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items:
- name: Introduction
href: index.md
- name: Roadmap
href: /roadmap/
- name: What's New
href: whats_new.md
- name: Getting Started - build your first 2D game
href: tutorials/building_2d_games/
items:
- name: Setting up MacOS
href: /articles/getting_started/1_setting_up_your_os_for_development_macos.html
- name: Setting up Ubuntu
href: /articles/getting_started/1_setting_up_your_os_for_development_ubuntu.html
- name: Setting up Windows
href: /articles/getting_started/1_setting_up_your_os_for_development_windows.html
- name: Using Visual Studio
href: /articles/getting_started/2_choosing_your_ide_visual_studio.html
- name: Using Rider
href: /articles/getting_started/2_choosing_your_ide_rider.html
- name: Using Visual Studio Code
href: /articles/getting_started/2_choosing_your_ide_vscode.html
- name: Getting to know MonoGame
href: getting_to_know/
items:
- name: What is
href: getting_to_know/whatis/
items:
- name: Audio
href: getting_to_know/whatis/audio/
- name: Content Pipeline
href: getting_to_know/whatis/content_pipeline/
- name: Graphics
href: getting_to_know/whatis/graphics/
- name: Input
href: getting_to_know/whatis/input/
- name: The Game Loop
href: getting_to_know/whatis/game_loop/
- name: Vector / Matrix / Quaternions
href: getting_to_know/whatis/vector_matrix_quat/
- name: MonoGame Class Library
href: getting_to_know/whatis/monogame_class_library/
- name: How to
href: getting_to_know/howto/
items:
- name: Audio
href: getting_to_know/howto/audio/
- name: Content Pipeline
href: getting_to_know/howto/content_pipeline/
- name: Graphics
href: getting_to_know/howto/graphics/
- name: Input
href: getting_to_know/howto/input/
- name: Advanced Topics
href: getting_started/index.md
items:
- name: Packaging
href: getting_started/packaging_games.md
- name: Preparing for consoles
href: getting_started/preparing_for_consoles.md
- name: Using Development Nuget Packages
href: getting_started/using_development_nuget_packages.md
- name: Tools
items:
- name: Introduction
href: getting_started/tools/
- name: MGCB
href: getting_started/tools/mgcb.md
- name: MGCB Editor
href: getting_started/tools/mgcb_editor.md
- name: MGFXC
href: getting_started/tools/mgfxc.md
- name: Content Pipeline
items:
- name: Introduction
href: getting_started/content_pipeline/index.md
- name: Why use the Content Pipeline
href: getting_started/content_pipeline/why_content_pipeline.md
- name: Using MGCB Editor
href: getting_started/content_pipeline/using_mgcb_editor.md
- name: Custom Effects
href: getting_started/content_pipeline/custom_effects.md
- name: TrueType fonts
href: getting_started/content_pipeline/adding_ttf_fonts.md
- name: Localization
href: getting_started/content_pipeline/localization.md
- name: Migration
items:
- name: Migrating from XNA
href: migration/migrate_xna.md
- name: Migrating from 3.7
href: migration/migrate_37.md
- name: Migrating from 3.8.0
href: migration/migrate_38.md
- name: Updating Versions
href: migration/updating_versions.md
- name: Samples and Demos
href: samples.md
- name: Tutorials
href: tutorials/
items:
- name: Building 2D Games
href: tutorials/building_2d_games/
items:
- name: "01: What Is MonoGame?"
href: tutorials/building_2d_games/01_what_is_monogame/
- name: "02: Getting Started"
href: tutorials/building_2d_games/02_getting_started/
- name: "03: The Game1 File"
href: tutorials/building_2d_games/03_the_game1_file/
- name: "04: Creating a Class Library"
href: tutorials/building_2d_games/04_creating_a_class_library/
- name: "05: Content Pipeline"
href: tutorials/building_2d_games/05_content_pipeline/
- name: "06: Working with Textures"
href: tutorials/building_2d_games/06_working_with_textures/
- name: "07: Optimizing Texture Rendering"
href: tutorials/building_2d_games/07_optimizing_texture_rendering/
- name: "08: The Sprite Class"
href: tutorials/building_2d_games/08_the_sprite_class/
- name: "09: The AnimatedSprite Class"
href: tutorials/building_2d_games/09_the_animatedsprite_class/
- name: "10: Handling Input"
href: tutorials/building_2d_games/10_handling_input/
- name: "11: Input Management"
href: tutorials/building_2d_games/11_input_management/
- name: "12: Collision Detection"
href: tutorials/building_2d_games/12_collision_detection/
- name: "13: Working With Tilemaps"
href: tutorials/building_2d_games/13_working_with_tilemaps/
- name: "14: Sound Effects and Music"
href: tutorials/building_2d_games/14_soundeffects_and_music/
- name: "15: Audio Controller"
href: tutorials/building_2d_games/15_audio_controller/
- name: "16: Working with SpriteFonts"
href: tutorials/building_2d_games/16_working_with_spritefonts/
- name: "17: Scenes"
href: tutorials/building_2d_games/17_scenes/
- name: "18: Texture Sampling"
href: tutorials/building_2d_games/18_texture_sampling/
- name: "19: User Interface Fundamentals"
href: tutorials/building_2d_games/19_user_interface_fundamentals/
- name: "20: Implementing UI with Gum"
href: tutorials/building_2d_games/20_implementing_ui_with_gum/
- name: "21: Customizing Gum UI"
href: tutorials/building_2d_games/21_customizing_gum_ui/
- name: "22: Snake Game Mechanics"
href: tutorials/building_2d_games/22_snake_game_mechanics/
- name: "23: Completing the Game"
href: tutorials/building_2d_games/23_completing_the_game/
- name: "24: Shaders"
href: tutorials/building_2d_games/24_shaders/
- name: "25: Packaging Your Game for Distribution"
href: tutorials/building_2d_games/25_packaging_game/
- name: "26: Publishing Your Game to itch.io"
href: tutorials/building_2d_games/26_publish_to_itch/
- name: "27: Conclusion and Next Steps"
href: tutorials/building_2d_games/27_conclusion/
- name: Console Access
href: console_access.md
- name: Help and Support
href: help_and_support.md
- name: Contributing to documentation
href: contributing.md