>
<Target Name="RestoreDotnetTools" BeforeTargets="CollectPackageReferences">
<Message Text="Restoring dotnet tools (this might take a while depending on your internet speed and should only happen upon building your project for the first time, or after upgrading MonoGame, or clearing your nuget cache)" Importance="High" />
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4 changes: 2 additions & 2 deletions ShipGame/ShipGame.WindowsDX/ShipGame.WindowsDX.csproj
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Expand Up @@ -26,8 +26,8 @@
</MonoGameContentReference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*" />
<PackageReference Include="MonoGame.Framework.WindowsDX" Version="3.8.*" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.4" />
<PackageReference Include="MonoGame.Framework.WindowsDX" Version="3.8.4" />
</ItemGroup>
<Target Name="RestoreDotnetTools" BeforeTargets="CollectPackageReferences">
<Message Text="Restoring dotnet tools (this might take a while depending on your internet speed and should only happen upon building your project for the first time, or after upgrading MonoGame, or clearing your nuget cache)" Importance="High" />
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4 changes: 2 additions & 2 deletions ShipGame/ShipGame.iOS/ShipGame.iOS.csproj
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Expand Up @@ -14,8 +14,8 @@
</MonoGameContentReference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*" />
<PackageReference Include="MonoGame.Framework.iOS" Version="3.8.*" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.4" />
<PackageReference Include="MonoGame.Framework.iOS" Version="3.8.4" />
</ItemGroup>
<Target Name="RestoreDotnetTools" BeforeTargets="CollectPackageReferences">
<Message Text="Restoring dotnet tools (this might take a while depending on your internet speed and should only happen upon building your project for the first time, or after upgrading MonoGame, or clearing your nuget cache)" Importance="High" />
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4 changes: 2 additions & 2 deletions Tutorials/BasicCameraExample/BasicCameraExample.csproj
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Expand Up @@ -23,8 +23,8 @@
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.4" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.4" />
</ItemGroup>
<Target Name="RestoreDotnetTools" BeforeTargets="CollectPackageReferences">
<Message Text="Restoring dotnet tools (this might take a while depending on your internet speed and should only happen upon building your project for the first time, or after upgrading MonoGame, or clearing your nuget cache)" Importance="High" />
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Expand Up @@ -23,8 +23,8 @@
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.4" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.4" />
</ItemGroup>
<Target Name="RestoreDotnetTools" BeforeTargets="CollectPackageReferences">
<Message Text="Restoring dotnet tools (this might take a while depending on your internet speed and should only happen upon building your project for the first time, or after upgrading MonoGame, or clearing your nuget cache)" Importance="High" />
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Expand Up @@ -23,8 +23,8 @@
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.4" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.4" />
</ItemGroup>
<Target Name="RestoreDotnetTools" BeforeTargets="CollectPackageReferences">
<Message Text="Restoring dotnet tools (this might take a while depending on your internet speed and should only happen upon building your project for the first time, or after upgrading MonoGame, or clearing your nuget cache)" Importance="High" />
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Expand Up @@ -23,8 +23,8 @@
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.4" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.4" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\MonoGameLibrary\MonoGameLibrary.csproj" />
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Expand Up @@ -3,7 +3,7 @@
<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*">
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.4">
<PrivateAssets>All</PrivateAssets>
</PackageReference>
</ItemGroup>
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Expand Up @@ -23,8 +23,8 @@
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.4" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.4" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\MonoGameLibrary\MonoGameLibrary.csproj" />
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Expand Up @@ -3,7 +3,7 @@
<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*">
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.4">
<PrivateAssets>All</PrivateAssets>
</PackageReference>
</ItemGroup>
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Expand Up @@ -23,8 +23,8 @@
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.4" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.4" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\MonoGameLibrary\MonoGameLibrary.csproj" />
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Expand Up @@ -3,7 +3,7 @@
<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*">
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.4">
<PrivateAssets>All</PrivateAssets>
</PackageReference>
</ItemGroup>
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Expand Up @@ -23,8 +23,8 @@
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.4" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.4" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\MonoGameLibrary\MonoGameLibrary.csproj" />
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Expand Up @@ -3,7 +3,7 @@
<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*">
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.4">
<PrivateAssets>All</PrivateAssets>
</PackageReference>
</ItemGroup>
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Expand Up @@ -23,8 +23,8 @@
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.4" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.4" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\MonoGameLibrary\MonoGameLibrary.csproj" />
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Expand Up @@ -3,7 +3,7 @@
<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*">
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.4">
<PrivateAssets>All</PrivateAssets>
</PackageReference>
</ItemGroup>
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Expand Up @@ -23,8 +23,8 @@
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.4" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.4" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\MonoGameLibrary\MonoGameLibrary.csproj" />
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Expand Up @@ -3,7 +3,7 @@
<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*">
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.4">
<PrivateAssets>All</PrivateAssets>
</PackageReference>
</ItemGroup>
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Expand Up @@ -23,8 +23,8 @@
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.4" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.4" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\MonoGameLibrary\MonoGameLibrary.csproj" />
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Expand Up @@ -3,7 +3,7 @@
<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*">
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.4">
<PrivateAssets>All</PrivateAssets>
</PackageReference>
</ItemGroup>
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</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.4" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.4" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\MonoGameLibrary\MonoGameLibrary.csproj" />
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<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*">
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.4">
<PrivateAssets>All</PrivateAssets>
</PackageReference>
</ItemGroup>
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</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.4" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.4" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\MonoGameLibrary\MonoGameLibrary.csproj" />
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<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*">
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.4">
<PrivateAssets>All</PrivateAssets>
</PackageReference>
</ItemGroup>
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</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.4" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.4" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\MonoGameLibrary\MonoGameLibrary.csproj" />
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<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*">
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.4">
<PrivateAssets>All</PrivateAssets>
</PackageReference>
</ItemGroup>
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</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.4" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.4" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\MonoGameLibrary\MonoGameLibrary.csproj" />
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<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*">
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.4">
<PrivateAssets>All</PrivateAssets>
</PackageReference>
</ItemGroup>
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</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.4" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.4" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\MonoGameLibrary\MonoGameLibrary.csproj" />
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<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*">
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.4">
<PrivateAssets>All</PrivateAssets>
</PackageReference>
</ItemGroup>
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</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.4" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.4" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\MonoGameLibrary\MonoGameLibrary.csproj" />
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